Clean up timer code, add chinook extraction of Einstein

This commit is contained in:
Scott_NZ
2012-08-11 16:44:20 +12:00
parent bf0cee9057
commit 7fffb71ac4
2 changed files with 89 additions and 65 deletions

View File

@@ -12,6 +12,8 @@ using System;
using System.Drawing; using System.Drawing;
using System.Linq; using System.Linq;
using OpenRA.FileFormats; using OpenRA.FileFormats;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Air;
using OpenRA.Traits; using OpenRA.Traits;
using OpenRA.Widgets; using OpenRA.Widgets;
@@ -39,6 +41,9 @@ namespace OpenRA.Mods.RA.Missions
Actor chinookHusk; Actor chinookHusk;
Actor allies2BasePoint; Actor allies2BasePoint;
Actor reinforcementsEntryPoint; Actor reinforcementsEntryPoint;
Actor extractionLZEntryPoint;
Actor extractionLZ;
Actor extractionLZExitPoint;
World world; World world;
@@ -46,6 +51,10 @@ namespace OpenRA.Mods.RA.Missions
Player allies2; Player allies2;
Player soviets; Player soviets;
static readonly string[] reinforcements = { "1tnk", "1tnk", "jeep", "mcv" };
const string ChinookName = "tran";
const string SignalFlareName = "flare";
void DisplayObjective() void DisplayObjective()
{ {
Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]); Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]);
@@ -76,7 +85,6 @@ namespace OpenRA.Mods.RA.Missions
public void Tick(Actor self) public void Tick(Actor self)
{ {
// display current objective every so often
if (self.World.FrameNumber % 3500 == 1) if (self.World.FrameNumber % 3500 == 1)
{ {
DisplayObjective(); DisplayObjective();
@@ -87,7 +95,9 @@ namespace OpenRA.Mods.RA.Missions
{ {
currentObjective++; currentObjective++;
DisplayObjective(); DisplayObjective();
StartChinookTimer(); Sound.Play("flaren1.aud");
SpawnSignalFlare();
Game.RunAfterDelay(150, StartChinookTimer);
} }
} }
else if (currentObjective == 1) else if (currentObjective == 1)
@@ -101,40 +111,44 @@ namespace OpenRA.Mods.RA.Missions
{ {
MissionFailed(self, "Einstein was killed."); MissionFailed(self, "Einstein was killed.");
} }
ManageSovietOre();
} }
CountdownTimerWidget reinforcementsTimer; void ManageSovietOre()
const string ReinforcementsTimerHeader = "Reinforcements arrive in"; {
const int ReinforcementsTimerTicks = 1500 * 12; var res = soviets.PlayerActor.Trait<PlayerResources>();
static readonly float2 reinforcementsTimerPosition = new float2(128, 64); res.TakeOre(res.Ore);
static readonly string[] reinforcements = { "1tnk", "1tnk", "jeep", "mcv" }; res.TakeCash(res.Cash);
}
CountdownTimerWidget chinookTimer; void SpawnSignalFlare()
const string ChinookTimerHeader = "Extraction in"; {
const int ChinookTimerTicks = 1500 * 6; world.CreateActor(SignalFlareName, new TypeDictionary { new OwnerInit(allies1), new LocationInit(extractionLZ.Location) });
static readonly float2 chinookTimerPosition = new float2(128, 96); }
void StartReinforcementsTimer() void StartReinforcementsTimer()
{ {
reinforcementsTimer.IsVisible = () => true; var timer = new CountdownTimerWidget("Reinforcements arrive in", 1500 * 12, ReinforcementsTimerExpired, new float2(128, 64));
Ui.Root.AddChild(timer);
Sound.Play("timergo1.aud"); Sound.Play("timergo1.aud");
} }
void StartChinookTimer() void StartChinookTimer()
{ {
chinookTimer.IsVisible = () => true; var timer = new CountdownTimerWidget("Extraction arrives in", 1500 * 6, ChinookTimerExpired, new float2(128, 96));
Ui.Root.AddChild(timer);
Sound.Play("timergo1.aud"); Sound.Play("timergo1.aud");
} }
void ReinforcementsTimerExpired() void ReinforcementsTimerExpired(CountdownTimerWidget timer)
{ {
reinforcementsTimer.IsVisible = () => false; timer.Visible = false;
SendReinforcements(); SendReinforcements();
} }
void ChinookTimerExpired() void ChinookTimerExpired(CountdownTimerWidget timer)
{ {
chinookTimer.IsVisible = () => false; timer.Visible = false;
SendChinook(); SendChinook();
} }
@@ -143,14 +157,26 @@ namespace OpenRA.Mods.RA.Missions
Sound.Play("reinfor1.aud"); Sound.Play("reinfor1.aud");
for (int i = 0; i < reinforcements.Length; i++) for (int i = 0; i < reinforcements.Length; i++)
{ {
var actor = world.CreateActor(reinforcements[i], new TypeDictionary { new LocationInit(reinforcementsEntryPoint.Location + new CVec(i, 0)), new FacingInit(0), new OwnerInit(allies2) }); var actor = world.CreateActor(reinforcements[i], new TypeDictionary
{
new LocationInit(reinforcementsEntryPoint.Location + new CVec(i, 0)),
new FacingInit(0),
new OwnerInit(allies2)
});
actor.QueueActivity(new Move.Move(allies2BasePoint.Location)); actor.QueueActivity(new Move.Move(allies2BasePoint.Location));
} }
} }
void SendChinook() void SendChinook()
{ {
var chinook = world.CreateActor(ChinookName, new TypeDictionary { new OwnerInit(allies1), new LocationInit(extractionLZEntryPoint.Location) });
chinook.QueueActivity(new HeliFly(extractionLZ.CenterLocation));
chinook.QueueActivity(new Turn(0));
chinook.QueueActivity(new HeliLand(true));
chinook.QueueActivity(new WaitFor(() => chinook.Trait<Cargo>().Passengers.Contains(einstein)));
chinook.QueueActivity(new Wait(150));
chinook.QueueActivity(new HeliFly(extractionLZExitPoint.CenterLocation));
chinook.QueueActivity(new RemoveSelf());
} }
public void WorldLoaded(World w) public void WorldLoaded(World w)
@@ -160,31 +186,22 @@ namespace OpenRA.Mods.RA.Missions
allies2 = w.Players.Single(p => p.InternalName == "Allies2"); allies2 = w.Players.Single(p => p.InternalName == "Allies2");
soviets = w.Players.Single(p => p.InternalName == "Soviets"); soviets = w.Players.Single(p => p.InternalName == "Soviets");
var actors = w.WorldActor.Trait<SpawnMapActors>().Actors; var actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
chinookHusk = actors["ChinookHusk"];
sam1 = actors["SAM1"]; sam1 = actors["SAM1"];
sam2 = actors["SAM2"]; sam2 = actors["SAM2"];
sam3 = actors["SAM3"]; sam3 = actors["SAM3"];
sam4 = actors["SAM4"]; sam4 = actors["SAM4"];
tanya = actors["Tanya"]; tanya = actors["Tanya"];
einstein = actors["Einstein"]; einstein = actors["Einstein"];
chinookHusk = actors["ChinookHusk"];
allies2BasePoint = actors["Allies2BasePoint"]; allies2BasePoint = actors["Allies2BasePoint"];
reinforcementsEntryPoint = actors["ReinforcementsEntryPoint"]; reinforcementsEntryPoint = actors["ReinforcementsEntryPoint"];
extractionLZ = actors["ExtractionLZ"];
extractionLZEntryPoint = actors["ExtractionLZEntryPoint"];
extractionLZExitPoint = actors["ExtractionLZExitPoint"];
w.WorldActor.Trait<Shroud>().Explore(w, sam1.Location, 2); w.WorldActor.Trait<Shroud>().Explore(w, sam1.Location, 2);
w.WorldActor.Trait<Shroud>().Explore(w, sam2.Location, 2); w.WorldActor.Trait<Shroud>().Explore(w, sam2.Location, 2);
w.WorldActor.Trait<Shroud>().Explore(w, sam3.Location, 2); w.WorldActor.Trait<Shroud>().Explore(w, sam3.Location, 2);
w.WorldActor.Trait<Shroud>().Explore(w, sam4.Location, 2); w.WorldActor.Trait<Shroud>().Explore(w, sam4.Location, 2);
reinforcementsTimer = new CountdownTimerWidget(ReinforcementsTimerHeader, ReinforcementsTimerTicks, reinforcementsTimerPosition)
{
IsVisible = () => false,
OnExpired = ReinforcementsTimerExpired
};
Ui.Root.AddChild(reinforcementsTimer);
chinookTimer = new CountdownTimerWidget(ChinookTimerHeader, ChinookTimerTicks, chinookTimerPosition)
{
IsVisible = () => false,
OnExpired = ChinookTimerExpired
};
Ui.Root.AddChild(chinookTimer);
Game.MoveViewport(((w.LocalPlayer ?? allies1) == allies1 ? chinookHusk.Location : allies2BasePoint.Location).ToFloat2()); Game.MoveViewport(((w.LocalPlayer ?? allies1) == allies1 ? chinookHusk.Location : allies2BasePoint.Location).ToFloat2());
StartReinforcementsTimer(); StartReinforcementsTimer();
} }
@@ -196,32 +213,33 @@ namespace OpenRA.Mods.RA.Missions
public int TicksLeft { get; set; } public int TicksLeft { get; set; }
public float2 Position { get; set; } public float2 Position { get; set; }
public CountdownTimerWidget(string header, int ticksLeft, float2 position) public CountdownTimerWidget(string header, int ticksLeft, Action<CountdownTimerWidget> onExpired, float2 position)
{ {
Header = header; Header = header;
TicksLeft = ticksLeft; TicksLeft = ticksLeft;
OnExpired = onExpired;
Position = position; Position = position;
OnOneMinuteRemaining = () => Sound.Play("1minr.aud"); OnOneMinuteRemaining = t => Sound.Play("1minr.aud");
OnTwoMinutesRemaining = () => Sound.Play("2minr.aud"); OnTwoMinutesRemaining = t => Sound.Play("2minr.aud");
OnThreeMinutesRemaining = () => Sound.Play("3minr.aud"); OnThreeMinutesRemaining = t => Sound.Play("3minr.aud");
OnFourMinutesRemaining = () => Sound.Play("4minr.aud"); OnFourMinutesRemaining = t => Sound.Play("4minr.aud");
OnFiveMinutesRemaining = () => Sound.Play("5minr.aud"); OnFiveMinutesRemaining = t => Sound.Play("5minr.aud");
OnTenMinutesRemaining = () => Sound.Play("10minr.aud"); OnTenMinutesRemaining = t => Sound.Play("10minr.aud");
OnTwentyMinutesRemaining = () => Sound.Play("20minr.aud"); OnTwentyMinutesRemaining = t => Sound.Play("20minr.aud");
OnThirtyMinutesRemaining = () => Sound.Play("30minr.aud"); OnThirtyMinutesRemaining = t => Sound.Play("30minr.aud");
OnFortyMinutesRemaining = () => Sound.Play("40minr.aud"); OnFortyMinutesRemaining = t => Sound.Play("40minr.aud");
} }
public Action OnExpired; public Action<CountdownTimerWidget> OnExpired { get; set; }
public Action OnOneMinuteRemaining { get; set; } public Action<CountdownTimerWidget> OnOneMinuteRemaining { get; set; }
public Action OnTwoMinutesRemaining { get; set; } public Action<CountdownTimerWidget> OnTwoMinutesRemaining { get; set; }
public Action OnThreeMinutesRemaining { get; set; } public Action<CountdownTimerWidget> OnThreeMinutesRemaining { get; set; }
public Action OnFourMinutesRemaining { get; set; } public Action<CountdownTimerWidget> OnFourMinutesRemaining { get; set; }
public Action OnFiveMinutesRemaining { get; set; } public Action<CountdownTimerWidget> OnFiveMinutesRemaining { get; set; }
public Action OnTenMinutesRemaining { get; set; } public Action<CountdownTimerWidget> OnTenMinutesRemaining { get; set; }
public Action OnTwentyMinutesRemaining { get; set; } public Action<CountdownTimerWidget> OnTwentyMinutesRemaining { get; set; }
public Action OnThirtyMinutesRemaining { get; set; } public Action<CountdownTimerWidget> OnThirtyMinutesRemaining { get; set; }
public Action OnFortyMinutesRemaining { get; set; } public Action<CountdownTimerWidget> OnFortyMinutesRemaining { get; set; }
public override void Tick() public override void Tick()
{ {
@@ -234,16 +252,16 @@ namespace OpenRA.Mods.RA.Missions
TicksLeft--; TicksLeft--;
switch (TicksLeft) switch (TicksLeft)
{ {
case 1500 * 00: OnExpired(); break; case 1500 * 00: OnExpired(this); break;
case 1500 * 01: OnOneMinuteRemaining(); break; case 1500 * 01: OnOneMinuteRemaining(this); break;
case 1500 * 02: OnTwoMinutesRemaining(); break; case 1500 * 02: OnTwoMinutesRemaining(this); break;
case 1500 * 03: OnThreeMinutesRemaining(); break; case 1500 * 03: OnThreeMinutesRemaining(this); break;
case 1500 * 04: OnFourMinutesRemaining(); break; case 1500 * 04: OnFourMinutesRemaining(this); break;
case 1500 * 05: OnFiveMinutesRemaining(); break; case 1500 * 05: OnFiveMinutesRemaining(this); break;
case 1500 * 10: OnTenMinutesRemaining(); break; case 1500 * 10: OnTenMinutesRemaining(this); break;
case 1500 * 20: OnTwentyMinutesRemaining(); break; case 1500 * 20: OnTwentyMinutesRemaining(this); break;
case 1500 * 30: OnThirtyMinutesRemaining(); break; case 1500 * 30: OnThirtyMinutesRemaining(this); break;
case 1500 * 40: OnFortyMinutesRemaining(); break; case 1500 * 40: OnFortyMinutesRemaining(this); break;
} }
} }
} }

View File

@@ -569,9 +569,6 @@ Actors:
Actor213: t05 Actor213: t05
Location: 34,52 Location: 34,52
Owner: Neutral Owner: Neutral
Actor214: oilb
Location: 70,73
Owner: Neutral
Actor176: tc05 Actor176: tc05
Location: 17,60 Location: 17,60
Owner: Neutral Owner: Neutral
@@ -1754,6 +1751,15 @@ Actors:
Actor559: e1 Actor559: e1
Location: 67,92 Location: 67,92
Owner: Soviets Owner: Soviets
ExtractionLZ: waypoint
Location: 53,31
Owner: Neutral
ExtractionLZEntryPoint: waypoint
Location: 9,9
Owner: Neutral
ExtractionLZExitPoint: waypoint
Location: 60,10
Owner: Neutral
Smudges: Smudges: