Removed unused actors and reordered the rest

This commit is contained in:
abcdefg30
2015-01-11 12:22:48 +01:00
parent 25abdfbcd6
commit 80195d3fd0
21 changed files with 889 additions and 1032 deletions

View File

@@ -332,10 +332,6 @@ Actors:
Owner: Nod
Health: 0.1875
Facing: 160
Gunboat: boat
Location: 51,59
Owner: GDI
Facing: 64
Actor92: e1
Location: 57,45
Owner: Nod
@@ -386,9 +382,10 @@ Actors:
Owner: Nod
Facing: 96
SubCell: 4
spawn27: waypoint
Location: 51,47
Owner: Neutral
Gunboat: boat
Location: 51,59
Owner: GDI
Facing: 64
nod0: waypoint
Location: 36,39
Owner: Neutral

View File

@@ -49,7 +49,7 @@ NodAttack = function()
if #nodUnits > AttackerSquadSize * 2 then
local attackers = Utils.Skip(nodUnits, #nodUnits - AttackerSquadSize)
Utils.Do(attackers, function(unit)
unit.AttackMove(waypoint2.Location)
unit.AttackMove(NodAttackWaypoint.Location)
Trigger.OnIdle(unit, unit.Hunt)
end)
Trigger.OnAllKilled(attackers, function() Trigger.AfterDelay(DateTime.Seconds(15), NodAttack) end)

View File

@@ -304,12 +304,6 @@ Actors:
Location: 55,51
Owner: GDI
Health: 0.34375
SiloA: silo
Location: 57,32
Owner: Nod
SiloB: silo
Location: 59,32
Owner: Nod
Actor81: nuke
Location: 55,32
Owner: Nod
@@ -320,9 +314,6 @@ Actors:
Location: 53,52
Owner: GDI
Health: 0.025
NodRefinery: proc
Location: 57,34
Owner: Nod
Actor85: bggy
Location: 52,39
Owner: Nod
@@ -342,11 +333,6 @@ Actors:
Owner: Nod
Health: 0.578125
Facing: 96
RushBuggy: bggy
Location: 51,50
Owner: Nod
Health: 0.1835938
Facing: 96
Actor91: bggy
Location: 59,39
Owner: Nod
@@ -511,11 +497,6 @@ Actors:
Owner: Nod
Facing: 160
SubCell: 4
RushRifle3: e1
Location: 52,53
Owner: Nod
Facing: 32
SubCell: 0
Actor126: e1
Location: 38,49
Owner: Nod
@@ -592,18 +573,6 @@ Actors:
Owner: Nod
Facing: 96
SubCell: 4
RushRifle1: e1
Location: 54,48
Owner: Nod
Health: 0.4765625
Facing: 128
SubCell: 3
RushRifle2: e1
Location: 52,52
Owner: Nod
Health: 0.3164063
Facing: 96
SubCell: 0
Actor143: e1
Location: 48,37
Owner: Nod
@@ -634,36 +603,46 @@ Actors:
Owner: Nod
Facing: 224
SubCell: 4
waypoint26: waypoint
Location: 49,47
Owner: Neutral
waypoint6: waypoint
Location: 54,39
Owner: Neutral
waypoint5: waypoint
Location: 46,37
Owner: Neutral
waypoint4: waypoint
Location: 46,41
Owner: Neutral
waypoint3: waypoint
Location: 59,41
Owner: Neutral
waypoint2: waypoint
Location: 54,55
Owner: Neutral
waypoint1: waypoint
Location: 38,54
Owner: Neutral
waypoint0: waypoint
Location: 35,33
Owner: Neutral
SiloA: silo
Location: 57,32
Owner: Nod
SiloB: silo
Location: 59,32
Owner: Nod
NodRefinery: proc
Location: 57,34
Owner: Nod
RushBuggy: bggy
Location: 51,50
Owner: Nod
Health: 0.1835938
Facing: 96
RushRifle1: e1
Location: 54,48
Owner: Nod
Health: 0.4765625
Facing: 128
SubCell: 3
RushRifle2: e1
Location: 52,52
Owner: Nod
Health: 0.3164063
Facing: 96
SubCell: 0
RushRifle3: e1
Location: 52,53
Owner: Nod
Facing: 32
SubCell: 0
lstEnd: waypoint
Location: 58,57
Owner: GDI
lstStart: waypoint
Location: 58,61
Owner: GDI
NodAttackWaypoint: waypoint
Location: 54,55
Owner: Neutral
Smudges:

View File

@@ -435,22 +435,10 @@ Actors:
Actor121: v01
Location: 44,54
Owner: Neutral
Sam1: sam
Location: 28,52
Owner: Nod
Sam2: sam
Location: 22,46
Owner: Nod
Sam3: sam
Location: 35,47
Owner: Nod
Actor125: gun
Location: 36,30
Owner: Nod
Facing: 96
Sam4: sam
Location: 12,34
Owner: Nod
Actor127: gun
Location: 29,34
Owner: Nod
@@ -467,9 +455,6 @@ Actors:
Location: 28,50
Owner: Nod
Facing: 160
HiddenBuggy: bggy
Location: 6,25
Owner: Nod
Actor137: bggy
Location: 21,30
Owner: Nod
@@ -588,16 +573,6 @@ Actors:
Owner: Nod
Facing: 96
SubCell: 3
Sam4Guard1: e1
Location: 11,31
Owner: Nod
Facing: 96
SubCell: 4
Sam4Guard2: e1
Location: 10,31
Owner: Nod
Facing: 96
SubCell: 2
Actor163: c6
Location: 42,56
Owner: Neutral
@@ -629,11 +604,6 @@ Actors:
Owner: Nod
Facing: 96
SubCell: 1
Sam4Guard0: e1
Location: 9,31
Owner: Nod
Facing: 96
SubCell: 1
Actor179: e3
Location: 13,36
Owner: Nod
@@ -681,6 +651,42 @@ Actors:
Location: 14,32
Owner: Nod
SubCell: 4
Actor191: e3
Location: 24,46
Owner: Nod
Facing: 128
SubCell: 1
Sam1: sam
Location: 28,52
Owner: Nod
Sam2: sam
Location: 22,46
Owner: Nod
Sam3: sam
Location: 35,47
Owner: Nod
Sam4: sam
Location: 12,34
Owner: Nod
HiddenBuggy: bggy
Location: 6,25
Owner: Nod
Facing: 0
Sam4Guard0: e1
Location: 9,31
Owner: Nod
Facing: 96
SubCell: 1
Sam4Guard1: e1
Location: 11,31
Owner: Nod
Facing: 96
SubCell: 4
Sam4Guard2: e1
Location: 10,31
Owner: Nod
Facing: 96
SubCell: 2
Sam4Guard3: e1
Location: 10,31
Owner: Nod
@@ -689,11 +695,6 @@ Actors:
Location: 10,31
Owner: Nod
SubCell: 4
Actor191: e3
Location: 24,46
Owner: Nod
Facing: 128
SubCell: 1
InfantryStart: waypoint
Location: 14,61
Owner: Neutral

View File

@@ -224,13 +224,6 @@ Actors:
Actor51: nuke
Location: 28,54
Owner: Nod
HandOfNod: hand
Location: 30,52
Owner: Nod
Hunter1: bggy
Location: 35,43
Owner: Nod
Facing: 192
Actor54: bggy
Location: 55,53
Owner: Nod
@@ -242,10 +235,6 @@ Actors:
Actor56: jeep
Location: 13,53
Owner: GDI
Hunter2: bggy
Location: 32,43
Owner: Nod
Facing: 192
Actor58: bggy
Location: 31,57
Owner: Nod
@@ -447,26 +436,40 @@ Actors:
Owner: Nod
Facing: 192
SubCell: 3
NodHeliLZ3: waypoint
Location: 53,32
HandOfNod: hand
Location: 30,52
Owner: Nod
Hunter1: bggy
Location: 35,43
Owner: Nod
Facing: 192
Hunter2: bggy
Location: 32,43
Owner: Nod
Facing: 192
crate: CRATE.plain
Location: 25,58
Owner: Neutral
NodHeliLZ2: waypoint
Location: 17,28
NodHeliEntry: waypoint
Location: 41,23
Owner: Neutral
NodHeliLZ1: waypoint
Location: 31,39
Owner: Neutral
GDIReinforcementsWP2: waypoint
Location: 11,51
NodHeliLZ2: waypoint
Location: 17,28
Owner: Neutral
GDIReinforcementsWP1: waypoint
Location: 11,52
NodHeliLZ3: waypoint
Location: 53,32
Owner: Neutral
GDIReinforcementsEntry: waypoint
Location: 7,50
Owner: Neutral
NodHeliEntry: waypoint
Location: 41,23
GDIReinforcementsWP1: waypoint
Location: 11,52
Owner: Neutral
GDIReinforcementsWP2: waypoint
Location: 11,51
Owner: Neutral
GDIHeliEntry: waypoint
Location: 34,60
@@ -474,9 +477,6 @@ Actors:
GDIHeliLZ: waypoint
Location: 27,58
Owner: Neutral
crate: CRATE.plain
Location: 25,58
Owner: Neutral
Smudges:

View File

@@ -57,7 +57,7 @@ end
BuildNod1 = function()
Build(NodxUnits, false, function(actor)
Trigger.OnKilled(actor, KillCounter)
actor.Patrol({ waypoint1.Location, waypoint2.Location, waypoint3.Location, waypoint4.Location }, false)
actor.Patrol({ NodPatrol1.Location, NodPatrol2.Location, NodPatrol3.Location, NodPatrol4.Location }, false)
Trigger.OnIdle(actor, actor.Hunt)
end)
end
@@ -65,7 +65,7 @@ end
BuildNod2 = function()
Build(NodxUnits, false, function(actor)
Trigger.OnKilled(actor, KillCounter)
actor.Patrol({ waypoint1.Location, waypoint2.Location }, false)
actor.Patrol({ NodPatrol1.Location, NodPatrol2.Location }, false)
Trigger.OnIdle(actor, actor.Hunt)
end)
end

View File

@@ -329,22 +329,12 @@ Actors:
Actor86: t05
Location: 35,23
Owner: Neutral
HandOfNod: hand
Location: 15,14
Owner: Nod
Actor88: nuke
Location: 11,12
Owner: Nod
Actor89: hq
Location: 10,14
Owner: Nod
Hunter1: bggy
Location: 27,37
Owner: Nod
Hunter2: bggy
Location: 41,29
Owner: Nod
Facing: 128
Actor92: jeep
Location: 49,45
Owner: GDI
@@ -369,10 +359,6 @@ Actors:
Location: 53,26
Owner: Nod
Facing: 128
tank: ltnk
Location: 8,17
Owner: Nod
Facing: 96
Actor99: e3
Location: 8,45
Owner: Nod
@@ -506,6 +492,20 @@ Actors:
Location: 19,25
Owner: Nod
SubCell: 4
tank: ltnk
Location: 8,17
Owner: Nod
Facing: 96
HandOfNod: hand
Location: 15,14
Owner: Nod
Hunter1: bggy
Location: 27,37
Owner: Nod
Hunter2: bggy
Location: 41,29
Owner: Nod
Facing: 128
Hunter3: e3
Location: 37,36
Owner: Nod
@@ -518,8 +518,11 @@ Actors:
Location: 38,35
Owner: Nod
SubCell: 4
waypoint26: waypoint
Location: 42,41
crate: CRATE.plain
Location: 14,13
Owner: Neutral
HeliEntry: waypoint
Location: 4,26
Owner: Neutral
GDIHeliLZ: waypoint
Location: 8,14
@@ -527,30 +530,24 @@ Actors:
NodHeliLZ: waypoint
Location: 40,30
Owner: Neutral
waypoint4: waypoint
Location: 18,47
Owner: Neutral
waypoint3: waypoint
Location: 11,42
Owner: Neutral
waypoint2: waypoint
Location: 12,28
Owner: Neutral
waypoint1: waypoint
NodPatrol1: waypoint
Location: 13,19
Owner: Neutral
GDIReinforcementsWP1: waypoint
Location: 50,45
NodPatrol2: waypoint
Location: 12,28
Owner: Neutral
crate: CRATE.plain
Location: 14,13
NodPatrol3: waypoint
Location: 11,42
Owner: Neutral
HeliEntry: waypoint
Location: 4,26
NodPatrol4: waypoint
Location: 18,47
Owner: Neutral
GDIReinforcementsEntry: waypoint
Location: 54,45
Owner: Neutral
GDIReinforcementsWP1: waypoint
Location: 50,45
Owner: Neutral
Smudges:

View File

@@ -9,8 +9,8 @@ TownAttackWave2 = { "ltnk", "ltnk" }
TownAttackWave3 = { "e1", "e1", "e1", "e3", "e3", "e3" }
TownAttackWpts = { waypoint1, waypoint2 }
Civvie1Wpts = { waypoint3, waypoint17 }
Civvie2Wpts = { waypoint26, waypoint3, waypoint9, waypoint4, waypoint5, waypoint6, waypoint8, waypoint7, waypoint1, waypoint2 }
Civvie1Wpts = { CivvieWpts1, CivvieWpts2 }
Civvie2Wpts = { CivvieWpts3, CivvieWpts1, CivvieWpts4, CivvieWpts5, CivvieWpts6, CivvieWpts7, CivvieWpts8, CivvieWpts9, CivvieWpts10, CivvieWpts11 }
FollowCivvieWpts = function(actor, wpts)
Utils.Do(wpts, function(wpt)
@@ -36,23 +36,23 @@ TownAttackAction = function(actor)
end
AttackTown = function()
Reinforcements.Reinforce(nod, TownAttackWave1, { NodReinfEntry.Location, waypoint0.Location }, DateTime.Seconds(0.25), TownAttackAction)
Reinforcements.Reinforce(nod, TownAttackWave1, { NodReinfEntry.Location, NodReinfRally.Location }, DateTime.Seconds(0.25), TownAttackAction)
Trigger.AfterDelay(DateTime.Seconds(2), function()
Reinforcements.Reinforce(nod, TownAttackWave2, { NodReinfEntry.Location, waypoint0.Location }, DateTime.Seconds(1), TownAttackAction)
Reinforcements.Reinforce(nod, TownAttackWave2, { NodReinfEntry.Location, NodReinfRally.Location }, DateTime.Seconds(1), TownAttackAction)
end)
Trigger.AfterDelay(DateTime.Seconds(4), function()
Reinforcements.Reinforce(nod, TownAttackWave3, { NodReinfEntry.Location, waypoint0.Location }, DateTime.Seconds(1), TownAttackAction)
Reinforcements.Reinforce(nod, TownAttackWave3, { NodReinfEntry.Location, NodReinfRally.Location }, DateTime.Seconds(1), TownAttackAction)
end)
end
SendGDIReinforcements = function()
Reinforcements.Reinforce(player, GDIReinforcementsPart1, { GDIReinfEntry1.Location, waypoint12.Location }, DateTime.Seconds(1), function(actor)
Reinforcements.Reinforce(player, GDIReinforcementsPart1, { GDIReinfEntry1.Location, GDIReinfRally1.Location }, DateTime.Seconds(1), function(actor)
Media.PlaySpeechNotification(player, "Reinforce")
actor.Move(waypoint10.Location)
actor.Move(GDIReinfRally3.Location)
actor.Stance = "Defend"
end)
Trigger.AfterDelay(DateTime.Seconds(5), function()
Reinforcements.ReinforceWithTransport(player, "apc", GDIReinforcementsPart2, { GDIReinfEntry2.Location, waypoint13.Location }, nil, function(apc, team)
Reinforcements.ReinforceWithTransport(player, "apc", GDIReinforcementsPart2, { GDIReinfEntry2.Location, GDIReinfRally2.Location }, nil, function(apc, team)
Media.PlaySpeechNotification(player, "Reinforce")
apc.Move(GDIUnloadWpt.Location)
apc.UnloadPassengers()

View File

@@ -455,33 +455,6 @@ Actors:
Actor131: v06
Location: 17,52
Owner: Civillians
TrigLos2Farm1: v04
Location: 25,53
Owner: Civillians
TrigLos2Farm2: v06
Location: 24,50
Owner: Civillians
TrigLos2Farm3: v07
Location: 19,46
Owner: Civillians
TrigLos2Farm4: v01
Location: 18,44
Owner: Civillians
TrigHuntFarm1: v06
Location: 45,43
Owner: Civillians
TrigRNF1Farm1: v07
Location: 31,53
Owner: Civillians
TrigRNF1Farm2: v09
Location: 31,50
Owner: Civillians
TrigRNF2Farm1: v08
Location: 30,53
Owner: Civillians
TrigRNF2Farm2: v11
Location: 29,50
Owner: Civillians
Actor136: bggy
Location: 58,35
Owner: Nod
@@ -553,14 +526,6 @@ Actors:
Owner: Nod
Facing: 64
SubCell: 0
civvie1: c8
Location: 26,22
Owner: Civillians
SubCell: 4
civvie2: c3
Location: 26,22
Owner: Civillians
SubCell: 3
Actor154: c2
Location: 23,56
Owner: Civillians
@@ -703,69 +668,101 @@ Actors:
Location: 34,21
Owner: Nod
SubCell: 0
waypoint27: waypoint
Location: 27,46
Owner: Neutral
waypoint26: waypoint
Location: 22,14
Owner: Neutral
waypoint17: waypoint
Location: 43,19
Owner: Neutral
waypoint13: waypoint
Location: 16,47
Owner: Neutral
waypoint12: waypoint
Location: 16,51
Owner: Neutral
GDIUnloadWpt: waypoint
Location: 28,47
Owner: Neutral
waypoint10: waypoint
Location: 27,49
Owner: Neutral
waypoint9: waypoint
Location: 31,29
Owner: Neutral
waypoint8: waypoint
Location: 53,38
Owner: Neutral
waypoint7: waypoint
Location: 45,44
Owner: Neutral
waypoint6: waypoint
Location: 55,32
Owner: Neutral
waypoint5: waypoint
Location: 43,33
Owner: Neutral
waypoint4: waypoint
Location: 37,36
Owner: Neutral
waypoint3: waypoint
TrigHuntFarm1: v06
Location: 45,43
Owner: Civillians
TrigRNF1Farm1: v07
Location: 31,53
Owner: Civillians
TrigRNF1Farm2: v09
Location: 31,50
Owner: Civillians
TrigRNF2Farm1: v08
Location: 30,53
Owner: Civillians
TrigRNF2Farm2: v11
Location: 29,50
Owner: Civillians
TrigLos2Farm1: v04
Location: 25,53
Owner: Civillians
TrigLos2Farm2: v06
Location: 24,50
Owner: Civillians
TrigLos2Farm3: v07
Location: 19,46
Owner: Civillians
TrigLos2Farm4: v01
Location: 18,44
Owner: Civillians
civvie1: c8
Location: 26,22
Owner: Civillians
SubCell: 4
civvie2: c3
Location: 26,22
Owner: Civillians
SubCell: 3
CivvieWpts1: waypoint
Location: 32,14
Owner: Neutral
waypoint2: waypoint
Location: 27,52
CivvieWpts2: waypoint
Location: 43,19
Owner: Neutral
waypoint1: waypoint
CivvieWpts3: waypoint
Location: 22,14
Owner: Neutral
CivvieWpts4: waypoint
Location: 31,29
Owner: Neutral
CivvieWpts5: waypoint
Location: 37,36
Owner: Neutral
CivvieWpts6: waypoint
Location: 43,33
Owner: Neutral
CivvieWpts7: waypoint
Location: 55,32
Owner: Neutral
CivvieWpts8: waypoint
Location: 53,38
Owner: Neutral
CivvieWpts9: waypoint
Location: 45,44
Owner: Neutral
CivvieWpts10: waypoint
Location: 36,52
Owner: Neutral
waypoint0: waypoint
CivvieWpts11: waypoint
Location: 27,52
Owner: Neutral
NodReinfEntry: waypoint
Location: 61,55
Owner: Neutral
NodReinfRally: waypoint
Location: 55,54
Owner: Neutral
TownAttackWpt: waypoint
Location: 24,48
Owner: Neutral
NodReinfEntry: waypoint
Location: 61,55
Owner: Neutral
GDIReinfEntry1: waypoint
Location: 14,51
Owner: Neutral
GDIReinfEntry2: waypoint
Location: 14,47
Owner: Neutral
GDIReinfRally1: waypoint
Location: 16,51
Owner: Neutral
GDIReinfRally2: waypoint
Location: 16,47
Owner: Neutral
GDIReinfRally3: waypoint
Location: 27,49
Owner: Neutral
GDIUnloadWpt: waypoint
Location: 28,47
Owner: Neutral
Smudges:
sc5 58,38 0:

View File

@@ -189,6 +189,12 @@ Actors:
Actor24: rock2
Location: 31,61
Owner: Neutral
Actor27: jeep
Location: 31,28
Owner: GDI
Actor28: jeep
Location: 28,29
Owner: GDI
Vil01: v21
Location: 29,23
Owner: Villagers
@@ -267,12 +273,6 @@ Actors:
VillageRallyPoint: waypoint
Location: 24,17
Owner: Neutral
Actor27: jeep
Location: 31,28
Owner: GDI
Actor28: jeep
Location: 28,29
Owner: GDI
Smudges:

View File

@@ -300,9 +300,6 @@ Actors:
Actor76: v21
Location: 43,16
Owner: Neutral
TechCenter: miss
Location: 14,17
Owner: GDI
Actor78: v22
Location: 39,16
Owner: Neutral
@@ -325,9 +322,6 @@ Actors:
Location: 29,34
Owner: GDI
Facing: 96
TibFieldHumvee01: jeep
Location: 52,19
Owner: GDI
Actor95: e1
Location: 33,20
Owner: GDI
@@ -338,16 +332,6 @@ Actors:
Owner: GDI
Facing: 128
SubCell: 3
VillageGuard01: e1
Location: 38,22
Owner: GDI
Facing: 96
SubCell: 2
VillageGuard02: e1
Location: 38,22
Owner: GDI
Facing: 96
SubCell: 3
Actor99: e1
Location: 14,44
Owner: GDI
@@ -388,11 +372,6 @@ Actors:
Owner: Neutral
Facing: 224
SubCell: 0
VillageGuard03: e1
Location: 39,22
Owner: GDI
Facing: 160
SubCell: 3
Actor108: e1
Location: 34,31
Owner: GDI
@@ -432,24 +411,45 @@ Actors:
Owner: GDI
Facing: 128
SubCell: 0
AttackWaveSpawnA: waypoint
Location: 45,16
TechCenter: miss
Location: 14,17
Owner: GDI
TibFieldHumvee01: jeep
Location: 52,19
Owner: GDI
VillageGuard01: e1
Location: 38,22
Owner: GDI
Facing: 96
SubCell: 2
VillageGuard02: e1
Location: 38,22
Owner: GDI
Facing: 96
SubCell: 3
VillageGuard03: e1
Location: 39,22
Owner: GDI
Facing: 160
SubCell: 3
PlayerBase: waypoint
Location: 50,38
Owner: Neutral
NodEntry: waypoint
Location: 54,40
Owner: Neutral
PlayerBase: waypoint
Location: 50,38
Owner: Neutral
NodRallyPoint: waypoint
Location: 45,42
Owner: Neutral
AttackWaveSpawnC: waypoint
Location: 33,16
AttackWaveSpawnA: waypoint
Location: 45,16
Owner: Neutral
AttackWaveSpawnB: waypoint
Location: 44,48
Owner: Neutral
AttackWaveSpawnC: waypoint
Location: 33,16
Owner: Neutral
CellTrig: waypoint
Location: 32,47
Owner: Neutral

View File

@@ -386,9 +386,6 @@ Actors:
Actor63: proc
Location: 20,17
Owner: GDI
TechCenter: miss
Location: 14,17
Owner: GDI
Actor65: v19
Location: 29,41
Owner: Neutral
@@ -398,12 +395,6 @@ Actors:
Actor68: v19
Location: 29,42
Owner: Neutral
McvEntry: waypoint
Location: 54,38
Owner: Neutral
McvDeploy: waypoint
Location: 52,36
Owner: Neutral
Actor72: jeep
Location: 28,21
Owner: GDI
@@ -420,12 +411,6 @@ Actors:
Location: 29,21
Owner: GDI
Facing: 128
NodEntry: waypoint
Location: 54,40
Owner: Neutral
NodRallypoint: waypoint
Location: 50,42
Owner: Neutral
Actor77: jeep
Location: 47,21
Owner: GDI
@@ -455,6 +440,21 @@ Actors:
Owner: Neutral
Facing: 224
SubCell: 4
TechCenter: miss
Location: 14,17
Owner: GDI
McvEntry: waypoint
Location: 54,38
Owner: Neutral
McvDeploy: waypoint
Location: 52,36
Owner: Neutral
NodEntry: waypoint
Location: 54,40
Owner: Neutral
NodRallypoint: waypoint
Location: 50,42
Owner: Neutral
PlayerBase: waypoint
Location: 50,39
Owner: Neutral

View File

@@ -77,18 +77,6 @@ Players:
Enemies: Nod, GDI, Multi0, Multi1, Multi2, Multi3, Multi4, Multi5
Actors:
boat1: boat
Location: 45,33
Owner: GDI
boat2: boat
Location: 39,37
Owner: GDI
boat3: boat
Location: 70,33
Owner: GDI
boat4: boat
Location: 79,37
Owner: GDI
Actor4: fix
Location: 59,44
Owner: GDI
@@ -962,6 +950,18 @@ Actors:
Actor221: jeep
Location: 57,45
Owner: GDI
boat1: boat
Location: 45,33
Owner: GDI
boat2: boat
Location: 39,37
Owner: GDI
boat3: boat
Location: 70,33
Owner: GDI
boat4: boat
Location: 79,37
Owner: GDI
lst1: lst
Location: 53,35
Owner: GDI