Polished monster-tank-madness
This commit is contained in:
@@ -48,7 +48,7 @@ Players:
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Race: soviet
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ColorRamp: 3,255,127
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Allies: USSR
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Enemies: Greece, Turkey, Ukraine
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Enemies: Greece, Turkey
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PlayerReference@USSR:
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Name: USSR
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Race: soviet
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@@ -81,46 +81,46 @@ Players:
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Actors:
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Actor0: sbag
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Location: 21,26
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Owner: Neutral
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Owner: Outpost
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Actor1: sbag
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Location: 22,26
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Owner: Neutral
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Owner: Outpost
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Actor2: sbag
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Location: 43,26
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Owner: Neutral
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Owner: Outpost
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Actor3: sbag
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Location: 44,26
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Owner: Neutral
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Owner: Outpost
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Actor4: sbag
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Location: 45,26
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Owner: Neutral
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Owner: Outpost
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Actor5: sbag
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Location: 45,27
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Owner: Neutral
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Owner: Outpost
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Actor6: sbag
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Location: 39,28
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Owner: Neutral
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Owner: Outpost
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Actor7: sbag
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Location: 40,28
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Owner: Neutral
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Owner: Outpost
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Actor8: sbag
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Location: 45,28
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Owner: Neutral
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Owner: Outpost
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Actor9: sbag
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Location: 39,29
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Owner: Neutral
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Owner: Outpost
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Actor10: sbag
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Location: 39,30
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Owner: Neutral
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Owner: Outpost
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Actor11: sbag
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Location: 26,31
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Owner: Neutral
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Owner: Outpost
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Actor12: sbag
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Location: 27,31
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Owner: Neutral
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Owner: Outpost
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Actor13: sbag
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Location: 28,31
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Owner: Neutral
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Owner: Outpost
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Actor14: brik
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Location: 87,31
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Owner: Neutral
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@@ -171,7 +171,7 @@ Actors:
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Owner: Neutral
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Actor30: sbag
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Location: 28,32
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Owner: Neutral
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Owner: Outpost
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Actor31: brik
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Location: 87,32
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Owner: Neutral
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@@ -1673,9 +1673,6 @@ Actors:
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Actor534: v04
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Location: 91,59
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Owner: Ukraine
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Actor535: v05
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Location: 82,51
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Owner: Ukraine
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Actor536: v06
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Location: 82,54
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Owner: Ukraine
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@@ -1772,9 +1769,6 @@ Actors:
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Actor567: brl3
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Location: 80,53
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Owner: Ukraine
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Actor568: brl3
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Location: 81,52
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Owner: Ukraine
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Actor569: brl3
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Location: 82,53
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Owner: Ukraine
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@@ -1988,6 +1982,15 @@ Actors:
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Actor514: brl3
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Location: 97,59
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Owner: Ukraine
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Actor626: camera
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Location: 32,56
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Owner: USSR
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UkraineBarrel: brl3
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Location: 81,52
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Owner: Ukraine
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UkraineBuilding: v05
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Location: 82,51
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Owner: Ukraine
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SuperTankDome: dome.NoInfiltrate
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Location: 90,32
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Owner: BadGuy
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@@ -2106,6 +2109,7 @@ Rules:
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Scripts: monster-tank-madness.lua
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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-StartGameNotification:
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^Building:
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Tooltip:
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GenericVisibility: Enemy
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@@ -2122,6 +2126,17 @@ Rules:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Wall:
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Tooltip:
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ShowOwnerRow: false
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^Husk:
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Tooltip:
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GenericVisibility: Enemy, Ally, Neutral
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GenericStancePrefix: false
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ShowOwnerRow: false
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^Crate:
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Tooltip:
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ShowOwnerRow: false
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^CivBuilding:
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Explodes:
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Weapon: BarrelExplode
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@@ -2195,10 +2210,11 @@ Rules:
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SelfHealing:
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Step: 1
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Ticks: 1
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HealIfBelow: 50%
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HealIfBelow: 100%
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DamageCooldown: 150
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Selectable:
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Bounds: 44,38,0,-4
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-EjectOnDeath:
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5TNK.Husk:
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Inherits: ^Husk
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Tooltip:
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@@ -2325,10 +2341,6 @@ Rules:
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QTNK:
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Buildable:
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Prerequisites: ~disabled
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CAMERA.Large:
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Inherits: CAMERA
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RevealsShroud:
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Range: 1000
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Sequences:
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@@ -97,12 +97,11 @@ SetupAlliedBase = function()
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end
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SendAlliedUnits = function()
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Camera.Position = StartEntryPoint.CenterPosition
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Actor.Create("camera" ,true , { Owner = player, Location = ProvingGroundsCameraPoint.Location })
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Actor.Create("camera" ,true , { Owner = ussr, Location = USSRSpen.Location })
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InitObjectives()
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Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlaySpeechNotification(player, "ReinforcementsArrived") end)
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--To avoid overlapping "battlecontrol initialized" and "reinforcements have arrived"
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Camera.Position = StartEntryPoint.CenterPosition
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Media.PlaySpeechNotification(player, "ReinforcementsArrived")
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Utils.Do(AlliedUnits, function(table)
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Trigger.AfterDelay(table[1], function()
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Reinforcements.Reinforce(player, table[2], { StartEntryPoint.Location, StartMovePoint.Location }, 18)
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@@ -150,7 +149,7 @@ SuperTankDomeInfiltrated = function()
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Trigger.AfterDelay(DateTime.Seconds(2), function()
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Media.PlaySpeechNotification(player, "ControlCenterDeactivated")
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Trigger.AfterDelay(DateTime.Seconds(3), function()
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Trigger.AfterDelay(DateTime.Seconds(4), function()
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Media.DisplayMessage("In 3 minutes the super tanks will self destruct.")
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Media.PlaySpeechNotification(player, "WarningThreeMinutesRemaining")
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end)
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@@ -167,6 +166,9 @@ SuperTanksDestruction = function()
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Utils.Do(SuperTanks, function(tnk)
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if not tnk.IsDead then
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local camera = Actor.Create("camera", true, { Owner = player, Location = tnk.Location })
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Trigger.AfterDelay(DateTime.Seconds(3), camera.Destroy)
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Trigger.ClearAll(tnk)
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tnk.Kill()
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end
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@@ -221,6 +223,16 @@ Tick = function()
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end
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end
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SetupMission = function()
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TestCamera = Actor.Create("camera" ,true , { Owner = player, Location = ProvingGroundsCameraPoint.Location })
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Camera.Position = ProvingGroundsCameraPoint.CenterPosition
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Trigger.AfterDelay(DateTime.Seconds(12), function()
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Media.PlaySpeechNotification(player, "StartGame")
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Trigger.AfterDelay(DateTime.Seconds(2), SendAlliedUnits)
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end)
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end
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InitPlayers = function()
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player = Player.GetPlayer("Greece")
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neutral = Player.GetPlayer("Neutral")
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@@ -301,6 +313,10 @@ InitTriggers = function()
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end
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end)
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Trigger.OnKilled(UkraineBarrel, function()
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if not UkraineBuilding.IsDead then UkraineBuilding.Kill() end
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end)
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Trigger.OnAnyKilled(USSROutpostFlameTurrets, function()
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Utils.Do(ExplosiveBarrels, function(barrel)
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if not barrel.IsDead then barrel.Kill() end
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@@ -352,14 +368,24 @@ InitTriggers = function()
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EvacuateCivilians()
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end
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end)
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local tanksLeft = 0
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Trigger.OnExitedProximityTrigger(ProvingGroundsCameraPoint.CenterPosition, WRange.New(10 * 1024), function(a, id)
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if a.Type == "5tnk" then
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tanksLeft = tanksLeft + 1
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if tanksLeft == 3 then
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if TestCamera.IsInWorld then TestCamera.Destroy() end
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Trigger.RemoveProximityTrigger(id)
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end
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end
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end)
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end
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WorldLoaded = function()
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InitPlayers()
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InitObjectives()
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InitTriggers()
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SendAlliedUnits()
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SetupMission()
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end
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