Removed unused actors and reordered the rest
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@@ -49,7 +49,7 @@ NodAttack = function()
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if #nodUnits > AttackerSquadSize * 2 then
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local attackers = Utils.Skip(nodUnits, #nodUnits - AttackerSquadSize)
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Utils.Do(attackers, function(unit)
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unit.AttackMove(waypoint2.Location)
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unit.AttackMove(NodAttackWaypoint.Location)
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Trigger.OnIdle(unit, unit.Hunt)
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end)
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Trigger.OnAllKilled(attackers, function() Trigger.AfterDelay(DateTime.Seconds(15), NodAttack) end)
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