Add a Hotkey class for user-configurable keys. Fixes #3779.
Users can now define and use hotkeys that include modifiers (ctrl/meta/shift/alt).
This commit is contained in:
@@ -148,23 +148,23 @@ namespace OpenRA.GameRules
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public class KeySettings
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{
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public string CycleBaseKey = "backspace";
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public string ToLastEventKey = "space";
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public string ToSelectionKey = "home";
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public Hotkey CycleBaseKey = new Hotkey(Keycode.BACKSPACE, Modifiers.None);
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public Hotkey ToLastEventKey = new Hotkey(Keycode.SPACE, Modifiers.None);
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public Hotkey ToSelectionKey = new Hotkey(Keycode.HOME, Modifiers.None);
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public string PauseKey = "f9";
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public string SellKey = "f10";
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public string PowerDownKey = "f11";
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public string RepairKey = "f12";
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public Hotkey PauseKey = new Hotkey(Keycode.F9, Modifiers.None);
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public Hotkey SellKey = new Hotkey(Keycode.F10, Modifiers.None);
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public Hotkey PowerDownKey = new Hotkey(Keycode.F11, Modifiers.None);
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public Hotkey RepairKey = new Hotkey(Keycode.F12, Modifiers.None);
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public string AttackMoveKey = "a";
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public string StopKey = "s";
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public string ScatterKey = "x";
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public string DeployKey = "f";
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public string StanceCycleKey = "z";
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public string GuardKey = "d";
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public Hotkey AttackMoveKey = new Hotkey(Keycode.A, Modifiers.None);
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public Hotkey StopKey = new Hotkey(Keycode.S, Modifiers.None);
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public Hotkey ScatterKey = new Hotkey(Keycode.X, Modifiers.None);
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public Hotkey DeployKey = new Hotkey(Keycode.F, Modifiers.None);
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public Hotkey StanceCycleKey = new Hotkey(Keycode.Z, Modifiers.None);
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public Hotkey GuardKey = new Hotkey(Keycode.D, Modifiers.None);
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public string CycleTabsKey = "tab";
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public Hotkey CycleTabsKey = new Hotkey(Keycode.TAB, Modifiers.None);
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}
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public class IrcSettings
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@@ -236,6 +236,7 @@
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<Compile Include="Traits\Player\PlayerHighlightPalette.cs" />
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<Compile Include="Traits\World\ScreenMap.cs" />
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<Compile Include="Traits\World\ActorMap.cs" />
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<Compile Include="Widgets\HotkeyEntryWidget.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -18,8 +18,8 @@ namespace OpenRA.Widgets
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{
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public class ButtonWidget : Widget
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{
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public Func<ButtonWidget, string> GetKey = _ => null;
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public string Key
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public Func<ButtonWidget, Hotkey> GetKey = _ => Hotkey.Invalid;
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public Hotkey Key
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{
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get { return GetKey(this); }
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set { GetKey = _ => value; }
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@@ -91,7 +91,7 @@ namespace OpenRA.Widgets
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public override bool HandleKeyPress(KeyInput e)
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{
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if (KeycodeExts.DisplayString(e.Key) != Key || e.Event != KeyInputEvent.Down)
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if (Hotkey.FromKeyInput(e) != Key || e.Event != KeyInputEvent.Down)
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return false;
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if (!IsDisabled())
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122
OpenRA.Game/Widgets/HotkeyEntryWidget.cs
Normal file
122
OpenRA.Game/Widgets/HotkeyEntryWidget.cs
Normal file
@@ -0,0 +1,122 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Graphics;
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namespace OpenRA.Widgets
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{
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public class HotkeyEntryWidget : Widget
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{
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public Hotkey Key;
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public int VisualHeight = 1;
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public int LeftMargin = 5;
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public int RightMargin = 5;
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public Action OnLoseFocus = () => { };
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public Func<bool> IsDisabled = () => false;
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public Color TextColor = Color.White;
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public Color DisabledColor = Color.Gray;
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public string Font = "Regular";
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public HotkeyEntryWidget() : base() {}
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protected HotkeyEntryWidget(HotkeyEntryWidget widget)
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: base(widget)
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{
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Font = widget.Font;
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TextColor = widget.TextColor;
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DisabledColor = widget.DisabledColor;
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VisualHeight = widget.VisualHeight;
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}
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public override bool YieldKeyboardFocus()
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{
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OnLoseFocus();
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return base.YieldKeyboardFocus();
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}
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public override bool HandleMouseInput(MouseInput mi)
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{
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if (IsDisabled())
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return false;
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if (mi.Event != MouseInputEvent.Down)
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return false;
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// Attempt to take keyboard focus
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if (!RenderBounds.Contains(mi.Location) || !TakeKeyboardFocus())
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return false;
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return true;
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}
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static readonly Keycode[] IgnoreKeys = new Keycode[]
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{
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Keycode.RSHIFT, Keycode.LSHIFT,
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Keycode.RCTRL, Keycode.LCTRL,
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Keycode.RALT, Keycode.LALT,
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Keycode.RMETA, Keycode.LMETA
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};
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public override bool HandleKeyPress(KeyInput e)
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{
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if (IsDisabled() || e.Event == KeyInputEvent.Up)
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return false;
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if (!HasKeyboardFocus || IgnoreKeys.Contains(e.Key))
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return false;
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Key = Hotkey.FromKeyInput(e);
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return true;
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}
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public override void Draw()
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{
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var apparentText = Key.DisplayString();
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var font = Game.Renderer.Fonts[Font];
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var pos = RenderOrigin;
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var textSize = font.Measure(apparentText);
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var disabled = IsDisabled();
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var state = disabled ? "textfield-disabled" :
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HasKeyboardFocus ? "textfield-focused" :
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Ui.MouseOverWidget == this ? "textfield-hover" :
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"textfield";
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WidgetUtils.DrawPanel(state, RenderBounds);
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// Inset text by the margin and center vertically
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var textPos = pos + new int2(LeftMargin, (Bounds.Height - textSize.Y) / 2 - VisualHeight);
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// Scissor when the text overflows
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if (textSize.X > Bounds.Width - LeftMargin - RightMargin)
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{
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Game.Renderer.EnableScissor(pos.X + LeftMargin, pos.Y,
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Bounds.Width - LeftMargin - RightMargin, Bounds.Bottom);
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}
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var color = disabled ? DisabledColor : TextColor;
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font.DrawText(apparentText, textPos, color);
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if (textSize.X > Bounds.Width - LeftMargin - RightMargin)
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Game.Renderer.DisableScissor();
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}
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public override Widget Clone() { return new HotkeyEntryWidget(this); }
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}
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}
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@@ -177,7 +177,7 @@ namespace OpenRA.Widgets
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}
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// Disable pausing for spectators
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else if (KeycodeExts.DisplayString(e.Key) == Game.Settings.Keys.PauseKey && world.LocalPlayer != null)
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else if (Hotkey.FromKeyInput(e) == Game.Settings.Keys.PauseKey && world.LocalPlayer != null)
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world.SetPauseState(!world.Paused);
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}
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return false;
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