diff --git a/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj b/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj index 1b7998fdaf..08a365901f 100644 --- a/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj +++ b/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj @@ -444,6 +444,7 @@ + diff --git a/OpenRA.Mods.RA/Render/WithVoxelWalkerBody.cs b/OpenRA.Mods.RA/Render/WithVoxelWalkerBody.cs new file mode 100755 index 0000000000..4a2181f676 --- /dev/null +++ b/OpenRA.Mods.RA/Render/WithVoxelWalkerBody.cs @@ -0,0 +1,69 @@ +#region Copyright & License Information +/* + * Copyright 2007-2013 The OpenRA Developers (see AUTHORS) + * This file is part of OpenRA, which is free software. It is made + * available to you under the terms of the GNU General Public License + * as published by the Free Software Foundation. For more information, + * see COPYING. + */ +#endregion + +using System; +using System.Collections.Generic; +using System.Linq; +using OpenRA.FileFormats; +using OpenRA.Graphics; +using OpenRA.Mods.RA.Move; +using OpenRA.Traits; + +namespace OpenRA.Mods.RA.Render +{ + public class WithVoxelWalkerBodyInfo : ITraitInfo, Requires, Requires + { + public readonly int TickRate = 5; + public object Create(ActorInitializer init) { return new WithVoxelWalkerBody(init.self, this); } + } + + public class WithVoxelWalkerBody : IAutoSelectionSize, ITick + { + WithVoxelWalkerBodyInfo info; + Mobile mobile; + int2 size; + uint tick, frame, frames; + + public WithVoxelWalkerBody(Actor self, WithVoxelWalkerBodyInfo info) + { + this.info = info; + mobile = self.Trait(); + + var body = self.Trait(); + var rv = self.Trait(); + + var voxel = VoxelProvider.GetVoxel(rv.Image, "idle"); + frames = voxel.Frames; + rv.Add(new VoxelAnimation(voxel, () => WVec.Zero, + () => new[]{ body.QuantizeOrientation(self, self.Orientation) }, + () => false, () => frame)); + + // Selection size + var rvi = self.Info.Traits.Get(); + var s = (int)(rvi.Scale*voxel.Size.Aggregate(Math.Max)); + size = new int2(s, s); + } + + public int2 SelectionSize(Actor self) { return size; } + + public void Tick(Actor self) + { + if (mobile.IsMoving) + tick++; + + if (tick < info.TickRate) + return; + + tick = 0; + if (++frame == frames) + frame = 0; + } + } +}