moved various other traits
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45
OpenRA.Mods.RA/SpawnMapActors.cs
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45
OpenRA.Mods.RA/SpawnMapActors.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class SpawnMapActorsInfo : TraitInfo<SpawnMapActors> { }
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public class SpawnMapActors : IGameStarted
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{
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public Dictionary<string, Actor> MapActors = new Dictionary<string, Actor>();
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public void GameStarted(World world)
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{
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Game.skipMakeAnims = true; // rude hack
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foreach (var actorReference in world.Map.Actors)
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MapActors[actorReference.Key] = world.CreateActor(actorReference.Value.Name, actorReference.Value.Location,
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world.players.Values.FirstOrDefault(p => p.InternalName == actorReference.Value.Owner)
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?? world.NeutralPlayer);
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Game.skipMakeAnims = false;
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}
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}
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}
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