check for missing sequence entries using lint
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@@ -20,10 +20,10 @@ namespace OpenRA.Mods.Common.Traits
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public class WithRotorInfo : ITraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
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{
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[Desc("Sequence name to use when flying")]
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public readonly string Sequence = "rotor";
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[SequenceReference] public readonly string Sequence = "rotor";
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[Desc("Sequence name to use when landed")]
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public readonly string GroundSequence = "slow-rotor";
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[SequenceReference] public readonly string GroundSequence = "slow-rotor";
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[Desc("Position relative to body")]
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public readonly WVec Offset = WVec.Zero;
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