check for missing sequence entries using lint
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@@ -21,10 +21,10 @@ namespace OpenRA.Mods.Common.Traits
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Requires<RenderSpritesInfo>, Requires<TurretedInfo>, Requires<IBodyOrientationInfo>
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{
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[Desc("Sequence name to use")]
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public readonly string Sequence = "turret";
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[SequenceReference] public readonly string Sequence = "turret";
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[Desc("Sequence name to use when prepared to fire")]
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public readonly string AimSequence = null;
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[SequenceReference] public readonly string AimSequence = null;
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[Desc("Turreted 'Turret' key to display")]
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public readonly string Turret = "primary";
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