check for missing sequence entries using lint
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@@ -20,13 +20,13 @@ namespace OpenRA.Mods.RA.Traits
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public readonly string Armament = "primary";
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[Desc("Displayed while attacking.")]
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public readonly string AttackSequence = null;
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[SequenceReference] public readonly string AttackSequence = null;
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[Desc("Displayed while targeting.")]
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public readonly string AimSequence = null;
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[SequenceReference] public readonly string AimSequence = null;
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[Desc("Shown while reloading.")]
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public readonly string ReloadPrefix = null;
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[SequenceReference(null, true)] public readonly string ReloadPrefix = null;
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public object Create(ActorInitializer init) { return new WithAttackAnimation(init, this); }
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}
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