Removed unused actors and reordered the rest

This commit is contained in:
abcdefg30
2015-01-11 12:22:48 +01:00
parent 25abdfbcd6
commit 80195d3fd0
21 changed files with 889 additions and 1032 deletions

View File

@@ -57,7 +57,7 @@ end
BuildNod1 = function()
Build(NodxUnits, false, function(actor)
Trigger.OnKilled(actor, KillCounter)
actor.Patrol({ waypoint1.Location, waypoint2.Location, waypoint3.Location, waypoint4.Location }, false)
actor.Patrol({ NodPatrol1.Location, NodPatrol2.Location, NodPatrol3.Location, NodPatrol4.Location }, false)
Trigger.OnIdle(actor, actor.Hunt)
end)
end
@@ -65,7 +65,7 @@ end
BuildNod2 = function()
Build(NodxUnits, false, function(actor)
Trigger.OnKilled(actor, KillCounter)
actor.Patrol({ waypoint1.Location, waypoint2.Location }, false)
actor.Patrol({ NodPatrol1.Location, NodPatrol2.Location }, false)
Trigger.OnIdle(actor, actor.Hunt)
end)
end