check for missing sequence entries using lint
This commit is contained in:
@@ -199,6 +199,7 @@
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ExplosionDeath: 4
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FireDeath: 5
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TiberiumDeath: 6
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CrushedSequence: die-crushed
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AttackMove:
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Passenger:
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CargoType: Infantry
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@@ -273,6 +274,8 @@
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CrushSound: squish2.aud
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Voiced:
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VoiceSet: CivilianMaleVoice
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WithInfantryBody:
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AttackSequence: shoot
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^DINO:
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AppearsOnRadar:
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@@ -309,6 +312,7 @@
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HiddenUnderFog:
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GivesExperience:
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WithInfantryBody:
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AttackSequence: attack
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WithDeathAnimation:
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UseDeathTypeSuffix: false
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EditorAppearance:
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@@ -19,6 +19,7 @@ E1:
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WithInfantryBody:
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IdleSequences: idle1,idle2,idle3,idle4
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StandSequences: stand, stand2
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AttackSequence: shoot
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E2:
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Inherits: ^Infantry
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@@ -42,6 +43,7 @@ E2:
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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AttackSequence: throw
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IdleSequences: idle1,idle2
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StandSequences: stand, stand2
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Explodes:
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@@ -72,6 +74,7 @@ E3:
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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AttackSequence: shoot
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IdleSequences: idle1,idle2
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StandSequences: stand, stand2
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@@ -101,6 +104,7 @@ E4:
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SplitFacings: true
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TakeCover:
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WithInfantryBody:
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AttackSequence: shoot
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IdleSequences: idle1,idle2
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StandSequences: stand, stand2
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@@ -138,6 +142,7 @@ E5:
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WithInfantryBody:
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IdleSequences: idle1,idle2
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StandSequences: stand, stand2
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AttackSequence: shoot
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E6:
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Inherits: ^Infantry
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@@ -202,6 +207,7 @@ RMBO:
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Voice: Attack
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TakeCover:
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WithInfantryBody:
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AttackSequence: shoot
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IdleSequences: idle1,idle2,idle3
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StandSequences: stand, stand2
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AnnounceOnBuild:
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@@ -8,7 +8,7 @@ steg:
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Start: 16
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Length: 8
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Facings: 8
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shoot:
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attack:
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Start: 80
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Length: 12
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Facings: 8
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@@ -27,7 +27,7 @@ trex:
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Start: 16
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Length: 8
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Facings: 8
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shoot:
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attack:
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Start: 80
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Length: 8
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Facings: 8
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@@ -46,7 +46,7 @@ tric:
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Start: 16
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Length: 8
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Facings: 8
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shoot:
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attack:
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Start: 80
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Length: 12
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Facings: 8
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@@ -65,7 +65,7 @@ rapt:
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Start: 16
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Length: 8
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Facings: 8
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shoot:
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attack:
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Start: 80
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Length: 8
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Facings: 8
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@@ -165,7 +165,7 @@ e2:
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Length: 6
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Facings: 8
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Tick: 100
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shoot:
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throw:
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Start: 64
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Length: 20
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Facings: 8
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@@ -188,7 +188,7 @@ e2:
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Length: 4
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Facings: 8
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Tick: 100
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prone-shoot:
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prone-throw:
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Start: 288
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Length: 12
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Facings: 8
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@@ -231,6 +231,7 @@
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SoundDeath: 2
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SmallExplosionDeath: 3
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BulletDeath: 4
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CrushedSequence: die-crushed
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AutoTarget:
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AttackMove:
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Passenger:
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@@ -17,6 +17,7 @@ rifle:
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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AttackSequence: shoot
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AttractsWorms:
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Intensity: 120
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@@ -71,6 +72,7 @@ bazooka:
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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AttackSequence: shoot
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AttractsWorms:
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Intensity: 180
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@@ -133,6 +135,7 @@ fremen:
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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AttackSequence: shoot
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Cloak:
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InitialDelay: 250
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CloakDelay: 250
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@@ -164,6 +167,7 @@ grenadier:
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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AttackSequence: throw
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IdleSequences: idle
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Explodes:
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Weapon: UnitExplodeSmall
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@@ -190,6 +194,7 @@ sardaukar:
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Range: 6c0
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TakeCover:
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WithInfantryBody:
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AttackSequence: shoot
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Armament@PRIMARY:
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Weapon: Vulcan
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Armament@SECONDARY:
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@@ -427,7 +427,7 @@ grenadier: # 2502 - 2749 in 1.06 DATA.R8
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Length: 6
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Facings: 8
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Tick: 120
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shoot: grenadier.shp
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throw: grenadier.shp
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Start: 56
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Length: 6
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Facings: 8
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@@ -458,7 +458,7 @@ grenadier: # 2502 - 2749 in 1.06 DATA.R8
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Length: 4
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Facings: 8
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Tick: 120
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prone-shoot: grenadier.shp
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prone-throw: grenadier.shp
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Start: 136
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Length: 5
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Facings: 8
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@@ -150,6 +150,8 @@
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ParachuteOffset: 0,0,200
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KilledOnImpassableTerrain: true
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ParachuteSequence: parach
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ParachuteOpenSequence: open
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ParachuteIdleSequence: idle
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ShadowSequence:
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GroundCorpseSequence:
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GroundCorpsePalette:
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@@ -199,6 +201,7 @@
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ExplosionDeath: 4
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FireDeath: 5
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ElectricityDeath: 6
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CrushedSequence: die-crushed
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AutoTarget:
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AttackMove:
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Passenger:
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@@ -238,9 +241,12 @@
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ParachuteOffset: 0,0,427
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KilledOnImpassableTerrain: true
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ParachuteSequence: parach
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ParachuteOpenSequence: open
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ParachuteIdleSequence: idle
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ShadowSequence: parach-shadow
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GroundImpactSound: squishy2.aud
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WaterImpactSound: splash9.aud
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WaterCorpseSequence: small_splash
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Cloneable:
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Types: Infantry
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MustBeDestroyed:
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@@ -666,9 +672,16 @@
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Image: scrate
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WithCrateBody:
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XmasImages: xcratea, xcrateb, xcratec, xcrated
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LandSequence: land
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WaterSequence: water
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Selectable:
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Selectable: false
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Bounds: 15,15,-1,-1
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Parachutable:
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KilledOnImpassableTerrain: false
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ParachuteSequence: parach
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ParachuteOpenSequence: open
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ParachuteIdleSequence: idle
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Passenger:
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CustomSelectionSize:
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CustomBounds: 16,16
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@@ -35,12 +35,14 @@ DOG:
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TargetableUnit:
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TargetTypes: Ground, Infantry
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WithInfantryBody:
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AttackSequence: shoot
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IdleSequences: idle1,idle2
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IgnoresDisguise:
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DetectCloaked:
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Range: 5
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Voiced:
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VoiceSet: DogVoice
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-TakeCover:
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E1:
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Inherits: ^Infantry
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@@ -67,6 +69,7 @@ E1:
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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AttackSequence: shoot
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IdleSequences: idle1,idle2
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StandSequences: stand,stand2
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@@ -97,6 +100,7 @@ E2:
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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AttackSequence: throw
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IdleSequences: idle1,idle2
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StandSequences: stand,stand2
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Explodes:
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@@ -131,6 +135,7 @@ E3:
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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AttackSequence: shoot
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IdleSequences: idle1,idle2
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StandSequences: stand,stand2
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@@ -160,6 +165,7 @@ E4:
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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AttackSequence: shoot
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IdleSequences: idle1,idle2
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StandSequences: stand,stand2
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@@ -226,6 +232,7 @@ SPY:
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-AutoTarget:
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-WithInfantryBody:
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WithDisguisingInfantryBody:
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AttackSequence: shoot
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IdleSequences: idle1,idle2
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StandSequences: stand,stand2
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Armament:
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@@ -288,6 +295,7 @@ E7:
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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AttackSequence: shoot
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IdleSequences: idle1,idle2
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AnnounceOnBuild:
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AnnounceOnKill:
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@@ -363,7 +371,7 @@ MECH:
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-AutoTarget:
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WithInfantryBody:
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IdleSequences: idle1,idle2
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AttackSequence: heal
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AttackSequence: repair
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Voiced:
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VoiceSet: MechanicVoice
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@@ -434,6 +442,7 @@ GNRL:
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Voice: Move
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Voiced:
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VoiceSet: StavrosVoice
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-ScaredyCat:
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THF:
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Inherits: ^Infantry
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@@ -519,6 +528,7 @@ SHOK:
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Voice: Move
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TakeCover:
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WithInfantryBody:
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AttackSequence: shoot
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IdleSequences: idle1,idle2
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StandSequences: stand,stand2
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Voiced:
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@@ -555,6 +565,7 @@ SNIPER:
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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AttackSequence: shoot
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IdleSequences: idle1,idle2
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StandSequences: stand,stand2
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Cloak:
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@@ -585,10 +596,13 @@ Zombie:
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AutoTarget:
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ScanRadius: 5
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AttackFrontal:
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WithInfantryBody:
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AttackSequence: bite
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Armament:
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Weapon: claw
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Voiced:
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VoiceSet: AntVoice
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-TakeCover:
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Ant:
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Inherits: ^Infantry
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@@ -615,6 +629,8 @@ Ant:
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AutoTarget:
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ScanRadius: 5
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AttackFrontal:
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WithInfantryBody:
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AttackSequence: bite
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Armament:
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Weapon: mandible
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TargetableUnit:
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@@ -623,4 +639,5 @@ Ant:
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UseDeathTypeSuffix: false
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Voiced:
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VoiceSet: AntVoice
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-TakeCover:
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@@ -355,7 +355,7 @@ mech:
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Length: 6
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Facings: 8
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Tick: 100
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heal:
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repair:
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Start: 56
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||||
Length: 58
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||||
Tick: 120
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@@ -422,7 +422,7 @@ e2:
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||||
Length: 6
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||||
Facings: 8
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||||
Tick: 80
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||||
shoot:
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throw:
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Start: 64
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Length: 20
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||||
Facings: 8
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||||
@@ -472,7 +472,7 @@ e2:
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||||
Length: 4
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||||
Facings: 8
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Tick: 80
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prone-shoot:
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prone-throw:
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Start: 288
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||||
Length: 12
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||||
Facings: 8
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@@ -1278,7 +1278,7 @@ zombie:
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Start: 16
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Length: 6
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||||
Facings: 8
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||||
shoot:
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bite:
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||||
Start: 64
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||||
Length: 4
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||||
Facings: 8
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@@ -1327,7 +1327,7 @@ ant:
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Start: 8
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Length: 8
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Facings: 8
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shoot:
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bite:
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Start: 72
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||||
Length: 4
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||||
Facings: 8
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@@ -43,6 +43,7 @@ UMAGON:
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||||
Voice: Attack
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||||
TakeCover:
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||||
WithInfantryBody:
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||||
AttackSequence: shoot
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||||
IdleSequences: idle1,idle2
|
||||
|
||||
CHAMSPY:
|
||||
@@ -91,6 +92,7 @@ MUTANT:
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||||
Voice: Attack
|
||||
TakeCover:
|
||||
WithInfantryBody:
|
||||
AttackSequence: shoot
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
MWMN:
|
||||
@@ -115,6 +117,7 @@ MWMN:
|
||||
Voice: Attack
|
||||
TakeCover:
|
||||
WithInfantryBody:
|
||||
AttackSequence: shoot
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
MUTANT3:
|
||||
@@ -139,6 +142,7 @@ MUTANT3:
|
||||
Voice: Attack
|
||||
TakeCover:
|
||||
WithInfantryBody:
|
||||
AttackSequence: shoot
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
TRATOS:
|
||||
@@ -160,6 +164,7 @@ TRATOS:
|
||||
TakeCover:
|
||||
-AutoTarget:
|
||||
WithInfantryBody:
|
||||
AttackSequence: shoot
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
OXANNA:
|
||||
@@ -179,6 +184,7 @@ OXANNA:
|
||||
TakeCover:
|
||||
-AutoTarget:
|
||||
WithInfantryBody:
|
||||
AttackSequence: shoot
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
SLAV:
|
||||
@@ -198,6 +204,7 @@ SLAV:
|
||||
TakeCover:
|
||||
-AutoTarget:
|
||||
WithInfantryBody:
|
||||
AttackSequence: shoot
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
DOGGIE:
|
||||
@@ -228,6 +235,7 @@ DOGGIE:
|
||||
WanderMoveRadius: 2
|
||||
MinMoveDelayInTicks: 25
|
||||
MaxMoveDelayInTicks: 45
|
||||
-TakeCover:
|
||||
|
||||
VISSML:
|
||||
Inherits: ^Viceroid
|
||||
@@ -264,6 +272,8 @@ VISLRG:
|
||||
|
||||
CIV1:
|
||||
Inherits: ^CivilianInfantry
|
||||
WithInfantryBody:
|
||||
AttackSequence: shoot
|
||||
Armament:
|
||||
Weapon: Pistola
|
||||
AttackFrontal:
|
||||
@@ -275,6 +285,8 @@ CIV2:
|
||||
|
||||
CIV3:
|
||||
Inherits: ^CivilianInfantry
|
||||
WithInfantryBody:
|
||||
AttackSequence: shoot
|
||||
Armament:
|
||||
Weapon: Pistola
|
||||
AttackFrontal:
|
||||
|
||||
@@ -301,6 +301,8 @@
|
||||
Types: CivilianInfantry
|
||||
-TakeCover:
|
||||
WithInfantryBody:
|
||||
WithDeathAnimation:
|
||||
CrushedSequence: die-crushed
|
||||
ScaredyCat:
|
||||
-MustBeDestroyed:
|
||||
|
||||
|
||||
@@ -83,6 +83,7 @@ JUMPJET:
|
||||
Voice: Attack
|
||||
TakeCover:
|
||||
WithInfantryBody:
|
||||
AttackSequence: shoot
|
||||
|
||||
GHOST:
|
||||
Inherits: ^Infantry
|
||||
@@ -119,5 +120,6 @@ GHOST:
|
||||
Voice: Attack
|
||||
TakeCover:
|
||||
WithInfantryBody:
|
||||
AttackSequence: shoot
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
|
||||
@@ -22,6 +22,7 @@ E3:
|
||||
Voice: Attack
|
||||
TakeCover:
|
||||
WithInfantryBody:
|
||||
AttackSequence: shoot
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
CYBORG:
|
||||
@@ -56,10 +57,12 @@ CYBORG:
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
WithInfantryBody:
|
||||
AttackSequence: shoot
|
||||
IdleSequences: idle1,idle2
|
||||
WithPermanentInjury:
|
||||
SelectionDecorations:
|
||||
VisualBounds: 16,31,0,-10
|
||||
-TakeCover:
|
||||
|
||||
CYC2:
|
||||
Inherits: ^Infantry
|
||||
@@ -95,10 +98,12 @@ CYC2:
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
WithInfantryBody:
|
||||
AttackSequence: shoot
|
||||
IdleSequences: idle1,idle2
|
||||
WithPermanentInjury:
|
||||
SelectionDecorations:
|
||||
VisualBounds: 16,32,-1,-12
|
||||
-TakeCover:
|
||||
|
||||
MHIJACK:
|
||||
Inherits: ^Infantry
|
||||
@@ -126,5 +131,6 @@ MHIJACK:
|
||||
-AutoTarget:
|
||||
TakeCover:
|
||||
WithInfantryBody:
|
||||
AttackSequence: shoot
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
|
||||
@@ -26,6 +26,7 @@ E1:
|
||||
Voice: Attack
|
||||
TakeCover:
|
||||
WithInfantryBody:
|
||||
AttackSequence: shoot
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
ENGINEER:
|
||||
|
||||
@@ -111,12 +111,13 @@ e2:
|
||||
ShadowStart: 451
|
||||
Tick: 800
|
||||
ZOffset: -511
|
||||
shoot:
|
||||
throw:
|
||||
Start: 164
|
||||
Length: 6
|
||||
Facings: 8
|
||||
ShadowStart: 456
|
||||
prone-shoot:
|
||||
prone-throw:
|
||||
Tick: 80
|
||||
Start: 212
|
||||
Length: 6
|
||||
Facings: 8
|
||||
|
||||
Reference in New Issue
Block a user