check for missing sequence entries using lint
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@@ -21,10 +21,10 @@ namespace OpenRA.Mods.Common.Traits
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Requires<RenderSpritesInfo>
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{
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[Desc("Animation to play when the actor is created.")]
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public readonly string StartSequence = null;
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[SequenceReference] public readonly string StartSequence = null;
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[Desc("Animation to play when the actor is idle.")]
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public readonly string Sequence = "idle";
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[SequenceReference] public readonly string Sequence = "idle";
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public virtual object Create(ActorInitializer init) { return new WithSpriteBody(init, this); }
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