check for missing sequence entries using lint

This commit is contained in:
Matthias Mailänder
2015-05-24 14:24:09 +02:00
parent 7424f32b2f
commit 7faebe874a
59 changed files with 273 additions and 84 deletions

View File

@@ -23,12 +23,16 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Easteregg sequences to use in december.")]
public readonly string[] XmasImages = { };
[SequenceReference] public readonly string IdleSequence = "idle";
public readonly string WaterSequence = null;
public readonly string LandSequence = null;
public object Create(ActorInitializer init) { return new WithCrateBody(init.Self, this); }
public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
var anim = new Animation(init.World, rs.Image, () => 0);
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), "idle"));
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), IdleSequence));
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}
@@ -39,22 +43,27 @@ namespace OpenRA.Mods.Common.Traits
{
readonly Actor self;
readonly Animation anim;
readonly WithCrateBodyInfo info;
public WithCrateBody(Actor self, WithCrateBodyInfo info)
{
this.self = self;
this.info = info;
var rs = self.Trait<RenderSprites>();
var image = rs.GetImage(self);
var images = info.XmasImages.Any() && DateTime.Today.Month == 12 ? info.XmasImages : new[] { image };
anim = new Animation(self.World, images.Random(Game.CosmeticRandom));
anim.Play("idle");
anim.Play(info.IdleSequence);
rs.Add(anim);
}
public void OnLanded()
{
var seq = self.World.Map.GetTerrainInfo(self.Location).IsWater ? "water" : "land";
anim.PlayRepeating(seq);
var sequence = self.World.Map.GetTerrainInfo(self.Location).IsWater ? info.WaterSequence : info.LandSequence;
if (!string.IsNullOrEmpty(sequence))
anim.PlayRepeating(sequence);
}
}
}