check for missing sequence entries using lint

This commit is contained in:
Matthias Mailänder
2015-05-24 14:24:09 +02:00
parent 7424f32b2f
commit 7faebe874a
59 changed files with 273 additions and 84 deletions

View File

@@ -43,6 +43,7 @@ UMAGON:
Voice: Attack
TakeCover:
WithInfantryBody:
AttackSequence: shoot
IdleSequences: idle1,idle2
CHAMSPY:
@@ -91,6 +92,7 @@ MUTANT:
Voice: Attack
TakeCover:
WithInfantryBody:
AttackSequence: shoot
IdleSequences: idle1,idle2
MWMN:
@@ -115,6 +117,7 @@ MWMN:
Voice: Attack
TakeCover:
WithInfantryBody:
AttackSequence: shoot
IdleSequences: idle1,idle2
MUTANT3:
@@ -139,6 +142,7 @@ MUTANT3:
Voice: Attack
TakeCover:
WithInfantryBody:
AttackSequence: shoot
IdleSequences: idle1,idle2
TRATOS:
@@ -160,6 +164,7 @@ TRATOS:
TakeCover:
-AutoTarget:
WithInfantryBody:
AttackSequence: shoot
IdleSequences: idle1,idle2
OXANNA:
@@ -179,6 +184,7 @@ OXANNA:
TakeCover:
-AutoTarget:
WithInfantryBody:
AttackSequence: shoot
IdleSequences: idle1,idle2
SLAV:
@@ -198,6 +204,7 @@ SLAV:
TakeCover:
-AutoTarget:
WithInfantryBody:
AttackSequence: shoot
IdleSequences: idle1,idle2
DOGGIE:
@@ -228,6 +235,7 @@ DOGGIE:
WanderMoveRadius: 2
MinMoveDelayInTicks: 25
MaxMoveDelayInTicks: 45
-TakeCover:
VISSML:
Inherits: ^Viceroid
@@ -264,6 +272,8 @@ VISLRG:
CIV1:
Inherits: ^CivilianInfantry
WithInfantryBody:
AttackSequence: shoot
Armament:
Weapon: Pistola
AttackFrontal:
@@ -275,6 +285,8 @@ CIV2:
CIV3:
Inherits: ^CivilianInfantry
WithInfantryBody:
AttackSequence: shoot
Armament:
Weapon: Pistola
AttackFrontal:

View File

@@ -301,6 +301,8 @@
Types: CivilianInfantry
-TakeCover:
WithInfantryBody:
WithDeathAnimation:
CrushedSequence: die-crushed
ScaredyCat:
-MustBeDestroyed:

View File

@@ -83,6 +83,7 @@ JUMPJET:
Voice: Attack
TakeCover:
WithInfantryBody:
AttackSequence: shoot
GHOST:
Inherits: ^Infantry
@@ -119,5 +120,6 @@ GHOST:
Voice: Attack
TakeCover:
WithInfantryBody:
AttackSequence: shoot
IdleSequences: idle1,idle2

View File

@@ -22,6 +22,7 @@ E3:
Voice: Attack
TakeCover:
WithInfantryBody:
AttackSequence: shoot
IdleSequences: idle1,idle2
CYBORG:
@@ -56,10 +57,12 @@ CYBORG:
AttackFrontal:
Voice: Attack
WithInfantryBody:
AttackSequence: shoot
IdleSequences: idle1,idle2
WithPermanentInjury:
SelectionDecorations:
VisualBounds: 16,31,0,-10
-TakeCover:
CYC2:
Inherits: ^Infantry
@@ -95,10 +98,12 @@ CYC2:
AttackFrontal:
Voice: Attack
WithInfantryBody:
AttackSequence: shoot
IdleSequences: idle1,idle2
WithPermanentInjury:
SelectionDecorations:
VisualBounds: 16,32,-1,-12
-TakeCover:
MHIJACK:
Inherits: ^Infantry
@@ -126,5 +131,6 @@ MHIJACK:
-AutoTarget:
TakeCover:
WithInfantryBody:
AttackSequence: shoot
IdleSequences: idle1,idle2

View File

@@ -26,6 +26,7 @@ E1:
Voice: Attack
TakeCover:
WithInfantryBody:
AttackSequence: shoot
IdleSequences: idle1,idle2
ENGINEER:

View File

@@ -111,12 +111,13 @@ e2:
ShadowStart: 451
Tick: 800
ZOffset: -511
shoot:
throw:
Start: 164
Length: 6
Facings: 8
ShadowStart: 456
prone-shoot:
prone-throw:
Tick: 80
Start: 212
Length: 6
Facings: 8