move aircraft code into Mods.RA/Air/
This commit is contained in:
69
OpenRA.Mods.RA/Air/FlyAttack.cs
Executable file
69
OpenRA.Mods.RA/Air/FlyAttack.cs
Executable file
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Air
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{
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public class FlyAttack : CancelableActivity
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{
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readonly Target Target;
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IActivity inner;
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public FlyAttack(Target target) { Target = target; }
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public override IActivity Tick(Actor self)
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{
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if( !Target.IsValid )
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Cancel( self );
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var limitedAmmo = self.TraitOrDefault<LimitedAmmo>();
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if( limitedAmmo != null && !limitedAmmo.HasAmmo() )
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Cancel( self );
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self.Trait<AttackPlane>().DoAttack( self, Target );
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if( inner == null )
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{
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if( IsCanceled )
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return NextActivity;
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inner = Util.SequenceActivities(
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Fly.ToPx(Target.CenterLocation),
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new FlyTimed(50));
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}
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inner = inner.Tick( self );
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return this;
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}
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protected override bool OnCancel( Actor self )
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{
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if( inner != null )
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inner.Cancel( self );
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return base.OnCancel( self );
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}
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}
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public class FlyCircle : CancelableActivity
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{
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int2 Target;
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public FlyCircle(int2 target) { Target = target; }
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public override IActivity Tick(Actor self)
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{
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if( IsCanceled ) return NextActivity;
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return Util.SequenceActivities(
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Fly.ToCell(Target),
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new FlyTimed(50),
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this);
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}
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}
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}
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