Removed unused actors and reordered the rest
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@@ -57,7 +57,7 @@ end
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BuildNod1 = function()
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Build(NodxUnits, false, function(actor)
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Trigger.OnKilled(actor, KillCounter)
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actor.Patrol({ waypoint1.Location, waypoint2.Location, waypoint3.Location, waypoint4.Location }, false)
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actor.Patrol({ NodPatrol1.Location, NodPatrol2.Location, NodPatrol3.Location, NodPatrol4.Location }, false)
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Trigger.OnIdle(actor, actor.Hunt)
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end)
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end
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@@ -65,7 +65,7 @@ end
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BuildNod2 = function()
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Build(NodxUnits, false, function(actor)
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Trigger.OnKilled(actor, KillCounter)
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actor.Patrol({ waypoint1.Location, waypoint2.Location }, false)
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actor.Patrol({ NodPatrol1.Location, NodPatrol2.Location }, false)
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Trigger.OnIdle(actor, actor.Hunt)
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end)
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end
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