check for missing sequence entries using lint
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@@ -18,8 +18,11 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Display explosions over the building footprint when it is destroyed.")]
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class WithBuildingExplosionInfo : ITraitInfo, Requires<BuildingInfo>
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{
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[Desc("Group where Sequence is looked up.")]
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public readonly string SequenceCollection = "explosion";
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[Desc("Explosion sequence name to use")]
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public readonly string Sequence = "building";
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[SequenceReference("SequenceCollection")] public readonly string Sequence = "building";
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[Desc("Delay the explosions by this many ticks.")]
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public readonly int Delay = 0;
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