moved various other traits
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60
OpenRA.Mods.RA/ProductionSurround.cs
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60
OpenRA.Mods.RA/ProductionSurround.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class ProductionSurroundInfo : ProductionInfo
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{
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public override object Create(Actor self) { return new ProductionSurround(self); }
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}
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class ProductionSurround : Production
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{
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public ProductionSurround(Actor self) : base(self) { }
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static int2? FindAdjacentTile(Actor self, bool waterBound)
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{
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var tiles = Footprint.Tiles(self);
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var min = tiles.Aggregate(int2.Min) - new int2(1, 1);
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var max = tiles.Aggregate(int2.Max) + new int2(1, 1);
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for (var j = min.Y; j <= max.Y; j++)
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for (var i = min.X; i <= max.X; i++)
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if (self.World.IsCellBuildable(new int2(i, j), waterBound))
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return new int2(i, j);
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return null;
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}
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public override int2? CreationLocation(Actor self, ActorInfo producee)
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{
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return FindAdjacentTile(self, producee.Traits.Get<OwnedActorInfo>().WaterBound);
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}
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public override int CreationFacing(Actor self, Actor newUnit)
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{
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return Util.GetFacing(newUnit.CenterLocation - self.CenterLocation, 128);
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}
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}
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}
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