check for missing sequence entries using lint
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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.RA.Traits
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{
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class MadTankInfo : ITraitInfo, Requires<ExplodesInfo>, Requires<WithFacingSpriteBodyInfo>
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{
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public readonly string ThumpSequence = "piston";
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[SequenceReference] public readonly string ThumpSequence = "piston";
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public readonly int ThumpInterval = 8;
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[WeaponReference]
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public readonly string ThumpDamageWeapon = "MADTankThump";
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@@ -17,8 +17,8 @@ namespace OpenRA.Mods.RA.Traits
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public class RenderLandingCraftInfo : RenderUnitInfo, Requires<IMoveInfo>, Requires<CargoInfo>
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{
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public readonly string[] OpenTerrainTypes = { "Clear" };
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public readonly string OpenAnim = "open";
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public readonly string UnloadAnim = "unload";
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[SequenceReference] public readonly string OpenAnim = "open";
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[SequenceReference] public readonly string UnloadAnim = "unload";
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public override object Create(ActorInitializer init) { return new RenderLandingCraft(init, this); }
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}
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