check for missing sequence entries using lint

This commit is contained in:
Matthias Mailänder
2015-05-24 14:24:09 +02:00
parent 7424f32b2f
commit 7faebe874a
59 changed files with 273 additions and 84 deletions

View File

@@ -24,7 +24,7 @@ namespace OpenRA.Mods.RA.Traits
{
class MadTankInfo : ITraitInfo, Requires<ExplodesInfo>, Requires<WithFacingSpriteBodyInfo>
{
public readonly string ThumpSequence = "piston";
[SequenceReference] public readonly string ThumpSequence = "piston";
public readonly int ThumpInterval = 8;
[WeaponReference]
public readonly string ThumpDamageWeapon = "MADTankThump";

View File

@@ -17,8 +17,8 @@ namespace OpenRA.Mods.RA.Traits
public class RenderLandingCraftInfo : RenderUnitInfo, Requires<IMoveInfo>, Requires<CargoInfo>
{
public readonly string[] OpenTerrainTypes = { "Clear" };
public readonly string OpenAnim = "open";
public readonly string UnloadAnim = "unload";
[SequenceReference] public readonly string OpenAnim = "open";
[SequenceReference] public readonly string UnloadAnim = "unload";
public override object Create(ActorInitializer init) { return new RenderLandingCraft(init, this); }
}