move aircraft code into Mods.RA/Air/

This commit is contained in:
Bob
2010-11-06 12:15:14 +13:00
parent aa0c14c214
commit 801aa1156f
26 changed files with 46 additions and 38 deletions

49
OpenRA.Mods.RA/Air/Land.cs Executable file
View File

@@ -0,0 +1,49 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Air
{
public class Land : CancelableActivity
{
Target Target;
public Land(Target t) { Target = t; }
public override IActivity Tick(Actor self)
{
if (!Target.IsValid)
Cancel(self);
if (IsCanceled) return NextActivity;
var d = Target.CenterLocation - self.CenterLocation;
if (d.LengthSquared < 50) /* close enough */
return NextActivity;
var aircraft = self.Trait<Aircraft>();
if (aircraft.Altitude > 0)
--aircraft.Altitude;
var desiredFacing = Util.GetFacing(d, aircraft.Facing);
aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, aircraft.ROT);
var speed = .2f * aircraft.MovementSpeed;
var angle = aircraft.Facing / 128f * Math.PI;
aircraft.center += speed * -float2.FromAngle((float)angle);
return this;
}
}
}