check for missing sequence entries using lint

This commit is contained in:
Matthias Mailänder
2015-05-24 14:24:09 +02:00
parent 7424f32b2f
commit 7faebe874a
59 changed files with 273 additions and 84 deletions

View File

@@ -20,13 +20,13 @@ namespace OpenRA.Mods.RA.Traits
public readonly string Armament = "primary";
[Desc("Displayed while attacking.")]
public readonly string AttackSequence = null;
[SequenceReference] public readonly string AttackSequence = null;
[Desc("Displayed while targeting.")]
public readonly string AimSequence = null;
[SequenceReference] public readonly string AimSequence = null;
[Desc("Shown while reloading.")]
public readonly string ReloadPrefix = null;
[SequenceReference(null, true)] public readonly string ReloadPrefix = null;
public object Create(ActorInitializer init) { return new WithAttackAnimation(init, this); }
}