diff --git a/OpenRA.Game/Graphics/RgbaColorRenderer.cs b/OpenRA.Game/Graphics/RgbaColorRenderer.cs index 2dc417c363..04a5003413 100644 --- a/OpenRA.Game/Graphics/RgbaColorRenderer.cs +++ b/OpenRA.Game/Graphics/RgbaColorRenderer.cs @@ -47,15 +47,15 @@ namespace OpenRA.Graphics } } - public void DrawLine(float2 start, float2 end, float width, Color startColor, Color endColor) + public void DrawLine(float3 start, float3 end, float width, Color startColor, Color endColor) { renderer.CurrentBatchRenderer = this; if (nv + 6 > renderer.TempBufferSize) Flush(); - var delta = (end - start) / (end - start).Length; - var corner = width / 2 * new float2(-delta.Y, delta.X); + var delta = (end - start) / (end - start).XY.Length; + var corner = width / 2 * new float3(-delta.Y, delta.X, delta.Z); startColor = Util.PremultiplyAlpha(startColor); var sr = startColor.R / 255.0f; @@ -77,14 +77,14 @@ namespace OpenRA.Graphics vertices[nv++] = new Vertex(start - corner + Offset, sr, sg, sb, sa, 0, 0); } - public void DrawLine(float2 start, float2 end, float width, Color color) + public void DrawLine(float3 start, float3 end, float width, Color color) { renderer.CurrentBatchRenderer = this; if (nv + 6 > renderer.TempBufferSize) Flush(); - var delta = (end - start) / (end - start).Length; + var delta = (end - start) / (end - start).XY.Length; var corner = width / 2 * new float2(-delta.Y, delta.X); color = Util.PremultiplyAlpha(color); @@ -102,20 +102,21 @@ namespace OpenRA.Graphics } /// - /// Calculate the intersection of two lines. - /// Will behave badly if the lines are parallel + /// Calculate the 2D intersection of two lines. + /// Will behave badly if the lines are parallel. + /// Z position is the average of a and b (ignores actual intersection point if it exists) /// - float2 IntersectionOf(float2 a, float2 da, float2 b, float2 db) + float3 IntersectionOf(float3 a, float3 da, float3 b, float3 db) { var crossA = a.X * (a.Y + da.Y) - a.Y * (a.X + da.X); var crossB = b.X * (b.Y + db.Y) - b.Y * (b.X + db.X); var x = da.X * crossB - db.X * crossA; var y = da.Y * crossB - db.Y * crossA; var d = da.X * db.Y - da.Y * db.X; - return new float2(x, y) / d; + return new float3(x / d, y / d, 0.5f * (a.Z + b.Z)); } - void DrawDisconnectedLine(IEnumerable points, float width, Color color) + void DrawDisconnectedLine(IEnumerable points, float width, Color color) { using (var e = points.GetEnumerator()) { @@ -132,7 +133,7 @@ namespace OpenRA.Graphics } } - void DrawConnectedLine(float2[] points, float width, Color color, bool closed) + void DrawConnectedLine(float3[] points, float width, Color color, bool closed) { // Not a line if (points.Length < 2) @@ -154,8 +155,8 @@ namespace OpenRA.Graphics var start = points[0]; var end = points[1]; - var dir = (end - start) / (end - start).Length; - var corner = width / 2 * new float2(-dir.Y, dir.X); + var dir = (end - start) / (end - start).XY.Length; + var corner = width / 2 * new float3(-dir.Y, dir.X, dir.Z); // Corners for start of line segment var ca = start - corner; @@ -165,8 +166,8 @@ namespace OpenRA.Graphics if (closed) { var prev = points[points.Length - 1]; - var prevDir = (start - prev) / (start - prev).Length; - var prevCorner = width / 2 * new float2(-prevDir.Y, prevDir.X); + var prevDir = (start - prev) / (start - prev).XY.Length; + var prevCorner = width / 2 * new float3(-prevDir.Y, prevDir.X, prevDir.Z); ca = IntersectionOf(start - prevCorner, prevDir, start - corner, dir); cb = IntersectionOf(start + prevCorner, prevDir, start + corner, dir); } @@ -175,8 +176,8 @@ namespace OpenRA.Graphics for (var i = 0; i < limit; i++) { var next = points[(i + 2) % points.Length]; - var nextDir = (next - end) / (next - end).Length; - var nextCorner = width / 2 * new float2(-nextDir.Y, nextDir.X); + var nextDir = (next - end) / (next - end).XY.Length; + var nextCorner = width / 2 * new float3(-nextDir.Y, nextDir.X, nextDir.Z); // Vertices for the corners joining start-end to end-next var cc = closed || i < limit ? IntersectionOf(end + corner, dir, end + nextCorner, nextDir) : end + corner; @@ -204,33 +205,43 @@ namespace OpenRA.Graphics } public void DrawLine(IEnumerable points, float width, Color color, bool connectSegments = false) + { + DrawLine(points.Select(p => new float3(p, 0)), width, color, connectSegments); + } + + public void DrawLine(IEnumerable points, float width, Color color, bool connectSegments = false) { if (!connectSegments) DrawDisconnectedLine(points, width, color); else - DrawConnectedLine(points as float2[] ?? points.ToArray(), width, color, false); + DrawConnectedLine(points as float3[] ?? points.ToArray(), width, color, false); } - public void DrawPolygon(float2[] vertices, float width, Color color) + public void DrawPolygon(float3[] vertices, float width, Color color) { DrawConnectedLine(vertices, width, color, true); } - public void DrawRect(float2 tl, float2 br, float width, Color color) + public void DrawPolygon(float2[] vertices, float width, Color color) { - var tr = new float2(br.X, tl.Y); - var bl = new float2(tl.X, br.Y); + DrawConnectedLine(vertices.Select(v => new float3(v, 0)).ToArray(), width, color, true); + } + + public void DrawRect(float3 tl, float3 br, float width, Color color) + { + var tr = new float3(br.X, tl.Y, tl.Z); + var bl = new float3(tl.X, br.Y, br.Z); DrawPolygon(new[] { tl, tr, br, bl }, width, color); } - public void FillRect(float2 tl, float2 br, Color color) + public void FillRect(float3 tl, float3 br, Color color) { - var tr = new float2(br.X, tl.Y); - var bl = new float2(tl.X, br.Y); + var tr = new float3(br.X, tl.Y, tl.Z); + var bl = new float3(tl.X, br.Y, br.Z); FillRect(tl, tr, br, bl, color); } - public void FillRect(float2 a, float2 b, float2 c, float2 d, Color color) + public void FillRect(float3 a, float3 b, float3 c, float3 d, Color color) { renderer.CurrentBatchRenderer = this; @@ -251,25 +262,34 @@ namespace OpenRA.Graphics vertices[nv++] = new Vertex(a + Offset, cr, cg, cb, ca, 0, 0); } - public void FillEllipse(RectangleF r, Color color, int vertices = 32) + public void FillEllipse(float3 tl, float3 br, Color color, int vertices = 32) { // TODO: Create an ellipse polygon instead - var a = (r.Right - r.Left) / 2; - var b = (r.Bottom - r.Top) / 2; - var xc = (r.Right + r.Left) / 2; - var yc = (r.Bottom + r.Top) / 2; - for (var y = r.Top; y <= r.Bottom; y++) + var a = (br.X - tl.X) / 2; + var b = (br.Y - tl.Y) / 2; + var xc = (br.X + tl.X) / 2; + var yc = (br.Y + tl.Y) / 2; + for (var y = tl.Y; y <= br.Y; y++) { + var z = float2.Lerp(tl.Z, br.Z, (y - tl.Y) / (br.Y - tl.Y)); var dx = a * (float)Math.Sqrt(1 - (y - yc) * (y - yc) / b / b); - DrawLine(new float2(xc - dx, y), new float2(xc + dx, y), 1, color); + DrawLine(new float3(xc - dx, y, z), new float3(xc + dx, y, z), 1, color); } } - public void SetViewportParams(Size screen, float zoom, int2 scroll) + public void SetViewportParams(Size screen, float depthScale, float depthOffset, float zoom, int2 scroll) { - shader.SetVec("Scroll", scroll.X, scroll.Y); - shader.SetVec("r1", zoom * 2f / screen.Width, -zoom * 2f / screen.Height); - shader.SetVec("r2", -1, 1); + shader.SetVec("Scroll", scroll.X, scroll.Y, scroll.Y); + shader.SetVec("r1", + zoom * 2f / screen.Width, + -zoom * 2f / screen.Height, + -depthScale * zoom / screen.Height); + shader.SetVec("r2", -1, 1, 1 - depthOffset); + } + + public void SetDepthPreviewEnabled(bool enabled) + { + shader.SetBool("EnableDepthPreview", enabled); } } } diff --git a/OpenRA.Game/Graphics/SelectionBarsRenderable.cs b/OpenRA.Game/Graphics/SelectionBarsRenderable.cs index 2b6e63fd62..cd34202801 100644 --- a/OpenRA.Game/Graphics/SelectionBarsRenderable.cs +++ b/OpenRA.Game/Graphics/SelectionBarsRenderable.cs @@ -48,21 +48,22 @@ namespace OpenRA.Graphics public IRenderable OffsetBy(WVec vec) { return new SelectionBarsRenderable(pos + vec, actor); } public IRenderable AsDecoration() { return this; } - void DrawExtraBars(WorldRenderer wr, float2 start, float2 end) + void DrawExtraBars(WorldRenderer wr, float3 start, float3 end) { foreach (var extraBar in actor.TraitsImplementing()) { var value = extraBar.GetValue(); if (value != 0 || extraBar.DisplayWhenEmpty) { - start.Y += (int)(4 / wr.Viewport.Zoom); - end.Y += (int)(4 / wr.Viewport.Zoom); + var offset = new float3(0, (int)(4 / wr.Viewport.Zoom), 0); + start += offset; + end += offset; DrawSelectionBar(wr, start, end, extraBar.GetValue(), extraBar.GetColor()); } } } - void DrawSelectionBar(WorldRenderer wr, float2 start, float2 end, float value, Color barColor) + void DrawSelectionBar(WorldRenderer wr, float3 start, float3 end, float value, Color barColor) { var iz = 1 / wr.Viewport.Zoom; var c = Color.FromArgb(128, 30, 30, 30); @@ -73,7 +74,7 @@ namespace OpenRA.Graphics var barColor2 = Color.FromArgb(255, barColor.R / 2, barColor.G / 2, barColor.B / 2); - var z = float2.Lerp(start, end, value); + var z = float3.Lerp(start, end, value); var wcr = Game.Renderer.WorldRgbaColorRenderer; wcr.DrawLine(start + p, end + p, iz, c); wcr.DrawLine(start + q, end + q, iz, c2); @@ -93,7 +94,7 @@ namespace OpenRA.Graphics health.DamageState == DamageState.Heavy ? Color.Yellow : Color.LimeGreen; } - void DrawHealthBar(WorldRenderer wr, IHealth health, float2 start, float2 end) + void DrawHealthBar(WorldRenderer wr, IHealth health, float3 start, float3 end) { if (health == null || health.IsDead) return; @@ -112,7 +113,7 @@ namespace OpenRA.Graphics healthColor.G / 2, healthColor.B / 2); - var z = float2.Lerp(start, end, (float)health.HP / health.MaxHP); + var z = float3.Lerp(start, end, (float)health.HP / health.MaxHP); var wcr = Game.Renderer.WorldRgbaColorRenderer; wcr.DrawLine(start + p, end + p, iz, c); @@ -131,7 +132,7 @@ namespace OpenRA.Graphics deltaColor.R / 2, deltaColor.G / 2, deltaColor.B / 2); - var zz = float2.Lerp(start, end, (float)health.DisplayHP / health.MaxHP); + var zz = float3.Lerp(start, end, (float)health.DisplayHP / health.MaxHP); wcr.DrawLine(z + p, zz + p, iz, deltaColor2); wcr.DrawLine(z + q, zz + q, iz, deltaColor); @@ -147,12 +148,12 @@ namespace OpenRA.Graphics var health = actor.TraitOrDefault(); - var screenPos = wr.ScreenPxPosition(pos); + var screenPos = wr.Screen3DPxPosition(pos); var bounds = actor.VisualBounds; - bounds.Offset(screenPos.X, screenPos.Y); + bounds.Offset((int)screenPos.X, (int)screenPos.Y); - var start = new float2(bounds.Left + 1, bounds.Top); - var end = new float2(bounds.Right - 1, bounds.Top); + var start = new float3(bounds.Left + 1, bounds.Top, screenPos.Z); + var end = new float3(bounds.Right - 1, bounds.Top, screenPos.Z); if (DisplayHealth) DrawHealthBar(wr, health, start, end); diff --git a/OpenRA.Game/Graphics/SpriteRenderable.cs b/OpenRA.Game/Graphics/SpriteRenderable.cs index b6074cd14f..1acf0d5af8 100644 --- a/OpenRA.Game/Graphics/SpriteRenderable.cs +++ b/OpenRA.Game/Graphics/SpriteRenderable.cs @@ -65,14 +65,14 @@ namespace OpenRA.Graphics public void RenderDebugGeometry(WorldRenderer wr) { - var offset = ScreenPosition(wr) + sprite.Offset.XY; - Game.Renderer.WorldRgbaColorRenderer.DrawRect(offset.XY, (offset + sprite.Size).XY, 1 / wr.Viewport.Zoom, Color.Red); + var screenOffset = ScreenPosition(wr) + sprite.Offset; + Game.Renderer.WorldRgbaColorRenderer.DrawRect(screenOffset, screenOffset + sprite.Size, 1 / wr.Viewport.Zoom, Color.Red); } public Rectangle ScreenBounds(WorldRenderer wr) { - var offset = ScreenPosition(wr) + sprite.Offset; - return new Rectangle((int)offset.X, (int)offset.Y, (int)sprite.Size.X, (int)sprite.Size.Y); + var screenOffset = ScreenPosition(wr) + sprite.Offset; + return new Rectangle((int)screenOffset.X, (int)screenOffset.Y, (int)sprite.Size.X, (int)sprite.Size.Y); } } } diff --git a/OpenRA.Game/Graphics/TargetLineRenderable.cs b/OpenRA.Game/Graphics/TargetLineRenderable.cs index a210c2f833..6d449b3c42 100644 --- a/OpenRA.Game/Graphics/TargetLineRenderable.cs +++ b/OpenRA.Game/Graphics/TargetLineRenderable.cs @@ -43,9 +43,9 @@ namespace OpenRA.Graphics return; var iz = 1 / wr.Viewport.Zoom; - var first = wr.ScreenPxPosition(waypoints.First()); + var first = wr.Screen3DPosition(waypoints.First()); var a = first; - foreach (var b in waypoints.Skip(1).Select(pos => wr.ScreenPxPosition(pos))) + foreach (var b in waypoints.Skip(1).Select(pos => wr.Screen3DPosition(pos))) { Game.Renderer.WorldRgbaColorRenderer.DrawLine(a, b, iz, color); DrawTargetMarker(wr, color, b); @@ -55,7 +55,7 @@ namespace OpenRA.Graphics DrawTargetMarker(wr, color, first); } - public static void DrawTargetMarker(WorldRenderer wr, Color color, float2 location) + public static void DrawTargetMarker(WorldRenderer wr, Color color, float3 location) { var iz = 1 / wr.Viewport.Zoom; var offset = new float2(iz, iz); diff --git a/OpenRA.Game/Graphics/WorldRenderer.cs b/OpenRA.Game/Graphics/WorldRenderer.cs index 7798f97bb8..009acc4382 100644 --- a/OpenRA.Game/Graphics/WorldRenderer.cs +++ b/OpenRA.Game/Graphics/WorldRenderer.cs @@ -127,6 +127,7 @@ namespace OpenRA.Graphics { Game.Renderer.WorldSpriteRenderer.SetDepthPreviewEnabled(devTrait.Value.ShowDepthPreview); Game.Renderer.WorldRgbaSpriteRenderer.SetDepthPreviewEnabled(devTrait.Value.ShowDepthPreview); + Game.Renderer.WorldRgbaColorRenderer.SetDepthPreviewEnabled(devTrait.Value.ShowDepthPreview); } RefreshPalette(); @@ -162,10 +163,6 @@ namespace OpenRA.Graphics foreach (var a in World.ActorsWithTrait()) a.Trait.RenderShroud(renderShroud, this); - if (devTrait.Value != null && devTrait.Value.ShowDebugGeometry) - for (var i = 0; i < renderables.Count; i++) - renderables[i].RenderDebugGeometry(this); - if (enableDepthBuffer) Game.Renderer.Device.DisableDepthBuffer(); @@ -200,9 +197,14 @@ namespace OpenRA.Graphics r.Render(this); if (devTrait.Value != null && devTrait.Value.ShowDebugGeometry) + { + for (var i = 0; i < renderables.Count; i++) + renderables[i].RenderDebugGeometry(this); + foreach (var g in finalOverlayRenderables.GroupBy(prs => prs.GetType())) foreach (var r in g) r.RenderDebugGeometry(this); + } Game.Renderer.Flush(); } @@ -232,28 +234,34 @@ namespace OpenRA.Graphics return new int2((int)Math.Round(px.X), (int)Math.Round(px.Y)); } - // For scaling vectors to pixel sizes in the voxel renderer - public void ScreenVectorComponents(WVec vec, out float x, out float y, out float z) + public float3 Screen3DPxPosition(WPos pos) { - x = TileSize.Width * vec.X / 1024f; - y = TileSize.Height * (vec.Y - vec.Z) / 1024f; - z = TileSize.Height * vec.Z / 1024f; + // Round to nearest pixel + var px = Screen3DPosition(pos); + return new float3((float)Math.Round(px.X), (float)Math.Round(px.Y), px.Z); + } + + // For scaling vectors to pixel sizes in the voxel renderer + public float3 ScreenVectorComponents(WVec vec) + { + return new float3( + TileSize.Width * vec.X / 1024f, + TileSize.Height * (vec.Y - vec.Z) / 1024f, + TileSize.Height * vec.Z / 1024f); } // For scaling vectors to pixel sizes in the voxel renderer public float[] ScreenVector(WVec vec) { - float x, y, z; - ScreenVectorComponents(vec, out x, out y, out z); - return new[] { x, y, z, 1f }; + var xyz = ScreenVectorComponents(vec); + return new[] { xyz.X, xyz.Y, xyz.Z, 1f }; } public int2 ScreenPxOffset(WVec vec) { // Round to nearest pixel - float x, y, z; - ScreenVectorComponents(vec, out x, out y, out z); - return new int2((int)Math.Round(x), (int)Math.Round(y)); + var xyz = ScreenVectorComponents(vec); + return new int2((int)Math.Round(xyz.X), (int)Math.Round(xyz.Y)); } public float ScreenZPosition(WPos pos, int offset) diff --git a/OpenRA.Game/Primitives/float3.cs b/OpenRA.Game/Primitives/float3.cs index 3012076471..a2b5047d1e 100644 --- a/OpenRA.Game/Primitives/float3.cs +++ b/OpenRA.Game/Primitives/float3.cs @@ -37,6 +37,14 @@ namespace OpenRA public static float3 operator /(float3 a, float3 b) { return new float3(a.X / b.X, a.Y / b.Y, a.Z / b.Z); } public static float3 operator /(float3 a, float b) { return new float3(a.X / b, a.Y / b, a.Z / b); } + public static float3 Lerp(float3 a, float3 b, float t) + { + return new float3( + float2.Lerp(a.X, b.X, t), + float2.Lerp(a.Y, b.Y, t), + float2.Lerp(a.Z, b.Z, t)); + } + public static bool operator ==(float3 me, float3 other) { return me.X == other.X && me.Y == other.Y && me.Z == other.Z; } public static bool operator !=(float3 me, float3 other) { return !(me == other); } public override int GetHashCode() { return X.GetHashCode() ^ Y.GetHashCode() ^ Z.GetHashCode(); } diff --git a/OpenRA.Game/Renderer.cs b/OpenRA.Game/Renderer.cs index 1adacbfd5b..e4a7ffab08 100644 --- a/OpenRA.Game/Renderer.cs +++ b/OpenRA.Game/Renderer.cs @@ -119,7 +119,7 @@ namespace OpenRA lastResolution = Resolution; RgbaSpriteRenderer.SetViewportParams(Resolution, 0f, 0f, 1f, int2.Zero); SpriteRenderer.SetViewportParams(Resolution, 0f, 0f, 1f, int2.Zero); - RgbaColorRenderer.SetViewportParams(Resolution, 1f, int2.Zero); + RgbaColorRenderer.SetViewportParams(Resolution, 0f, 0f, 1f, int2.Zero); } // If zoom evaluates as different due to floating point weirdness that's OK, setting the parameters again is harmless. @@ -130,7 +130,7 @@ namespace OpenRA WorldRgbaSpriteRenderer.SetViewportParams(Resolution, depthScale, depthOffset, zoom, scroll); WorldSpriteRenderer.SetViewportParams(Resolution, depthScale, depthOffset, zoom, scroll); WorldVoxelRenderer.SetViewportParams(Resolution, zoom, scroll); - WorldRgbaColorRenderer.SetViewportParams(Resolution, zoom, scroll); + WorldRgbaColorRenderer.SetViewportParams(Resolution, depthScale, depthOffset, zoom, scroll); } } diff --git a/OpenRA.Game/Widgets/WidgetUtils.cs b/OpenRA.Game/Widgets/WidgetUtils.cs index 7bf71d6b4c..993d3472a7 100644 --- a/OpenRA.Game/Widgets/WidgetUtils.cs +++ b/OpenRA.Game/Widgets/WidgetUtils.cs @@ -70,7 +70,9 @@ namespace OpenRA.Widgets public static void FillEllipseWithColor(Rectangle r, Color c) { - Game.Renderer.RgbaColorRenderer.FillEllipse(new RectangleF(r.X, r.Y, r.Width, r.Height), c); + var tl = new float2(r.Left, r.Top); + var br = new float2(r.Right, r.Bottom); + Game.Renderer.RgbaColorRenderer.FillEllipse(tl, br, c); } public static int[] GetBorderSizes(string collection) diff --git a/OpenRA.Mods.Common/Graphics/BeamRenderable.cs b/OpenRA.Mods.Common/Graphics/BeamRenderable.cs index 2130f49265..91acab077c 100644 --- a/OpenRA.Mods.Common/Graphics/BeamRenderable.cs +++ b/OpenRA.Mods.Common/Graphics/BeamRenderable.cs @@ -55,16 +55,16 @@ namespace OpenRA.Mods.Common.Graphics { var delta = length * width.Length / (2 * vecLength); var corner = new WVec(-delta.Y, delta.X, delta.Z); - var a = wr.ScreenPosition(pos - corner); - var b = wr.ScreenPosition(pos + corner); - var c = wr.ScreenPosition(pos + corner + length); - var d = wr.ScreenPosition(pos - corner + length); + var a = wr.Screen3DPosition(pos - corner); + var b = wr.Screen3DPosition(pos + corner); + var c = wr.Screen3DPosition(pos + corner + length); + var d = wr.Screen3DPosition(pos - corner + length); Game.Renderer.WorldRgbaColorRenderer.FillRect(a, b, c, d, color); } else { - var start = wr.ScreenPosition(pos); - var end = wr.ScreenPosition(pos + length); + var start = wr.Screen3DPosition(pos); + var end = wr.Screen3DPosition(pos + length); var screenWidth = wr.ScreenVector(new WVec(width, WDist.Zero, WDist.Zero))[0]; Game.Renderer.WorldRgbaColorRenderer.DrawLine(start, end, screenWidth, color); } diff --git a/OpenRA.Mods.Common/Graphics/ContrailRenderable.cs b/OpenRA.Mods.Common/Graphics/ContrailRenderable.cs index 48adb087ab..8fa25c57d7 100644 --- a/OpenRA.Mods.Common/Graphics/ContrailRenderable.cs +++ b/OpenRA.Mods.Common/Graphics/ContrailRenderable.cs @@ -75,7 +75,7 @@ namespace OpenRA.Mods.Common.Graphics var nextColor = Exts.ColorLerp(i * 1f / (length - 4), color, Color.Transparent); if (!world.FogObscures(curPos) && !world.FogObscures(nextPos)) - wcr.DrawLine(wr.ScreenPosition(curPos), wr.ScreenPosition(nextPos), screenWidth, curColor, nextColor); + wcr.DrawLine(wr.Screen3DPosition(curPos), wr.Screen3DPosition(nextPos), screenWidth, curColor, nextColor); curPos = nextPos; curColor = nextColor; diff --git a/OpenRA.Mods.Common/Graphics/DetectionCircleRenderable.cs b/OpenRA.Mods.Common/Graphics/DetectionCircleRenderable.cs index 464e1c8f6d..bbd8c0679d 100644 --- a/OpenRA.Mods.Common/Graphics/DetectionCircleRenderable.cs +++ b/OpenRA.Mods.Common/Graphics/DetectionCircleRenderable.cs @@ -67,13 +67,13 @@ namespace OpenRA.Mods.Common.Graphics public void Render(WorldRenderer wr) { var wcr = Game.Renderer.WorldRgbaColorRenderer; - var center = wr.ScreenPosition(centerPosition); + var center = wr.Screen3DPosition(centerPosition); for (var i = 0; i < trailCount; i++) { var angle = trailAngle - new WAngle(i * (trailSeparation.Angle <= 512 ? 1 : -1)); var length = radius.Length * new WVec(angle.Cos(), angle.Sin(), 0) / 1024; - var end = wr.ScreenPosition(centerPosition + length); + var end = wr.Screen3DPosition(centerPosition + length); var alpha = color.A - i * color.A / trailCount; wcr.DrawLine(center, end, 3, Color.FromArgb(alpha, contrastColor)); diff --git a/OpenRA.Mods.Common/Graphics/RangeCircleRenderable.cs b/OpenRA.Mods.Common/Graphics/RangeCircleRenderable.cs index 1df4fa3e5d..e45a018191 100644 --- a/OpenRA.Mods.Common/Graphics/RangeCircleRenderable.cs +++ b/OpenRA.Mods.Common/Graphics/RangeCircleRenderable.cs @@ -58,8 +58,8 @@ namespace OpenRA.Mods.Common.Graphics var offset = new WVec(radius.Length, 0, 0); for (var i = 0; i < RangeCircleSegments; i++) { - var a = wr.ScreenPosition(centerPosition + offset.Rotate(RangeCircleStartRotations[i])); - var b = wr.ScreenPosition(centerPosition + offset.Rotate(RangeCircleEndRotations[i])); + var a = wr.Screen3DPosition(centerPosition + offset.Rotate(RangeCircleStartRotations[i])); + var b = wr.Screen3DPosition(centerPosition + offset.Rotate(RangeCircleEndRotations[i])); if (contrastWidth > 0) wcr.DrawLine(a, b, contrastWidth / wr.Viewport.Zoom, contrastColor); diff --git a/OpenRA.Mods.Common/Graphics/SelectionBoxRenderable.cs b/OpenRA.Mods.Common/Graphics/SelectionBoxRenderable.cs index 736e902fec..1cb44f6ed4 100644 --- a/OpenRA.Mods.Common/Graphics/SelectionBoxRenderable.cs +++ b/OpenRA.Mods.Common/Graphics/SelectionBoxRenderable.cs @@ -45,11 +45,11 @@ namespace OpenRA.Mods.Common.Graphics public void Render(WorldRenderer wr) { var iz = 1 / wr.Viewport.Zoom; - var screenPos = wr.ScreenPxPosition(pos); + var screenPos = wr.Screen3DPxPosition(pos); var tl = screenPos + new float2(visualBounds.Left, visualBounds.Top); var br = screenPos + new float2(visualBounds.Right, visualBounds.Bottom); - var tr = new float2(br.X, tl.Y); - var bl = new float2(tl.X, br.Y); + var tr = new float3(br.X, tl.Y, screenPos.Z); + var bl = new float3(tl.X, br.Y, screenPos.Z); var u = new float2(4 * iz, 0); var v = new float2(0, 4 * iz); diff --git a/OpenRA.Mods.Common/Graphics/TextRenderable.cs b/OpenRA.Mods.Common/Graphics/TextRenderable.cs index c4ded0c6e5..0e1e2b5a09 100644 --- a/OpenRA.Mods.Common/Graphics/TextRenderable.cs +++ b/OpenRA.Mods.Common/Graphics/TextRenderable.cs @@ -53,7 +53,7 @@ namespace OpenRA.Mods.Common.Graphics public void RenderDebugGeometry(WorldRenderer wr) { var size = font.Measure(text).ToFloat2(); - var offset = wr.ScreenPxPosition(pos) - 0.5f * size; + var offset = wr.Screen3DPxPosition(pos) - 0.5f * size; Game.Renderer.WorldRgbaColorRenderer.DrawRect(offset, offset + size, 1 / wr.Viewport.Zoom, Color.Red); } diff --git a/OpenRA.Mods.Common/Graphics/VoxelRenderable.cs b/OpenRA.Mods.Common/Graphics/VoxelRenderable.cs index f18388adb9..8448d9949f 100644 --- a/OpenRA.Mods.Common/Graphics/VoxelRenderable.cs +++ b/OpenRA.Mods.Common/Graphics/VoxelRenderable.cs @@ -129,7 +129,7 @@ namespace OpenRA.Mods.Common.Graphics { var groundPos = voxel.pos - new WVec(0, 0, wr.World.Map.DistanceAboveTerrain(voxel.pos).Length); var groundZ = wr.World.Map.Grid.TileSize.Height * (groundPos.Z - voxel.pos.Z) / 1024f; - var pxOrigin = wr.ScreenPosition(voxel.pos); + var pxOrigin = wr.Screen3DPosition(voxel.pos); var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1)); var iz = 1 / wr.Viewport.Zoom; @@ -141,13 +141,12 @@ namespace OpenRA.Mods.Common.Graphics var c = Color.Purple; var psb = renderProxy.ProjectedShadowBounds; - // TODO: add float3 support to WorldRgbaColorRenderer Game.Renderer.WorldRgbaColorRenderer.DrawPolygon(new[] { - shadowOrigin + psb[1].XY, - shadowOrigin + psb[3].XY, - shadowOrigin + psb[0].XY, - shadowOrigin + psb[2].XY + shadowOrigin + psb[1], + shadowOrigin + psb[3], + shadowOrigin + psb[0], + shadowOrigin + psb[2] }, iz, c); // Draw voxel bounding box @@ -161,9 +160,7 @@ namespace OpenRA.Mods.Common.Graphics var worldTransform = v.RotationFunc().Reverse().Aggregate(scaleTransform, (x, y) => OpenRA.Graphics.Util.MatrixMultiply(x, OpenRA.Graphics.Util.MakeFloatMatrix(y.AsMatrix()))); - float sx, sy, sz; - wr.ScreenVectorComponents(v.OffsetFunc(), out sx, out sy, out sz); - var pxPos = pxOrigin + new float2(sx, sy); + var pxPos = pxOrigin + wr.ScreenVectorComponents(v.OffsetFunc()); var screenTransform = OpenRA.Graphics.Util.MatrixMultiply(cameraTransform, worldTransform); DrawBoundsBox(pxPos, screenTransform, bounds, iz, Color.Yellow); } @@ -172,15 +169,15 @@ namespace OpenRA.Mods.Common.Graphics static readonly uint[] CornerXIndex = new uint[] { 0, 0, 0, 0, 3, 3, 3, 3 }; static readonly uint[] CornerYIndex = new uint[] { 1, 1, 4, 4, 1, 1, 4, 4 }; static readonly uint[] CornerZIndex = new uint[] { 2, 5, 2, 5, 2, 5, 2, 5 }; - static void DrawBoundsBox(float2 pxPos, float[] transform, float[] bounds, float width, Color c) + static void DrawBoundsBox(float3 pxPos, float[] transform, float[] bounds, float width, Color c) { var wcr = Game.Renderer.WorldRgbaColorRenderer; - var corners = new float2[8]; + var corners = new float3[8]; for (var i = 0; i < 8; i++) { var vec = new float[] { bounds[CornerXIndex[i]], bounds[CornerYIndex[i]], bounds[CornerZIndex[i]], 1 }; var screen = OpenRA.Graphics.Util.MatrixVectorMultiply(transform, vec); - corners[i] = pxPos + new float2(screen[0], screen[1]); + corners[i] = pxPos + new float3(screen[0], screen[1], screen[2]); } // Front face @@ -221,9 +218,7 @@ namespace OpenRA.Mods.Common.Graphics var worldTransform = v.RotationFunc().Reverse().Aggregate(scaleTransform, (x, y) => OpenRA.Graphics.Util.MatrixMultiply(x, OpenRA.Graphics.Util.MakeFloatMatrix(y.AsMatrix()))); - float sx, sy, sz; - wr.ScreenVectorComponents(v.OffsetFunc(), out sx, out sy, out sz); - var pxPos = pxOrigin + new float3(sx, sy, sz); + var pxPos = pxOrigin + wr.ScreenVectorComponents(v.OffsetFunc()); var screenTransform = OpenRA.Graphics.Util.MatrixMultiply(cameraTransform, worldTransform); for (var i = 0; i < 8; i++) diff --git a/OpenRA.Mods.Common/HitShapes/Capsule.cs b/OpenRA.Mods.Common/HitShapes/Capsule.cs index 5eddd69912..4717f3856c 100644 --- a/OpenRA.Mods.Common/HitShapes/Capsule.cs +++ b/OpenRA.Mods.Common/HitShapes/Capsule.cs @@ -112,13 +112,13 @@ namespace OpenRA.Mods.Common.HitShapes var c = Color.Yellow; RangeCircleRenderable.DrawRangeCircle(wr, a, Radius, 1, c, 0, c); RangeCircleRenderable.DrawRangeCircle(wr, b, Radius, 1, c, 0, c); - wcr.DrawLine(new[] { wr.ScreenPosition(a - offset1), wr.ScreenPosition(b - offset1) }, 1, c); - wcr.DrawLine(new[] { wr.ScreenPosition(a + offset1), wr.ScreenPosition(b + offset1) }, 1, c); + wcr.DrawLine(new[] { wr.Screen3DPosition(a - offset1), wr.Screen3DPosition(b - offset1) }, 1, c); + wcr.DrawLine(new[] { wr.Screen3DPosition(a + offset1), wr.Screen3DPosition(b + offset1) }, 1, c); RangeCircleRenderable.DrawRangeCircle(wr, aa, Radius, 1, c, 0, c); RangeCircleRenderable.DrawRangeCircle(wr, bb, Radius, 1, c, 0, c); - wcr.DrawLine(new[] { wr.ScreenPosition(aa - offset2), wr.ScreenPosition(bb - offset2) }, 1, c); - wcr.DrawLine(new[] { wr.ScreenPosition(aa + offset2), wr.ScreenPosition(bb + offset2) }, 1, c); + wcr.DrawLine(new[] { wr.Screen3DPosition(aa - offset2), wr.Screen3DPosition(bb - offset2) }, 1, c); + wcr.DrawLine(new[] { wr.Screen3DPosition(aa + offset2), wr.Screen3DPosition(bb + offset2) }, 1, c); } } } \ No newline at end of file diff --git a/OpenRA.Mods.Common/HitShapes/Rectangle.cs b/OpenRA.Mods.Common/HitShapes/Rectangle.cs index 10d5d2f960..a5838a63d8 100644 --- a/OpenRA.Mods.Common/HitShapes/Rectangle.cs +++ b/OpenRA.Mods.Common/HitShapes/Rectangle.cs @@ -129,16 +129,16 @@ namespace OpenRA.Mods.Common.HitShapes var positions = targetablePositions.SelectMany(tp => tp.TargetablePositions(actor)); foreach (var pos in positions) { - var vertsTop = combatOverlayVertsTop.Select(v => wr.ScreenPosition(pos + v.Rotate(orientation))); - var vertsBottom = combatOverlayVertsBottom.Select(v => wr.ScreenPosition(pos + v.Rotate(orientation))); + var vertsTop = combatOverlayVertsTop.Select(v => wr.Screen3DPosition(pos + v.Rotate(orientation))); + var vertsBottom = combatOverlayVertsBottom.Select(v => wr.Screen3DPosition(pos + v.Rotate(orientation))); wcr.DrawPolygon(vertsTop.ToArray(), 1, Color.Yellow); wcr.DrawPolygon(vertsBottom.ToArray(), 1, Color.Yellow); } } else { - var vertsTop = combatOverlayVertsTop.Select(v => wr.ScreenPosition(actorPos + v.Rotate(orientation))); - var vertsBottom = combatOverlayVertsBottom.Select(v => wr.ScreenPosition(actorPos + v.Rotate(orientation))); + var vertsTop = combatOverlayVertsTop.Select(v => wr.Screen3DPosition(actorPos + v.Rotate(orientation))); + var vertsBottom = combatOverlayVertsBottom.Select(v => wr.Screen3DPosition(actorPos + v.Rotate(orientation))); wcr.DrawPolygon(vertsTop.ToArray(), 1, Color.Yellow); wcr.DrawPolygon(vertsBottom.ToArray(), 1, Color.Yellow); } diff --git a/OpenRA.Mods.Common/Traits/CombatDebugOverlay.cs b/OpenRA.Mods.Common/Traits/CombatDebugOverlay.cs index c5f1b79953..dec4dba9c2 100644 --- a/OpenRA.Mods.Common/Traits/CombatDebugOverlay.cs +++ b/OpenRA.Mods.Common/Traits/CombatDebugOverlay.cs @@ -63,8 +63,8 @@ namespace OpenRA.Mods.Common.Traits { var hc = Color.Orange; var height = new WVec(0, 0, blockers.Max(b => b.BlockingHeight.Length)); - var ha = wr.ScreenPosition(self.CenterPosition); - var hb = wr.ScreenPosition(self.CenterPosition + height); + var ha = wr.Screen3DPosition(self.CenterPosition); + var hb = wr.Screen3DPosition(self.CenterPosition + height); wcr.DrawLine(ha, hb, iz, hc); TargetLineRenderable.DrawTargetMarker(wr, hc, ha); TargetLineRenderable.DrawTargetMarker(wr, hc, hb); @@ -89,9 +89,9 @@ namespace OpenRA.Mods.Common.Traits var da = coords.Value.LocalToWorld(new WVec(224, 0, 0).Rotate(WRot.FromYaw(p.Yaw + p.Cone)).Rotate(bodyOrientation)); var db = coords.Value.LocalToWorld(new WVec(224, 0, 0).Rotate(WRot.FromYaw(p.Yaw - p.Cone)).Rotate(bodyOrientation)); - var o = wr.ScreenPosition(pos); - var a = wr.ScreenPosition(pos + da * 224 / da.Length); - var b = wr.ScreenPosition(pos + db * 224 / db.Length); + var o = wr.Screen3DPosition(pos); + var a = wr.Screen3DPosition(pos + da * 224 / da.Length); + var b = wr.Screen3DPosition(pos + db * 224 / db.Length); wcr.DrawLine(o, a, iz, c); wcr.DrawLine(o, b, iz, c); } @@ -106,8 +106,8 @@ namespace OpenRA.Mods.Common.Traits var muzzle = self.CenterPosition + a.MuzzleOffset(self, b); var dirOffset = new WVec(0, -224, 0).Rotate(a.MuzzleOrientation(self, b)); - var sm = wr.ScreenPosition(muzzle); - var sd = wr.ScreenPosition(muzzle + dirOffset); + var sm = wr.Screen3DPosition(muzzle); + var sd = wr.Screen3DPosition(muzzle + dirOffset); wcr.DrawLine(sm, sd, iz, c); TargetLineRenderable.DrawTargetMarker(wr, c, sm); } diff --git a/OpenRA.Mods.Common/Traits/ExitsDebugOverlay.cs b/OpenRA.Mods.Common/Traits/ExitsDebugOverlay.cs index 0cf688cc85..f999725ed9 100644 --- a/OpenRA.Mods.Common/Traits/ExitsDebugOverlay.cs +++ b/OpenRA.Mods.Common/Traits/ExitsDebugOverlay.cs @@ -97,7 +97,7 @@ namespace OpenRA.Mods.Common.Traits continue; var exitCellCenter = self.World.Map.CenterOfCell(exitCells[i]); - rgbaRenderer.DrawLine(wr.ScreenPosition(spawnPos), wr.ScreenPosition(exitCellCenter), 1f, self.Owner.Color.RGB); + rgbaRenderer.DrawLine(wr.Screen3DPosition(spawnPos), wr.Screen3DPosition(exitCellCenter), 1f, self.Owner.Color.RGB); } } } diff --git a/OpenRA.Mods.Common/Traits/World/TerrainGeometryOverlay.cs b/OpenRA.Mods.Common/Traits/World/TerrainGeometryOverlay.cs index bdcbebf062..25cc0e61a8 100644 --- a/OpenRA.Mods.Common/Traits/World/TerrainGeometryOverlay.cs +++ b/OpenRA.Mods.Common/Traits/World/TerrainGeometryOverlay.cs @@ -69,7 +69,7 @@ namespace OpenRA.Mods.Common.Traits var corners = map.Grid.CellCorners[ramp]; var color = corners.Select(c => colors[height + c.Z / 512]).ToArray(); var pos = map.CenterOfCell(uv.ToCPos(map)); - var screen = corners.Select(c => wr.ScreenPxPosition(pos + c).ToFloat2()).ToArray(); + var screen = corners.Select(c => wr.Screen3DPxPosition(pos + c)).ToArray(); var width = (uv == mouseCell ? 3 : 1) / wr.Viewport.Zoom; // Colors change between points, so render separately @@ -85,7 +85,7 @@ namespace OpenRA.Mods.Common.Traits foreach (var puv in map.ProjectedCellsCovering(mouseCell)) { var pos = map.CenterOfCell(((MPos)puv).ToCPos(map)); - var screen = projectedCorners.Select(c => wr.ScreenPxPosition(pos + c - new WVec(0, 0, pos.Z)).ToFloat2()).ToArray(); + var screen = projectedCorners.Select(c => wr.Screen3DPxPosition(pos + c - new WVec(0, 0, pos.Z))).ToArray(); for (var i = 0; i < 4; i++) { var j = (i + 1) % 4; diff --git a/OpenRA.Mods.Common/Traits/World/WarheadDebugOverlay.cs b/OpenRA.Mods.Common/Traits/World/WarheadDebugOverlay.cs index a8890dca98..b9c32fc7cb 100644 --- a/OpenRA.Mods.Common/Traits/World/WarheadDebugOverlay.cs +++ b/OpenRA.Mods.Common/Traits/World/WarheadDebugOverlay.cs @@ -73,11 +73,10 @@ namespace OpenRA.Mods.Common.Traits foreach (var r in i.Range) { - var tl = wr.ScreenPosition(i.CenterPosition - new WVec(r.Length, r.Length, 0)); - var br = wr.ScreenPosition(i.CenterPosition + new WVec(r.Length, r.Length, 0)); - var rect = RectangleF.FromLTRB(tl.X, tl.Y, br.X, br.Y); + var tl = wr.Screen3DPosition(i.CenterPosition - new WVec(r.Length, r.Length, 0)); + var br = wr.Screen3DPosition(i.CenterPosition + new WVec(r.Length, r.Length, 0)); - Game.Renderer.WorldRgbaColorRenderer.FillEllipse(rect, Color.FromArgb((int)alpha, i.Color)); + Game.Renderer.WorldRgbaColorRenderer.FillEllipse(tl, br, Color.FromArgb((int)alpha, i.Color)); alpha -= rangeStep; } diff --git a/OpenRA.Mods.Common/Widgets/WorldInteractionControllerWidget.cs b/OpenRA.Mods.Common/Widgets/WorldInteractionControllerWidget.cs index 965bdd7796..7ee93a96c7 100644 --- a/OpenRA.Mods.Common/Widgets/WorldInteractionControllerWidget.cs +++ b/OpenRA.Mods.Common/Widgets/WorldInteractionControllerWidget.cs @@ -54,7 +54,9 @@ namespace OpenRA.Mods.Common.Widgets if (IsValidDragbox) { // Render actors in the dragbox - Game.Renderer.WorldRgbaColorRenderer.DrawRect(dragStart, mousePos, + var a = new float3(dragStart.X, dragStart.Y, dragStart.Y); + var b = new float3(mousePos.X, mousePos.Y, mousePos.Y); + Game.Renderer.WorldRgbaColorRenderer.DrawRect(a, b, 1 / worldRenderer.Viewport.Zoom, Color.White); foreach (var u in SelectActorsInBoxWithDeadzone(World, dragStart, mousePos)) DrawRollover(u); diff --git a/glsl/color.frag b/glsl/color.frag index 88c1daa512..456c5a2706 100644 --- a/glsl/color.frag +++ b/glsl/color.frag @@ -1,6 +1,18 @@ varying vec4 vColor; +uniform bool EnableDepthPreview; void main() { - gl_FragColor = vColor; + float depth = gl_FragCoord.z; + + // Convert to window coords + gl_FragDepth = 0.5 * depth + 0.5; + + if (EnableDepthPreview) + { + // Front of the depth buffer is at 0, but we want to render it as bright + gl_FragColor = vec4(vec3(1.0 - gl_FragDepth), 1.0); + } + else + gl_FragColor = vColor; } \ No newline at end of file diff --git a/glsl/color.vert b/glsl/color.vert index ffc17d90e1..724cc38c0e 100644 --- a/glsl/color.vert +++ b/glsl/color.vert @@ -1,5 +1,5 @@ -uniform vec2 Scroll; -uniform vec2 r1, r2; +uniform vec3 Scroll; +uniform vec3 r1, r2; attribute vec4 aVertexPosition; attribute vec4 aVertexTexCoord; @@ -7,7 +7,6 @@ varying vec4 vColor; void main() { - vec2 p = (aVertexPosition.xy - Scroll.xy)*r1 + r2; - gl_Position = vec4(p.x,p.y,0,1); + gl_Position = vec4((aVertexPosition.xyz - Scroll.xyz) * r1 + r2, 1); vColor = aVertexTexCoord; }