Removed unused actors and reordered the rest
This commit is contained in:
@@ -332,10 +332,6 @@ Actors:
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Owner: Nod
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Health: 0.1875
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Facing: 160
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Gunboat: boat
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Location: 51,59
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Owner: GDI
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Facing: 64
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Actor92: e1
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Location: 57,45
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Owner: Nod
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@@ -386,9 +382,10 @@ Actors:
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Owner: Nod
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Facing: 96
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SubCell: 4
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spawn27: waypoint
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Location: 51,47
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Owner: Neutral
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Gunboat: boat
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Location: 51,59
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Owner: GDI
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Facing: 64
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nod0: waypoint
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Location: 36,39
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Owner: Neutral
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@@ -49,7 +49,7 @@ NodAttack = function()
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if #nodUnits > AttackerSquadSize * 2 then
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local attackers = Utils.Skip(nodUnits, #nodUnits - AttackerSquadSize)
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Utils.Do(attackers, function(unit)
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unit.AttackMove(waypoint2.Location)
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unit.AttackMove(NodAttackWaypoint.Location)
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Trigger.OnIdle(unit, unit.Hunt)
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end)
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Trigger.OnAllKilled(attackers, function() Trigger.AfterDelay(DateTime.Seconds(15), NodAttack) end)
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@@ -304,12 +304,6 @@ Actors:
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Location: 55,51
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Owner: GDI
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Health: 0.34375
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SiloA: silo
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Location: 57,32
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Owner: Nod
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SiloB: silo
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Location: 59,32
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Owner: Nod
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Actor81: nuke
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Location: 55,32
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Owner: Nod
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@@ -320,9 +314,6 @@ Actors:
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Location: 53,52
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Owner: GDI
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Health: 0.025
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NodRefinery: proc
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Location: 57,34
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Owner: Nod
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Actor85: bggy
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Location: 52,39
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Owner: Nod
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@@ -342,11 +333,6 @@ Actors:
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Owner: Nod
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Health: 0.578125
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Facing: 96
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RushBuggy: bggy
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Location: 51,50
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Owner: Nod
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Health: 0.1835938
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Facing: 96
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Actor91: bggy
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Location: 59,39
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Owner: Nod
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@@ -511,11 +497,6 @@ Actors:
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Owner: Nod
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Facing: 160
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SubCell: 4
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RushRifle3: e1
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Location: 52,53
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Owner: Nod
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Facing: 32
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SubCell: 0
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Actor126: e1
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Location: 38,49
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Owner: Nod
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@@ -592,18 +573,6 @@ Actors:
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Owner: Nod
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Facing: 96
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SubCell: 4
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RushRifle1: e1
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Location: 54,48
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Owner: Nod
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Health: 0.4765625
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Facing: 128
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SubCell: 3
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RushRifle2: e1
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Location: 52,52
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Owner: Nod
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Health: 0.3164063
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Facing: 96
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SubCell: 0
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Actor143: e1
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Location: 48,37
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Owner: Nod
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@@ -634,36 +603,46 @@ Actors:
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Owner: Nod
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Facing: 224
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SubCell: 4
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waypoint26: waypoint
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Location: 49,47
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Owner: Neutral
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waypoint6: waypoint
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Location: 54,39
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Owner: Neutral
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waypoint5: waypoint
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Location: 46,37
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Owner: Neutral
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waypoint4: waypoint
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Location: 46,41
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Owner: Neutral
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waypoint3: waypoint
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Location: 59,41
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Owner: Neutral
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waypoint2: waypoint
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Location: 54,55
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Owner: Neutral
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waypoint1: waypoint
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Location: 38,54
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Owner: Neutral
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waypoint0: waypoint
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Location: 35,33
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Owner: Neutral
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SiloA: silo
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Location: 57,32
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Owner: Nod
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SiloB: silo
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Location: 59,32
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Owner: Nod
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NodRefinery: proc
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Location: 57,34
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Owner: Nod
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RushBuggy: bggy
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Location: 51,50
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Owner: Nod
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Health: 0.1835938
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Facing: 96
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RushRifle1: e1
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Location: 54,48
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Owner: Nod
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Health: 0.4765625
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Facing: 128
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SubCell: 3
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RushRifle2: e1
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Location: 52,52
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Owner: Nod
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Health: 0.3164063
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Facing: 96
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SubCell: 0
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RushRifle3: e1
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Location: 52,53
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Owner: Nod
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Facing: 32
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SubCell: 0
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lstEnd: waypoint
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Location: 58,57
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Owner: GDI
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lstStart: waypoint
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Location: 58,61
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Owner: GDI
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NodAttackWaypoint: waypoint
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Location: 54,55
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Owner: Neutral
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Smudges:
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@@ -435,22 +435,10 @@ Actors:
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Actor121: v01
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Location: 44,54
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Owner: Neutral
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Sam1: sam
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Location: 28,52
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Owner: Nod
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Sam2: sam
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Location: 22,46
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Owner: Nod
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Sam3: sam
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Location: 35,47
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Owner: Nod
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Actor125: gun
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Location: 36,30
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Owner: Nod
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Facing: 96
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Sam4: sam
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Location: 12,34
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Owner: Nod
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Actor127: gun
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Location: 29,34
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Owner: Nod
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@@ -467,9 +455,6 @@ Actors:
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Location: 28,50
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Owner: Nod
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Facing: 160
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HiddenBuggy: bggy
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Location: 6,25
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Owner: Nod
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Actor137: bggy
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Location: 21,30
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Owner: Nod
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@@ -588,16 +573,6 @@ Actors:
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Owner: Nod
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Facing: 96
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SubCell: 3
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Sam4Guard1: e1
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Location: 11,31
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Owner: Nod
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Facing: 96
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SubCell: 4
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Sam4Guard2: e1
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Location: 10,31
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Owner: Nod
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Facing: 96
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SubCell: 2
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Actor163: c6
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Location: 42,56
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Owner: Neutral
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@@ -629,11 +604,6 @@ Actors:
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Owner: Nod
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Facing: 96
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SubCell: 1
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Sam4Guard0: e1
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Location: 9,31
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Owner: Nod
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Facing: 96
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SubCell: 1
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Actor179: e3
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Location: 13,36
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Owner: Nod
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@@ -681,6 +651,42 @@ Actors:
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Location: 14,32
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Owner: Nod
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SubCell: 4
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Actor191: e3
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Location: 24,46
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Owner: Nod
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Facing: 128
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SubCell: 1
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Sam1: sam
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Location: 28,52
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Owner: Nod
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Sam2: sam
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Location: 22,46
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Owner: Nod
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Sam3: sam
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Location: 35,47
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Owner: Nod
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Sam4: sam
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Location: 12,34
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Owner: Nod
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HiddenBuggy: bggy
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Location: 6,25
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Owner: Nod
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Facing: 0
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Sam4Guard0: e1
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Location: 9,31
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Owner: Nod
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Facing: 96
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SubCell: 1
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Sam4Guard1: e1
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Location: 11,31
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Owner: Nod
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Facing: 96
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SubCell: 4
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Sam4Guard2: e1
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Location: 10,31
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Owner: Nod
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Facing: 96
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SubCell: 2
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Sam4Guard3: e1
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Location: 10,31
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Owner: Nod
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@@ -689,11 +695,6 @@ Actors:
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Location: 10,31
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Owner: Nod
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SubCell: 4
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Actor191: e3
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Location: 24,46
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Owner: Nod
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Facing: 128
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SubCell: 1
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InfantryStart: waypoint
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Location: 14,61
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Owner: Neutral
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@@ -224,13 +224,6 @@ Actors:
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Actor51: nuke
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Location: 28,54
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Owner: Nod
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HandOfNod: hand
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Location: 30,52
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Owner: Nod
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Hunter1: bggy
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Location: 35,43
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Owner: Nod
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Facing: 192
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Actor54: bggy
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Location: 55,53
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Owner: Nod
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@@ -242,10 +235,6 @@ Actors:
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Actor56: jeep
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Location: 13,53
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Owner: GDI
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Hunter2: bggy
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Location: 32,43
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Owner: Nod
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Facing: 192
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Actor58: bggy
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Location: 31,57
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Owner: Nod
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@@ -447,26 +436,40 @@ Actors:
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Owner: Nod
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Facing: 192
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SubCell: 3
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NodHeliLZ3: waypoint
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Location: 53,32
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HandOfNod: hand
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Location: 30,52
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Owner: Nod
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Hunter1: bggy
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Location: 35,43
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Owner: Nod
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Facing: 192
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Hunter2: bggy
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Location: 32,43
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Owner: Nod
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Facing: 192
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crate: CRATE.plain
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Location: 25,58
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Owner: Neutral
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NodHeliLZ2: waypoint
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Location: 17,28
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NodHeliEntry: waypoint
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Location: 41,23
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Owner: Neutral
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NodHeliLZ1: waypoint
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Location: 31,39
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Owner: Neutral
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GDIReinforcementsWP2: waypoint
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Location: 11,51
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NodHeliLZ2: waypoint
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Location: 17,28
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Owner: Neutral
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GDIReinforcementsWP1: waypoint
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Location: 11,52
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NodHeliLZ3: waypoint
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Location: 53,32
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Owner: Neutral
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GDIReinforcementsEntry: waypoint
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Location: 7,50
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Owner: Neutral
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NodHeliEntry: waypoint
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Location: 41,23
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GDIReinforcementsWP1: waypoint
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Location: 11,52
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Owner: Neutral
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GDIReinforcementsWP2: waypoint
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Location: 11,51
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Owner: Neutral
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GDIHeliEntry: waypoint
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Location: 34,60
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@@ -474,9 +477,6 @@ Actors:
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GDIHeliLZ: waypoint
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Location: 27,58
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Owner: Neutral
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crate: CRATE.plain
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Location: 25,58
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Owner: Neutral
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Smudges:
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@@ -57,7 +57,7 @@ end
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BuildNod1 = function()
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Build(NodxUnits, false, function(actor)
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Trigger.OnKilled(actor, KillCounter)
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actor.Patrol({ waypoint1.Location, waypoint2.Location, waypoint3.Location, waypoint4.Location }, false)
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actor.Patrol({ NodPatrol1.Location, NodPatrol2.Location, NodPatrol3.Location, NodPatrol4.Location }, false)
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Trigger.OnIdle(actor, actor.Hunt)
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end)
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end
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@@ -65,7 +65,7 @@ end
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BuildNod2 = function()
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Build(NodxUnits, false, function(actor)
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Trigger.OnKilled(actor, KillCounter)
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actor.Patrol({ waypoint1.Location, waypoint2.Location }, false)
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actor.Patrol({ NodPatrol1.Location, NodPatrol2.Location }, false)
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Trigger.OnIdle(actor, actor.Hunt)
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end)
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end
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@@ -329,22 +329,12 @@ Actors:
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Actor86: t05
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Location: 35,23
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Owner: Neutral
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HandOfNod: hand
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Location: 15,14
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Owner: Nod
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Actor88: nuke
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Location: 11,12
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Owner: Nod
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Actor89: hq
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Location: 10,14
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Owner: Nod
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Hunter1: bggy
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Location: 27,37
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Owner: Nod
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Hunter2: bggy
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Location: 41,29
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Owner: Nod
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Facing: 128
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Actor92: jeep
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Location: 49,45
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Owner: GDI
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@@ -369,10 +359,6 @@ Actors:
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Location: 53,26
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Owner: Nod
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Facing: 128
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tank: ltnk
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Location: 8,17
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Owner: Nod
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Facing: 96
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Actor99: e3
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Location: 8,45
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Owner: Nod
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@@ -506,6 +492,20 @@ Actors:
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Location: 19,25
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Owner: Nod
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SubCell: 4
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tank: ltnk
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Location: 8,17
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Owner: Nod
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Facing: 96
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HandOfNod: hand
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Location: 15,14
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Owner: Nod
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Hunter1: bggy
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Location: 27,37
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Owner: Nod
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Hunter2: bggy
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Location: 41,29
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Owner: Nod
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Facing: 128
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Hunter3: e3
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Location: 37,36
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Owner: Nod
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@@ -518,8 +518,11 @@ Actors:
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Location: 38,35
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Owner: Nod
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SubCell: 4
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waypoint26: waypoint
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Location: 42,41
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crate: CRATE.plain
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Location: 14,13
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Owner: Neutral
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HeliEntry: waypoint
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Location: 4,26
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Owner: Neutral
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GDIHeliLZ: waypoint
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Location: 8,14
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@@ -527,30 +530,24 @@ Actors:
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NodHeliLZ: waypoint
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Location: 40,30
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Owner: Neutral
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waypoint4: waypoint
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Location: 18,47
|
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Owner: Neutral
|
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waypoint3: waypoint
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Location: 11,42
|
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Owner: Neutral
|
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waypoint2: waypoint
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Location: 12,28
|
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Owner: Neutral
|
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waypoint1: waypoint
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NodPatrol1: waypoint
|
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Location: 13,19
|
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Owner: Neutral
|
||||
GDIReinforcementsWP1: waypoint
|
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Location: 50,45
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NodPatrol2: waypoint
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Location: 12,28
|
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Owner: Neutral
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||||
crate: CRATE.plain
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Location: 14,13
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NodPatrol3: waypoint
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Location: 11,42
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Owner: Neutral
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HeliEntry: waypoint
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Location: 4,26
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NodPatrol4: waypoint
|
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Location: 18,47
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Owner: Neutral
|
||||
GDIReinforcementsEntry: waypoint
|
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Location: 54,45
|
||||
Owner: Neutral
|
||||
GDIReinforcementsWP1: waypoint
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Location: 50,45
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Owner: Neutral
|
||||
|
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Smudges:
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|
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@@ -9,8 +9,8 @@ TownAttackWave2 = { "ltnk", "ltnk" }
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TownAttackWave3 = { "e1", "e1", "e1", "e3", "e3", "e3" }
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TownAttackWpts = { waypoint1, waypoint2 }
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Civvie1Wpts = { waypoint3, waypoint17 }
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Civvie2Wpts = { waypoint26, waypoint3, waypoint9, waypoint4, waypoint5, waypoint6, waypoint8, waypoint7, waypoint1, waypoint2 }
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Civvie1Wpts = { CivvieWpts1, CivvieWpts2 }
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Civvie2Wpts = { CivvieWpts3, CivvieWpts1, CivvieWpts4, CivvieWpts5, CivvieWpts6, CivvieWpts7, CivvieWpts8, CivvieWpts9, CivvieWpts10, CivvieWpts11 }
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|
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FollowCivvieWpts = function(actor, wpts)
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Utils.Do(wpts, function(wpt)
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@@ -36,23 +36,23 @@ TownAttackAction = function(actor)
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end
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AttackTown = function()
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Reinforcements.Reinforce(nod, TownAttackWave1, { NodReinfEntry.Location, waypoint0.Location }, DateTime.Seconds(0.25), TownAttackAction)
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Reinforcements.Reinforce(nod, TownAttackWave1, { NodReinfEntry.Location, NodReinfRally.Location }, DateTime.Seconds(0.25), TownAttackAction)
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Trigger.AfterDelay(DateTime.Seconds(2), function()
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Reinforcements.Reinforce(nod, TownAttackWave2, { NodReinfEntry.Location, waypoint0.Location }, DateTime.Seconds(1), TownAttackAction)
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Reinforcements.Reinforce(nod, TownAttackWave2, { NodReinfEntry.Location, NodReinfRally.Location }, DateTime.Seconds(1), TownAttackAction)
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||||
end)
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Trigger.AfterDelay(DateTime.Seconds(4), function()
|
||||
Reinforcements.Reinforce(nod, TownAttackWave3, { NodReinfEntry.Location, waypoint0.Location }, DateTime.Seconds(1), TownAttackAction)
|
||||
Reinforcements.Reinforce(nod, TownAttackWave3, { NodReinfEntry.Location, NodReinfRally.Location }, DateTime.Seconds(1), TownAttackAction)
|
||||
end)
|
||||
end
|
||||
|
||||
SendGDIReinforcements = function()
|
||||
Reinforcements.Reinforce(player, GDIReinforcementsPart1, { GDIReinfEntry1.Location, waypoint12.Location }, DateTime.Seconds(1), function(actor)
|
||||
Reinforcements.Reinforce(player, GDIReinforcementsPart1, { GDIReinfEntry1.Location, GDIReinfRally1.Location }, DateTime.Seconds(1), function(actor)
|
||||
Media.PlaySpeechNotification(player, "Reinforce")
|
||||
actor.Move(waypoint10.Location)
|
||||
actor.Move(GDIReinfRally3.Location)
|
||||
actor.Stance = "Defend"
|
||||
end)
|
||||
Trigger.AfterDelay(DateTime.Seconds(5), function()
|
||||
Reinforcements.ReinforceWithTransport(player, "apc", GDIReinforcementsPart2, { GDIReinfEntry2.Location, waypoint13.Location }, nil, function(apc, team)
|
||||
Reinforcements.ReinforceWithTransport(player, "apc", GDIReinforcementsPart2, { GDIReinfEntry2.Location, GDIReinfRally2.Location }, nil, function(apc, team)
|
||||
Media.PlaySpeechNotification(player, "Reinforce")
|
||||
apc.Move(GDIUnloadWpt.Location)
|
||||
apc.UnloadPassengers()
|
||||
|
||||
@@ -455,33 +455,6 @@ Actors:
|
||||
Actor131: v06
|
||||
Location: 17,52
|
||||
Owner: Civillians
|
||||
TrigLos2Farm1: v04
|
||||
Location: 25,53
|
||||
Owner: Civillians
|
||||
TrigLos2Farm2: v06
|
||||
Location: 24,50
|
||||
Owner: Civillians
|
||||
TrigLos2Farm3: v07
|
||||
Location: 19,46
|
||||
Owner: Civillians
|
||||
TrigLos2Farm4: v01
|
||||
Location: 18,44
|
||||
Owner: Civillians
|
||||
TrigHuntFarm1: v06
|
||||
Location: 45,43
|
||||
Owner: Civillians
|
||||
TrigRNF1Farm1: v07
|
||||
Location: 31,53
|
||||
Owner: Civillians
|
||||
TrigRNF1Farm2: v09
|
||||
Location: 31,50
|
||||
Owner: Civillians
|
||||
TrigRNF2Farm1: v08
|
||||
Location: 30,53
|
||||
Owner: Civillians
|
||||
TrigRNF2Farm2: v11
|
||||
Location: 29,50
|
||||
Owner: Civillians
|
||||
Actor136: bggy
|
||||
Location: 58,35
|
||||
Owner: Nod
|
||||
@@ -553,14 +526,6 @@ Actors:
|
||||
Owner: Nod
|
||||
Facing: 64
|
||||
SubCell: 0
|
||||
civvie1: c8
|
||||
Location: 26,22
|
||||
Owner: Civillians
|
||||
SubCell: 4
|
||||
civvie2: c3
|
||||
Location: 26,22
|
||||
Owner: Civillians
|
||||
SubCell: 3
|
||||
Actor154: c2
|
||||
Location: 23,56
|
||||
Owner: Civillians
|
||||
@@ -703,69 +668,101 @@ Actors:
|
||||
Location: 34,21
|
||||
Owner: Nod
|
||||
SubCell: 0
|
||||
waypoint27: waypoint
|
||||
Location: 27,46
|
||||
Owner: Neutral
|
||||
waypoint26: waypoint
|
||||
Location: 22,14
|
||||
Owner: Neutral
|
||||
waypoint17: waypoint
|
||||
Location: 43,19
|
||||
Owner: Neutral
|
||||
waypoint13: waypoint
|
||||
Location: 16,47
|
||||
Owner: Neutral
|
||||
waypoint12: waypoint
|
||||
Location: 16,51
|
||||
Owner: Neutral
|
||||
GDIUnloadWpt: waypoint
|
||||
Location: 28,47
|
||||
Owner: Neutral
|
||||
waypoint10: waypoint
|
||||
Location: 27,49
|
||||
Owner: Neutral
|
||||
waypoint9: waypoint
|
||||
Location: 31,29
|
||||
Owner: Neutral
|
||||
waypoint8: waypoint
|
||||
Location: 53,38
|
||||
Owner: Neutral
|
||||
waypoint7: waypoint
|
||||
Location: 45,44
|
||||
Owner: Neutral
|
||||
waypoint6: waypoint
|
||||
Location: 55,32
|
||||
Owner: Neutral
|
||||
waypoint5: waypoint
|
||||
Location: 43,33
|
||||
Owner: Neutral
|
||||
waypoint4: waypoint
|
||||
Location: 37,36
|
||||
Owner: Neutral
|
||||
waypoint3: waypoint
|
||||
TrigHuntFarm1: v06
|
||||
Location: 45,43
|
||||
Owner: Civillians
|
||||
TrigRNF1Farm1: v07
|
||||
Location: 31,53
|
||||
Owner: Civillians
|
||||
TrigRNF1Farm2: v09
|
||||
Location: 31,50
|
||||
Owner: Civillians
|
||||
TrigRNF2Farm1: v08
|
||||
Location: 30,53
|
||||
Owner: Civillians
|
||||
TrigRNF2Farm2: v11
|
||||
Location: 29,50
|
||||
Owner: Civillians
|
||||
TrigLos2Farm1: v04
|
||||
Location: 25,53
|
||||
Owner: Civillians
|
||||
TrigLos2Farm2: v06
|
||||
Location: 24,50
|
||||
Owner: Civillians
|
||||
TrigLos2Farm3: v07
|
||||
Location: 19,46
|
||||
Owner: Civillians
|
||||
TrigLos2Farm4: v01
|
||||
Location: 18,44
|
||||
Owner: Civillians
|
||||
civvie1: c8
|
||||
Location: 26,22
|
||||
Owner: Civillians
|
||||
SubCell: 4
|
||||
civvie2: c3
|
||||
Location: 26,22
|
||||
Owner: Civillians
|
||||
SubCell: 3
|
||||
CivvieWpts1: waypoint
|
||||
Location: 32,14
|
||||
Owner: Neutral
|
||||
waypoint2: waypoint
|
||||
Location: 27,52
|
||||
CivvieWpts2: waypoint
|
||||
Location: 43,19
|
||||
Owner: Neutral
|
||||
waypoint1: waypoint
|
||||
CivvieWpts3: waypoint
|
||||
Location: 22,14
|
||||
Owner: Neutral
|
||||
CivvieWpts4: waypoint
|
||||
Location: 31,29
|
||||
Owner: Neutral
|
||||
CivvieWpts5: waypoint
|
||||
Location: 37,36
|
||||
Owner: Neutral
|
||||
CivvieWpts6: waypoint
|
||||
Location: 43,33
|
||||
Owner: Neutral
|
||||
CivvieWpts7: waypoint
|
||||
Location: 55,32
|
||||
Owner: Neutral
|
||||
CivvieWpts8: waypoint
|
||||
Location: 53,38
|
||||
Owner: Neutral
|
||||
CivvieWpts9: waypoint
|
||||
Location: 45,44
|
||||
Owner: Neutral
|
||||
CivvieWpts10: waypoint
|
||||
Location: 36,52
|
||||
Owner: Neutral
|
||||
waypoint0: waypoint
|
||||
CivvieWpts11: waypoint
|
||||
Location: 27,52
|
||||
Owner: Neutral
|
||||
NodReinfEntry: waypoint
|
||||
Location: 61,55
|
||||
Owner: Neutral
|
||||
NodReinfRally: waypoint
|
||||
Location: 55,54
|
||||
Owner: Neutral
|
||||
TownAttackWpt: waypoint
|
||||
Location: 24,48
|
||||
Owner: Neutral
|
||||
NodReinfEntry: waypoint
|
||||
Location: 61,55
|
||||
Owner: Neutral
|
||||
GDIReinfEntry1: waypoint
|
||||
Location: 14,51
|
||||
Owner: Neutral
|
||||
GDIReinfEntry2: waypoint
|
||||
Location: 14,47
|
||||
Owner: Neutral
|
||||
GDIReinfRally1: waypoint
|
||||
Location: 16,51
|
||||
Owner: Neutral
|
||||
GDIReinfRally2: waypoint
|
||||
Location: 16,47
|
||||
Owner: Neutral
|
||||
GDIReinfRally3: waypoint
|
||||
Location: 27,49
|
||||
Owner: Neutral
|
||||
GDIUnloadWpt: waypoint
|
||||
Location: 28,47
|
||||
Owner: Neutral
|
||||
|
||||
Smudges:
|
||||
sc5 58,38 0:
|
||||
|
||||
@@ -189,6 +189,12 @@ Actors:
|
||||
Actor24: rock2
|
||||
Location: 31,61
|
||||
Owner: Neutral
|
||||
Actor27: jeep
|
||||
Location: 31,28
|
||||
Owner: GDI
|
||||
Actor28: jeep
|
||||
Location: 28,29
|
||||
Owner: GDI
|
||||
Vil01: v21
|
||||
Location: 29,23
|
||||
Owner: Villagers
|
||||
@@ -267,12 +273,6 @@ Actors:
|
||||
VillageRallyPoint: waypoint
|
||||
Location: 24,17
|
||||
Owner: Neutral
|
||||
Actor27: jeep
|
||||
Location: 31,28
|
||||
Owner: GDI
|
||||
Actor28: jeep
|
||||
Location: 28,29
|
||||
Owner: GDI
|
||||
|
||||
Smudges:
|
||||
|
||||
|
||||
@@ -300,9 +300,6 @@ Actors:
|
||||
Actor76: v21
|
||||
Location: 43,16
|
||||
Owner: Neutral
|
||||
TechCenter: miss
|
||||
Location: 14,17
|
||||
Owner: GDI
|
||||
Actor78: v22
|
||||
Location: 39,16
|
||||
Owner: Neutral
|
||||
@@ -325,9 +322,6 @@ Actors:
|
||||
Location: 29,34
|
||||
Owner: GDI
|
||||
Facing: 96
|
||||
TibFieldHumvee01: jeep
|
||||
Location: 52,19
|
||||
Owner: GDI
|
||||
Actor95: e1
|
||||
Location: 33,20
|
||||
Owner: GDI
|
||||
@@ -338,16 +332,6 @@ Actors:
|
||||
Owner: GDI
|
||||
Facing: 128
|
||||
SubCell: 3
|
||||
VillageGuard01: e1
|
||||
Location: 38,22
|
||||
Owner: GDI
|
||||
Facing: 96
|
||||
SubCell: 2
|
||||
VillageGuard02: e1
|
||||
Location: 38,22
|
||||
Owner: GDI
|
||||
Facing: 96
|
||||
SubCell: 3
|
||||
Actor99: e1
|
||||
Location: 14,44
|
||||
Owner: GDI
|
||||
@@ -388,11 +372,6 @@ Actors:
|
||||
Owner: Neutral
|
||||
Facing: 224
|
||||
SubCell: 0
|
||||
VillageGuard03: e1
|
||||
Location: 39,22
|
||||
Owner: GDI
|
||||
Facing: 160
|
||||
SubCell: 3
|
||||
Actor108: e1
|
||||
Location: 34,31
|
||||
Owner: GDI
|
||||
@@ -432,24 +411,45 @@ Actors:
|
||||
Owner: GDI
|
||||
Facing: 128
|
||||
SubCell: 0
|
||||
AttackWaveSpawnA: waypoint
|
||||
Location: 45,16
|
||||
TechCenter: miss
|
||||
Location: 14,17
|
||||
Owner: GDI
|
||||
TibFieldHumvee01: jeep
|
||||
Location: 52,19
|
||||
Owner: GDI
|
||||
VillageGuard01: e1
|
||||
Location: 38,22
|
||||
Owner: GDI
|
||||
Facing: 96
|
||||
SubCell: 2
|
||||
VillageGuard02: e1
|
||||
Location: 38,22
|
||||
Owner: GDI
|
||||
Facing: 96
|
||||
SubCell: 3
|
||||
VillageGuard03: e1
|
||||
Location: 39,22
|
||||
Owner: GDI
|
||||
Facing: 160
|
||||
SubCell: 3
|
||||
PlayerBase: waypoint
|
||||
Location: 50,38
|
||||
Owner: Neutral
|
||||
NodEntry: waypoint
|
||||
Location: 54,40
|
||||
Owner: Neutral
|
||||
PlayerBase: waypoint
|
||||
Location: 50,38
|
||||
Owner: Neutral
|
||||
NodRallyPoint: waypoint
|
||||
Location: 45,42
|
||||
Owner: Neutral
|
||||
AttackWaveSpawnC: waypoint
|
||||
Location: 33,16
|
||||
AttackWaveSpawnA: waypoint
|
||||
Location: 45,16
|
||||
Owner: Neutral
|
||||
AttackWaveSpawnB: waypoint
|
||||
Location: 44,48
|
||||
Owner: Neutral
|
||||
AttackWaveSpawnC: waypoint
|
||||
Location: 33,16
|
||||
Owner: Neutral
|
||||
CellTrig: waypoint
|
||||
Location: 32,47
|
||||
Owner: Neutral
|
||||
|
||||
@@ -386,9 +386,6 @@ Actors:
|
||||
Actor63: proc
|
||||
Location: 20,17
|
||||
Owner: GDI
|
||||
TechCenter: miss
|
||||
Location: 14,17
|
||||
Owner: GDI
|
||||
Actor65: v19
|
||||
Location: 29,41
|
||||
Owner: Neutral
|
||||
@@ -398,12 +395,6 @@ Actors:
|
||||
Actor68: v19
|
||||
Location: 29,42
|
||||
Owner: Neutral
|
||||
McvEntry: waypoint
|
||||
Location: 54,38
|
||||
Owner: Neutral
|
||||
McvDeploy: waypoint
|
||||
Location: 52,36
|
||||
Owner: Neutral
|
||||
Actor72: jeep
|
||||
Location: 28,21
|
||||
Owner: GDI
|
||||
@@ -420,12 +411,6 @@ Actors:
|
||||
Location: 29,21
|
||||
Owner: GDI
|
||||
Facing: 128
|
||||
NodEntry: waypoint
|
||||
Location: 54,40
|
||||
Owner: Neutral
|
||||
NodRallypoint: waypoint
|
||||
Location: 50,42
|
||||
Owner: Neutral
|
||||
Actor77: jeep
|
||||
Location: 47,21
|
||||
Owner: GDI
|
||||
@@ -455,6 +440,21 @@ Actors:
|
||||
Owner: Neutral
|
||||
Facing: 224
|
||||
SubCell: 4
|
||||
TechCenter: miss
|
||||
Location: 14,17
|
||||
Owner: GDI
|
||||
McvEntry: waypoint
|
||||
Location: 54,38
|
||||
Owner: Neutral
|
||||
McvDeploy: waypoint
|
||||
Location: 52,36
|
||||
Owner: Neutral
|
||||
NodEntry: waypoint
|
||||
Location: 54,40
|
||||
Owner: Neutral
|
||||
NodRallypoint: waypoint
|
||||
Location: 50,42
|
||||
Owner: Neutral
|
||||
PlayerBase: waypoint
|
||||
Location: 50,39
|
||||
Owner: Neutral
|
||||
|
||||
@@ -77,18 +77,6 @@ Players:
|
||||
Enemies: Nod, GDI, Multi0, Multi1, Multi2, Multi3, Multi4, Multi5
|
||||
|
||||
Actors:
|
||||
boat1: boat
|
||||
Location: 45,33
|
||||
Owner: GDI
|
||||
boat2: boat
|
||||
Location: 39,37
|
||||
Owner: GDI
|
||||
boat3: boat
|
||||
Location: 70,33
|
||||
Owner: GDI
|
||||
boat4: boat
|
||||
Location: 79,37
|
||||
Owner: GDI
|
||||
Actor4: fix
|
||||
Location: 59,44
|
||||
Owner: GDI
|
||||
@@ -962,6 +950,18 @@ Actors:
|
||||
Actor221: jeep
|
||||
Location: 57,45
|
||||
Owner: GDI
|
||||
boat1: boat
|
||||
Location: 45,33
|
||||
Owner: GDI
|
||||
boat2: boat
|
||||
Location: 39,37
|
||||
Owner: GDI
|
||||
boat3: boat
|
||||
Location: 70,33
|
||||
Owner: GDI
|
||||
boat4: boat
|
||||
Location: 79,37
|
||||
Owner: GDI
|
||||
lst1: lst
|
||||
Location: 53,35
|
||||
Owner: GDI
|
||||
|
||||
Reference in New Issue
Block a user