Clean up timer code, add chinook extraction of Einstein
This commit is contained in:
@@ -12,6 +12,8 @@ using System;
|
|||||||
using System.Drawing;
|
using System.Drawing;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using OpenRA.FileFormats;
|
using OpenRA.FileFormats;
|
||||||
|
using OpenRA.Mods.RA.Activities;
|
||||||
|
using OpenRA.Mods.RA.Air;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
using OpenRA.Widgets;
|
using OpenRA.Widgets;
|
||||||
|
|
||||||
@@ -39,6 +41,9 @@ namespace OpenRA.Mods.RA.Missions
|
|||||||
Actor chinookHusk;
|
Actor chinookHusk;
|
||||||
Actor allies2BasePoint;
|
Actor allies2BasePoint;
|
||||||
Actor reinforcementsEntryPoint;
|
Actor reinforcementsEntryPoint;
|
||||||
|
Actor extractionLZEntryPoint;
|
||||||
|
Actor extractionLZ;
|
||||||
|
Actor extractionLZExitPoint;
|
||||||
|
|
||||||
World world;
|
World world;
|
||||||
|
|
||||||
@@ -46,6 +51,10 @@ namespace OpenRA.Mods.RA.Missions
|
|||||||
Player allies2;
|
Player allies2;
|
||||||
Player soviets;
|
Player soviets;
|
||||||
|
|
||||||
|
static readonly string[] reinforcements = { "1tnk", "1tnk", "jeep", "mcv" };
|
||||||
|
const string ChinookName = "tran";
|
||||||
|
const string SignalFlareName = "flare";
|
||||||
|
|
||||||
void DisplayObjective()
|
void DisplayObjective()
|
||||||
{
|
{
|
||||||
Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]);
|
Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]);
|
||||||
@@ -76,7 +85,6 @@ namespace OpenRA.Mods.RA.Missions
|
|||||||
|
|
||||||
public void Tick(Actor self)
|
public void Tick(Actor self)
|
||||||
{
|
{
|
||||||
// display current objective every so often
|
|
||||||
if (self.World.FrameNumber % 3500 == 1)
|
if (self.World.FrameNumber % 3500 == 1)
|
||||||
{
|
{
|
||||||
DisplayObjective();
|
DisplayObjective();
|
||||||
@@ -87,7 +95,9 @@ namespace OpenRA.Mods.RA.Missions
|
|||||||
{
|
{
|
||||||
currentObjective++;
|
currentObjective++;
|
||||||
DisplayObjective();
|
DisplayObjective();
|
||||||
StartChinookTimer();
|
Sound.Play("flaren1.aud");
|
||||||
|
SpawnSignalFlare();
|
||||||
|
Game.RunAfterDelay(150, StartChinookTimer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (currentObjective == 1)
|
else if (currentObjective == 1)
|
||||||
@@ -101,40 +111,44 @@ namespace OpenRA.Mods.RA.Missions
|
|||||||
{
|
{
|
||||||
MissionFailed(self, "Einstein was killed.");
|
MissionFailed(self, "Einstein was killed.");
|
||||||
}
|
}
|
||||||
|
ManageSovietOre();
|
||||||
}
|
}
|
||||||
|
|
||||||
CountdownTimerWidget reinforcementsTimer;
|
void ManageSovietOre()
|
||||||
const string ReinforcementsTimerHeader = "Reinforcements arrive in";
|
{
|
||||||
const int ReinforcementsTimerTicks = 1500 * 12;
|
var res = soviets.PlayerActor.Trait<PlayerResources>();
|
||||||
static readonly float2 reinforcementsTimerPosition = new float2(128, 64);
|
res.TakeOre(res.Ore);
|
||||||
static readonly string[] reinforcements = { "1tnk", "1tnk", "jeep", "mcv" };
|
res.TakeCash(res.Cash);
|
||||||
|
}
|
||||||
|
|
||||||
CountdownTimerWidget chinookTimer;
|
void SpawnSignalFlare()
|
||||||
const string ChinookTimerHeader = "Extraction in";
|
{
|
||||||
const int ChinookTimerTicks = 1500 * 6;
|
world.CreateActor(SignalFlareName, new TypeDictionary { new OwnerInit(allies1), new LocationInit(extractionLZ.Location) });
|
||||||
static readonly float2 chinookTimerPosition = new float2(128, 96);
|
}
|
||||||
|
|
||||||
void StartReinforcementsTimer()
|
void StartReinforcementsTimer()
|
||||||
{
|
{
|
||||||
reinforcementsTimer.IsVisible = () => true;
|
var timer = new CountdownTimerWidget("Reinforcements arrive in", 1500 * 12, ReinforcementsTimerExpired, new float2(128, 64));
|
||||||
|
Ui.Root.AddChild(timer);
|
||||||
Sound.Play("timergo1.aud");
|
Sound.Play("timergo1.aud");
|
||||||
}
|
}
|
||||||
|
|
||||||
void StartChinookTimer()
|
void StartChinookTimer()
|
||||||
{
|
{
|
||||||
chinookTimer.IsVisible = () => true;
|
var timer = new CountdownTimerWidget("Extraction arrives in", 1500 * 6, ChinookTimerExpired, new float2(128, 96));
|
||||||
|
Ui.Root.AddChild(timer);
|
||||||
Sound.Play("timergo1.aud");
|
Sound.Play("timergo1.aud");
|
||||||
}
|
}
|
||||||
|
|
||||||
void ReinforcementsTimerExpired()
|
void ReinforcementsTimerExpired(CountdownTimerWidget timer)
|
||||||
{
|
{
|
||||||
reinforcementsTimer.IsVisible = () => false;
|
timer.Visible = false;
|
||||||
SendReinforcements();
|
SendReinforcements();
|
||||||
}
|
}
|
||||||
|
|
||||||
void ChinookTimerExpired()
|
void ChinookTimerExpired(CountdownTimerWidget timer)
|
||||||
{
|
{
|
||||||
chinookTimer.IsVisible = () => false;
|
timer.Visible = false;
|
||||||
SendChinook();
|
SendChinook();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -143,14 +157,26 @@ namespace OpenRA.Mods.RA.Missions
|
|||||||
Sound.Play("reinfor1.aud");
|
Sound.Play("reinfor1.aud");
|
||||||
for (int i = 0; i < reinforcements.Length; i++)
|
for (int i = 0; i < reinforcements.Length; i++)
|
||||||
{
|
{
|
||||||
var actor = world.CreateActor(reinforcements[i], new TypeDictionary { new LocationInit(reinforcementsEntryPoint.Location + new CVec(i, 0)), new FacingInit(0), new OwnerInit(allies2) });
|
var actor = world.CreateActor(reinforcements[i], new TypeDictionary
|
||||||
|
{
|
||||||
|
new LocationInit(reinforcementsEntryPoint.Location + new CVec(i, 0)),
|
||||||
|
new FacingInit(0),
|
||||||
|
new OwnerInit(allies2)
|
||||||
|
});
|
||||||
actor.QueueActivity(new Move.Move(allies2BasePoint.Location));
|
actor.QueueActivity(new Move.Move(allies2BasePoint.Location));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SendChinook()
|
void SendChinook()
|
||||||
{
|
{
|
||||||
|
var chinook = world.CreateActor(ChinookName, new TypeDictionary { new OwnerInit(allies1), new LocationInit(extractionLZEntryPoint.Location) });
|
||||||
|
chinook.QueueActivity(new HeliFly(extractionLZ.CenterLocation));
|
||||||
|
chinook.QueueActivity(new Turn(0));
|
||||||
|
chinook.QueueActivity(new HeliLand(true));
|
||||||
|
chinook.QueueActivity(new WaitFor(() => chinook.Trait<Cargo>().Passengers.Contains(einstein)));
|
||||||
|
chinook.QueueActivity(new Wait(150));
|
||||||
|
chinook.QueueActivity(new HeliFly(extractionLZExitPoint.CenterLocation));
|
||||||
|
chinook.QueueActivity(new RemoveSelf());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void WorldLoaded(World w)
|
public void WorldLoaded(World w)
|
||||||
@@ -160,31 +186,22 @@ namespace OpenRA.Mods.RA.Missions
|
|||||||
allies2 = w.Players.Single(p => p.InternalName == "Allies2");
|
allies2 = w.Players.Single(p => p.InternalName == "Allies2");
|
||||||
soviets = w.Players.Single(p => p.InternalName == "Soviets");
|
soviets = w.Players.Single(p => p.InternalName == "Soviets");
|
||||||
var actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
|
var actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
|
||||||
chinookHusk = actors["ChinookHusk"];
|
|
||||||
sam1 = actors["SAM1"];
|
sam1 = actors["SAM1"];
|
||||||
sam2 = actors["SAM2"];
|
sam2 = actors["SAM2"];
|
||||||
sam3 = actors["SAM3"];
|
sam3 = actors["SAM3"];
|
||||||
sam4 = actors["SAM4"];
|
sam4 = actors["SAM4"];
|
||||||
tanya = actors["Tanya"];
|
tanya = actors["Tanya"];
|
||||||
einstein = actors["Einstein"];
|
einstein = actors["Einstein"];
|
||||||
|
chinookHusk = actors["ChinookHusk"];
|
||||||
allies2BasePoint = actors["Allies2BasePoint"];
|
allies2BasePoint = actors["Allies2BasePoint"];
|
||||||
reinforcementsEntryPoint = actors["ReinforcementsEntryPoint"];
|
reinforcementsEntryPoint = actors["ReinforcementsEntryPoint"];
|
||||||
|
extractionLZ = actors["ExtractionLZ"];
|
||||||
|
extractionLZEntryPoint = actors["ExtractionLZEntryPoint"];
|
||||||
|
extractionLZExitPoint = actors["ExtractionLZExitPoint"];
|
||||||
w.WorldActor.Trait<Shroud>().Explore(w, sam1.Location, 2);
|
w.WorldActor.Trait<Shroud>().Explore(w, sam1.Location, 2);
|
||||||
w.WorldActor.Trait<Shroud>().Explore(w, sam2.Location, 2);
|
w.WorldActor.Trait<Shroud>().Explore(w, sam2.Location, 2);
|
||||||
w.WorldActor.Trait<Shroud>().Explore(w, sam3.Location, 2);
|
w.WorldActor.Trait<Shroud>().Explore(w, sam3.Location, 2);
|
||||||
w.WorldActor.Trait<Shroud>().Explore(w, sam4.Location, 2);
|
w.WorldActor.Trait<Shroud>().Explore(w, sam4.Location, 2);
|
||||||
reinforcementsTimer = new CountdownTimerWidget(ReinforcementsTimerHeader, ReinforcementsTimerTicks, reinforcementsTimerPosition)
|
|
||||||
{
|
|
||||||
IsVisible = () => false,
|
|
||||||
OnExpired = ReinforcementsTimerExpired
|
|
||||||
};
|
|
||||||
Ui.Root.AddChild(reinforcementsTimer);
|
|
||||||
chinookTimer = new CountdownTimerWidget(ChinookTimerHeader, ChinookTimerTicks, chinookTimerPosition)
|
|
||||||
{
|
|
||||||
IsVisible = () => false,
|
|
||||||
OnExpired = ChinookTimerExpired
|
|
||||||
};
|
|
||||||
Ui.Root.AddChild(chinookTimer);
|
|
||||||
Game.MoveViewport(((w.LocalPlayer ?? allies1) == allies1 ? chinookHusk.Location : allies2BasePoint.Location).ToFloat2());
|
Game.MoveViewport(((w.LocalPlayer ?? allies1) == allies1 ? chinookHusk.Location : allies2BasePoint.Location).ToFloat2());
|
||||||
StartReinforcementsTimer();
|
StartReinforcementsTimer();
|
||||||
}
|
}
|
||||||
@@ -196,32 +213,33 @@ namespace OpenRA.Mods.RA.Missions
|
|||||||
public int TicksLeft { get; set; }
|
public int TicksLeft { get; set; }
|
||||||
public float2 Position { get; set; }
|
public float2 Position { get; set; }
|
||||||
|
|
||||||
public CountdownTimerWidget(string header, int ticksLeft, float2 position)
|
public CountdownTimerWidget(string header, int ticksLeft, Action<CountdownTimerWidget> onExpired, float2 position)
|
||||||
{
|
{
|
||||||
Header = header;
|
Header = header;
|
||||||
TicksLeft = ticksLeft;
|
TicksLeft = ticksLeft;
|
||||||
|
OnExpired = onExpired;
|
||||||
Position = position;
|
Position = position;
|
||||||
OnOneMinuteRemaining = () => Sound.Play("1minr.aud");
|
OnOneMinuteRemaining = t => Sound.Play("1minr.aud");
|
||||||
OnTwoMinutesRemaining = () => Sound.Play("2minr.aud");
|
OnTwoMinutesRemaining = t => Sound.Play("2minr.aud");
|
||||||
OnThreeMinutesRemaining = () => Sound.Play("3minr.aud");
|
OnThreeMinutesRemaining = t => Sound.Play("3minr.aud");
|
||||||
OnFourMinutesRemaining = () => Sound.Play("4minr.aud");
|
OnFourMinutesRemaining = t => Sound.Play("4minr.aud");
|
||||||
OnFiveMinutesRemaining = () => Sound.Play("5minr.aud");
|
OnFiveMinutesRemaining = t => Sound.Play("5minr.aud");
|
||||||
OnTenMinutesRemaining = () => Sound.Play("10minr.aud");
|
OnTenMinutesRemaining = t => Sound.Play("10minr.aud");
|
||||||
OnTwentyMinutesRemaining = () => Sound.Play("20minr.aud");
|
OnTwentyMinutesRemaining = t => Sound.Play("20minr.aud");
|
||||||
OnThirtyMinutesRemaining = () => Sound.Play("30minr.aud");
|
OnThirtyMinutesRemaining = t => Sound.Play("30minr.aud");
|
||||||
OnFortyMinutesRemaining = () => Sound.Play("40minr.aud");
|
OnFortyMinutesRemaining = t => Sound.Play("40minr.aud");
|
||||||
}
|
}
|
||||||
|
|
||||||
public Action OnExpired;
|
public Action<CountdownTimerWidget> OnExpired { get; set; }
|
||||||
public Action OnOneMinuteRemaining { get; set; }
|
public Action<CountdownTimerWidget> OnOneMinuteRemaining { get; set; }
|
||||||
public Action OnTwoMinutesRemaining { get; set; }
|
public Action<CountdownTimerWidget> OnTwoMinutesRemaining { get; set; }
|
||||||
public Action OnThreeMinutesRemaining { get; set; }
|
public Action<CountdownTimerWidget> OnThreeMinutesRemaining { get; set; }
|
||||||
public Action OnFourMinutesRemaining { get; set; }
|
public Action<CountdownTimerWidget> OnFourMinutesRemaining { get; set; }
|
||||||
public Action OnFiveMinutesRemaining { get; set; }
|
public Action<CountdownTimerWidget> OnFiveMinutesRemaining { get; set; }
|
||||||
public Action OnTenMinutesRemaining { get; set; }
|
public Action<CountdownTimerWidget> OnTenMinutesRemaining { get; set; }
|
||||||
public Action OnTwentyMinutesRemaining { get; set; }
|
public Action<CountdownTimerWidget> OnTwentyMinutesRemaining { get; set; }
|
||||||
public Action OnThirtyMinutesRemaining { get; set; }
|
public Action<CountdownTimerWidget> OnThirtyMinutesRemaining { get; set; }
|
||||||
public Action OnFortyMinutesRemaining { get; set; }
|
public Action<CountdownTimerWidget> OnFortyMinutesRemaining { get; set; }
|
||||||
|
|
||||||
public override void Tick()
|
public override void Tick()
|
||||||
{
|
{
|
||||||
@@ -234,16 +252,16 @@ namespace OpenRA.Mods.RA.Missions
|
|||||||
TicksLeft--;
|
TicksLeft--;
|
||||||
switch (TicksLeft)
|
switch (TicksLeft)
|
||||||
{
|
{
|
||||||
case 1500 * 00: OnExpired(); break;
|
case 1500 * 00: OnExpired(this); break;
|
||||||
case 1500 * 01: OnOneMinuteRemaining(); break;
|
case 1500 * 01: OnOneMinuteRemaining(this); break;
|
||||||
case 1500 * 02: OnTwoMinutesRemaining(); break;
|
case 1500 * 02: OnTwoMinutesRemaining(this); break;
|
||||||
case 1500 * 03: OnThreeMinutesRemaining(); break;
|
case 1500 * 03: OnThreeMinutesRemaining(this); break;
|
||||||
case 1500 * 04: OnFourMinutesRemaining(); break;
|
case 1500 * 04: OnFourMinutesRemaining(this); break;
|
||||||
case 1500 * 05: OnFiveMinutesRemaining(); break;
|
case 1500 * 05: OnFiveMinutesRemaining(this); break;
|
||||||
case 1500 * 10: OnTenMinutesRemaining(); break;
|
case 1500 * 10: OnTenMinutesRemaining(this); break;
|
||||||
case 1500 * 20: OnTwentyMinutesRemaining(); break;
|
case 1500 * 20: OnTwentyMinutesRemaining(this); break;
|
||||||
case 1500 * 30: OnThirtyMinutesRemaining(); break;
|
case 1500 * 30: OnThirtyMinutesRemaining(this); break;
|
||||||
case 1500 * 40: OnFortyMinutesRemaining(); break;
|
case 1500 * 40: OnFortyMinutesRemaining(this); break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -569,9 +569,6 @@ Actors:
|
|||||||
Actor213: t05
|
Actor213: t05
|
||||||
Location: 34,52
|
Location: 34,52
|
||||||
Owner: Neutral
|
Owner: Neutral
|
||||||
Actor214: oilb
|
|
||||||
Location: 70,73
|
|
||||||
Owner: Neutral
|
|
||||||
Actor176: tc05
|
Actor176: tc05
|
||||||
Location: 17,60
|
Location: 17,60
|
||||||
Owner: Neutral
|
Owner: Neutral
|
||||||
@@ -1754,6 +1751,15 @@ Actors:
|
|||||||
Actor559: e1
|
Actor559: e1
|
||||||
Location: 67,92
|
Location: 67,92
|
||||||
Owner: Soviets
|
Owner: Soviets
|
||||||
|
ExtractionLZ: waypoint
|
||||||
|
Location: 53,31
|
||||||
|
Owner: Neutral
|
||||||
|
ExtractionLZEntryPoint: waypoint
|
||||||
|
Location: 9,9
|
||||||
|
Owner: Neutral
|
||||||
|
ExtractionLZExitPoint: waypoint
|
||||||
|
Location: 60,10
|
||||||
|
Owner: Neutral
|
||||||
|
|
||||||
Smudges:
|
Smudges:
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user