Removed unused actors and reordered the rest
This commit is contained in:
@@ -9,8 +9,8 @@ TownAttackWave2 = { "ltnk", "ltnk" }
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TownAttackWave3 = { "e1", "e1", "e1", "e3", "e3", "e3" }
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TownAttackWpts = { waypoint1, waypoint2 }
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Civvie1Wpts = { waypoint3, waypoint17 }
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Civvie2Wpts = { waypoint26, waypoint3, waypoint9, waypoint4, waypoint5, waypoint6, waypoint8, waypoint7, waypoint1, waypoint2 }
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Civvie1Wpts = { CivvieWpts1, CivvieWpts2 }
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Civvie2Wpts = { CivvieWpts3, CivvieWpts1, CivvieWpts4, CivvieWpts5, CivvieWpts6, CivvieWpts7, CivvieWpts8, CivvieWpts9, CivvieWpts10, CivvieWpts11 }
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FollowCivvieWpts = function(actor, wpts)
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Utils.Do(wpts, function(wpt)
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@@ -36,23 +36,23 @@ TownAttackAction = function(actor)
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end
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AttackTown = function()
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Reinforcements.Reinforce(nod, TownAttackWave1, { NodReinfEntry.Location, waypoint0.Location }, DateTime.Seconds(0.25), TownAttackAction)
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Reinforcements.Reinforce(nod, TownAttackWave1, { NodReinfEntry.Location, NodReinfRally.Location }, DateTime.Seconds(0.25), TownAttackAction)
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Trigger.AfterDelay(DateTime.Seconds(2), function()
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Reinforcements.Reinforce(nod, TownAttackWave2, { NodReinfEntry.Location, waypoint0.Location }, DateTime.Seconds(1), TownAttackAction)
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Reinforcements.Reinforce(nod, TownAttackWave2, { NodReinfEntry.Location, NodReinfRally.Location }, DateTime.Seconds(1), TownAttackAction)
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end)
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Trigger.AfterDelay(DateTime.Seconds(4), function()
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Reinforcements.Reinforce(nod, TownAttackWave3, { NodReinfEntry.Location, waypoint0.Location }, DateTime.Seconds(1), TownAttackAction)
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Reinforcements.Reinforce(nod, TownAttackWave3, { NodReinfEntry.Location, NodReinfRally.Location }, DateTime.Seconds(1), TownAttackAction)
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end)
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end
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SendGDIReinforcements = function()
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Reinforcements.Reinforce(player, GDIReinforcementsPart1, { GDIReinfEntry1.Location, waypoint12.Location }, DateTime.Seconds(1), function(actor)
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Reinforcements.Reinforce(player, GDIReinforcementsPart1, { GDIReinfEntry1.Location, GDIReinfRally1.Location }, DateTime.Seconds(1), function(actor)
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Media.PlaySpeechNotification(player, "Reinforce")
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actor.Move(waypoint10.Location)
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actor.Move(GDIReinfRally3.Location)
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actor.Stance = "Defend"
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end)
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Trigger.AfterDelay(DateTime.Seconds(5), function()
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Reinforcements.ReinforceWithTransport(player, "apc", GDIReinforcementsPart2, { GDIReinfEntry2.Location, waypoint13.Location }, nil, function(apc, team)
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Reinforcements.ReinforceWithTransport(player, "apc", GDIReinforcementsPart2, { GDIReinfEntry2.Location, GDIReinfRally2.Location }, nil, function(apc, team)
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Media.PlaySpeechNotification(player, "Reinforce")
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apc.Move(GDIUnloadWpt.Location)
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apc.UnloadPassengers()
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@@ -455,33 +455,6 @@ Actors:
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Actor131: v06
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Location: 17,52
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Owner: Civillians
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TrigLos2Farm1: v04
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Location: 25,53
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Owner: Civillians
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TrigLos2Farm2: v06
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Location: 24,50
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Owner: Civillians
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TrigLos2Farm3: v07
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Location: 19,46
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Owner: Civillians
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TrigLos2Farm4: v01
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Location: 18,44
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Owner: Civillians
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TrigHuntFarm1: v06
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Location: 45,43
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Owner: Civillians
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TrigRNF1Farm1: v07
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Location: 31,53
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Owner: Civillians
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TrigRNF1Farm2: v09
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Location: 31,50
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Owner: Civillians
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TrigRNF2Farm1: v08
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Location: 30,53
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Owner: Civillians
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TrigRNF2Farm2: v11
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Location: 29,50
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Owner: Civillians
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Actor136: bggy
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Location: 58,35
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Owner: Nod
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@@ -553,14 +526,6 @@ Actors:
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Owner: Nod
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Facing: 64
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SubCell: 0
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civvie1: c8
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Location: 26,22
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Owner: Civillians
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SubCell: 4
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civvie2: c3
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Location: 26,22
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Owner: Civillians
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SubCell: 3
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Actor154: c2
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Location: 23,56
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Owner: Civillians
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@@ -703,69 +668,101 @@ Actors:
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Location: 34,21
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Owner: Nod
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SubCell: 0
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waypoint27: waypoint
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Location: 27,46
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Owner: Neutral
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waypoint26: waypoint
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Location: 22,14
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Owner: Neutral
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waypoint17: waypoint
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Location: 43,19
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Owner: Neutral
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waypoint13: waypoint
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Location: 16,47
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Owner: Neutral
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waypoint12: waypoint
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Location: 16,51
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Owner: Neutral
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GDIUnloadWpt: waypoint
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Location: 28,47
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Owner: Neutral
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waypoint10: waypoint
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Location: 27,49
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Owner: Neutral
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waypoint9: waypoint
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Location: 31,29
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Owner: Neutral
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waypoint8: waypoint
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Location: 53,38
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Owner: Neutral
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waypoint7: waypoint
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Location: 45,44
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Owner: Neutral
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waypoint6: waypoint
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Location: 55,32
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Owner: Neutral
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waypoint5: waypoint
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Location: 43,33
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Owner: Neutral
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waypoint4: waypoint
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Location: 37,36
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Owner: Neutral
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waypoint3: waypoint
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TrigHuntFarm1: v06
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Location: 45,43
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Owner: Civillians
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TrigRNF1Farm1: v07
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Location: 31,53
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Owner: Civillians
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TrigRNF1Farm2: v09
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Location: 31,50
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Owner: Civillians
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TrigRNF2Farm1: v08
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Location: 30,53
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Owner: Civillians
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TrigRNF2Farm2: v11
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Location: 29,50
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Owner: Civillians
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TrigLos2Farm1: v04
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Location: 25,53
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Owner: Civillians
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TrigLos2Farm2: v06
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Location: 24,50
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Owner: Civillians
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TrigLos2Farm3: v07
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Location: 19,46
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Owner: Civillians
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TrigLos2Farm4: v01
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Location: 18,44
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Owner: Civillians
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civvie1: c8
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Location: 26,22
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Owner: Civillians
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SubCell: 4
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civvie2: c3
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Location: 26,22
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Owner: Civillians
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SubCell: 3
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CivvieWpts1: waypoint
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Location: 32,14
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Owner: Neutral
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waypoint2: waypoint
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Location: 27,52
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CivvieWpts2: waypoint
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Location: 43,19
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Owner: Neutral
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waypoint1: waypoint
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CivvieWpts3: waypoint
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Location: 22,14
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Owner: Neutral
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CivvieWpts4: waypoint
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Location: 31,29
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Owner: Neutral
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CivvieWpts5: waypoint
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Location: 37,36
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Owner: Neutral
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CivvieWpts6: waypoint
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Location: 43,33
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Owner: Neutral
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CivvieWpts7: waypoint
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Location: 55,32
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Owner: Neutral
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CivvieWpts8: waypoint
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Location: 53,38
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Owner: Neutral
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CivvieWpts9: waypoint
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Location: 45,44
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Owner: Neutral
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CivvieWpts10: waypoint
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Location: 36,52
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Owner: Neutral
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waypoint0: waypoint
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CivvieWpts11: waypoint
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Location: 27,52
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Owner: Neutral
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NodReinfEntry: waypoint
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Location: 61,55
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Owner: Neutral
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NodReinfRally: waypoint
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Location: 55,54
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Owner: Neutral
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TownAttackWpt: waypoint
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Location: 24,48
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Owner: Neutral
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NodReinfEntry: waypoint
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Location: 61,55
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Owner: Neutral
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GDIReinfEntry1: waypoint
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Location: 14,51
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Owner: Neutral
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GDIReinfEntry2: waypoint
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Location: 14,47
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Owner: Neutral
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GDIReinfRally1: waypoint
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Location: 16,51
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Owner: Neutral
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GDIReinfRally2: waypoint
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Location: 16,47
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Owner: Neutral
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GDIReinfRally3: waypoint
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Location: 27,49
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Owner: Neutral
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GDIUnloadWpt: waypoint
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Location: 28,47
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Owner: Neutral
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Smudges:
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sc5 58,38 0:
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