Upgrade mod rules.
This commit is contained in:
@@ -409,7 +409,7 @@ namespace OpenRA.Utility
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}
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}
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// Modifiers were changed to integer percentages
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// Modifiers were changed to integer percentages
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if (engineVersion < 20140809)
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if (engineVersion < 20140812)
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{
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{
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if (depth == 2 && node.Key == "ClosedDamageMultiplier" && parentKey == "AttackPopupTurreted")
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if (depth == 2 && node.Key == "ClosedDamageMultiplier" && parentKey == "AttackPopupTurreted")
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ConvertFloatArrayToPercentArray(ref node.Value.Value);
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ConvertFloatArrayToPercentArray(ref node.Value.Value);
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@@ -151,7 +151,7 @@
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TargetableUnit:
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TargetableUnit:
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TargetTypes: Ground, Infantry
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TargetTypes: Ground, Infantry
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TakeCover:
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TakeCover:
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ProneSpeed: 0.6
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SpeedModifier: 60
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RenderInfantryProne:
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RenderInfantryProne:
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AttackMove:
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AttackMove:
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Passenger:
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Passenger:
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@@ -117,9 +117,9 @@
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500: firepower, armor, speed
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500: firepower, armor, speed
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1000: firepower, armor, speed
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1000: firepower, armor, speed
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GainsStatUpgrades:
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GainsStatUpgrades:
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FirepowerModifier: 1.2, 1.5
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FirepowerModifier: 120, 150
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ArmorModifier: 1.2, 1.5
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ArmorModifier: 120, 150
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SpeedModifier: 1.2, 1.5
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SpeedModifier: 120, 150
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GivesExperience:
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GivesExperience:
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DrawLineToTarget:
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DrawLineToTarget:
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ActorLostNotification:
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ActorLostNotification:
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@@ -206,9 +206,9 @@
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500: firepower, armor, speed
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500: firepower, armor, speed
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1000: firepower, armor, speed
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1000: firepower, armor, speed
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GainsStatUpgrades:
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GainsStatUpgrades:
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FirepowerModifier: 1.2, 1.5
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FirepowerModifier: 120, 150
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ArmorModifier: 1.2, 1.5
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ArmorModifier: 120, 150
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SpeedModifier: 1.2, 1.5
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SpeedModifier: 120, 150
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GivesExperience:
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GivesExperience:
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DrawLineToTarget:
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DrawLineToTarget:
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ActorLostNotification:
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ActorLostNotification:
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@@ -258,9 +258,9 @@
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500: firepower, armor, speed
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500: firepower, armor, speed
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1000: firepower, armor, speed
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1000: firepower, armor, speed
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GainsStatUpgrades:
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GainsStatUpgrades:
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FirepowerModifier: 1.2, 1.5
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FirepowerModifier: 120, 150
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ArmorModifier: 1.2, 1.5
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ArmorModifier: 120, 150
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SpeedModifier: 1.2, 1.5
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SpeedModifier: 120, 150
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GivesExperience:
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GivesExperience:
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DrawLineToTarget:
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DrawLineToTarget:
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ActorLostNotification:
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ActorLostNotification:
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@@ -304,9 +304,9 @@
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500: firepower, armor, speed
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500: firepower, armor, speed
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1000: firepower, armor, speed
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1000: firepower, armor, speed
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GainsStatUpgrades:
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GainsStatUpgrades:
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FirepowerModifier: 1.2, 1.5
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FirepowerModifier: 120, 150
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ArmorModifier: 1.2, 1.5
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ArmorModifier: 120, 150
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SpeedModifier: 1.2, 1.5
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SpeedModifier: 120, 150
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GivesExperience:
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GivesExperience:
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DrawLineToTarget:
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DrawLineToTarget:
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ActorLostNotification:
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ActorLostNotification:
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