Lint check and yaml enforcement for HitShape

Now that Health no longer provides a HitShape, actors with Health need at
least one HitShape trait.
This commit is contained in:
reaperrr
2017-05-21 16:54:24 +02:00
parent 7f81de2f8a
commit 7fd0a3aa58
3 changed files with 46 additions and 1 deletions

View File

@@ -0,0 +1,38 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Lint
{
class CheckHitShapes : ILintRulesPass
{
public void Run(Action<string> emitError, Action<string> emitWarning, Ruleset rules)
{
foreach (var actorInfo in rules.Actors)
{
if (actorInfo.Key.StartsWith("^", StringComparison.Ordinal))
continue;
var health = actorInfo.Value.TraitInfoOrDefault<HealthInfo>();
if (health == null)
continue;
var hitShapes = actorInfo.Value.TraitInfos<HitShapeInfo>();
if (!hitShapes.Any())
emitError("Actor type `{0}` has a Health trait but no HitShape trait!".F(actorInfo.Key));
}
}
}
}