Removed unused actors and reordered the rest
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@@ -57,7 +57,7 @@ end
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BuildNod1 = function()
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Build(NodxUnits, false, function(actor)
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Trigger.OnKilled(actor, KillCounter)
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actor.Patrol({ waypoint1.Location, waypoint2.Location, waypoint3.Location, waypoint4.Location }, false)
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actor.Patrol({ NodPatrol1.Location, NodPatrol2.Location, NodPatrol3.Location, NodPatrol4.Location }, false)
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Trigger.OnIdle(actor, actor.Hunt)
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end)
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end
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@@ -65,7 +65,7 @@ end
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BuildNod2 = function()
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Build(NodxUnits, false, function(actor)
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Trigger.OnKilled(actor, KillCounter)
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actor.Patrol({ waypoint1.Location, waypoint2.Location }, false)
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actor.Patrol({ NodPatrol1.Location, NodPatrol2.Location }, false)
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Trigger.OnIdle(actor, actor.Hunt)
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end)
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end
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@@ -329,22 +329,12 @@ Actors:
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Actor86: t05
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Location: 35,23
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Owner: Neutral
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HandOfNod: hand
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Location: 15,14
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Owner: Nod
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Actor88: nuke
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Location: 11,12
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Owner: Nod
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Actor89: hq
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Location: 10,14
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Owner: Nod
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Hunter1: bggy
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Location: 27,37
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Owner: Nod
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Hunter2: bggy
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Location: 41,29
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Owner: Nod
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Facing: 128
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Actor92: jeep
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Location: 49,45
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Owner: GDI
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@@ -369,10 +359,6 @@ Actors:
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Location: 53,26
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Owner: Nod
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Facing: 128
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tank: ltnk
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Location: 8,17
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Owner: Nod
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Facing: 96
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Actor99: e3
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Location: 8,45
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Owner: Nod
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@@ -506,6 +492,20 @@ Actors:
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Location: 19,25
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Owner: Nod
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SubCell: 4
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tank: ltnk
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Location: 8,17
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Owner: Nod
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Facing: 96
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HandOfNod: hand
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Location: 15,14
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Owner: Nod
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Hunter1: bggy
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Location: 27,37
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Owner: Nod
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Hunter2: bggy
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Location: 41,29
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Owner: Nod
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Facing: 128
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Hunter3: e3
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Location: 37,36
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Owner: Nod
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@@ -518,8 +518,11 @@ Actors:
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Location: 38,35
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Owner: Nod
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SubCell: 4
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waypoint26: waypoint
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Location: 42,41
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crate: CRATE.plain
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Location: 14,13
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Owner: Neutral
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HeliEntry: waypoint
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Location: 4,26
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Owner: Neutral
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GDIHeliLZ: waypoint
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Location: 8,14
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@@ -527,30 +530,24 @@ Actors:
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NodHeliLZ: waypoint
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Location: 40,30
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Owner: Neutral
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waypoint4: waypoint
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Location: 18,47
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Owner: Neutral
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waypoint3: waypoint
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Location: 11,42
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Owner: Neutral
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waypoint2: waypoint
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Location: 12,28
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Owner: Neutral
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waypoint1: waypoint
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NodPatrol1: waypoint
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Location: 13,19
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Owner: Neutral
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GDIReinforcementsWP1: waypoint
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Location: 50,45
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NodPatrol2: waypoint
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Location: 12,28
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Owner: Neutral
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crate: CRATE.plain
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Location: 14,13
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NodPatrol3: waypoint
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Location: 11,42
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Owner: Neutral
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HeliEntry: waypoint
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Location: 4,26
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NodPatrol4: waypoint
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Location: 18,47
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Owner: Neutral
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GDIReinforcementsEntry: waypoint
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Location: 54,45
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Owner: Neutral
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GDIReinforcementsWP1: waypoint
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Location: 50,45
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Owner: Neutral
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Smudges:
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