moved various other traits
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52
OpenRA.Mods.RA/PaletteFromRGBA.cs
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52
OpenRA.Mods.RA/PaletteFromRGBA.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class PaletteFromRGBAInfo : ITraitInfo
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{
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public readonly string Name = null;
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public readonly string Theatre = null;
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public readonly int R = 0;
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public readonly int G = 0;
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public readonly int B = 0;
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public readonly int A = 255;
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public object Create(Actor self) { return new PaletteFromRGBA(self, this); }
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}
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class PaletteFromRGBA
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{
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public PaletteFromRGBA(Actor self, PaletteFromRGBAInfo info)
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{
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if (info.Theatre == null ||
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info.Theatre.ToLowerInvariant() == self.World.Map.Theater.ToLowerInvariant())
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{
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// TODO: This shouldn't rely on a base palette
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var wr = self.World.WorldRenderer;
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var pal = wr.GetPalette("player0");
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wr.AddPalette(info.Name, new Palette(pal, new SingleColorRemap(Color.FromArgb(info.A, info.R, info.G, info.B))));
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}
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}
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}
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}
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