move aircraft code into Mods.RA/Air/
This commit is contained in:
48
OpenRA.Mods.RA/Air/FlyTimed.cs
Executable file
48
OpenRA.Mods.RA/Air/FlyTimed.cs
Executable file
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Air
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{
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public class FlyTimed : CancelableActivity
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{
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int remainingTicks;
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public FlyTimed(int ticks) { remainingTicks = ticks; }
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public override IActivity Tick(Actor self)
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{
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if( IsCanceled ) return NextActivity;
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var targetAltitude = self.Info.Traits.Get<PlaneInfo>().CruiseAltitude;
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if (remainingTicks-- == 0) return NextActivity;
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FlyUtil.Fly(self, targetAltitude);
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return this;
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}
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}
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public class FlyOffMap : CancelableActivity
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{
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public bool Interruptible = true;
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public override IActivity Tick(Actor self)
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{
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var targetAltitude = self.Info.Traits.Get<PlaneInfo>().CruiseAltitude;
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if (IsCanceled || !self.World.Map.IsInMap(self.Location)) return NextActivity;
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FlyUtil.Fly(self, targetAltitude);
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return this;
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}
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protected override bool OnCancel( Actor self )
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{
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return Interruptible;
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}
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}
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}
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