move aircraft code into Mods.RA/Air/
This commit is contained in:
49
OpenRA.Mods.RA/Air/Land.cs
Executable file
49
OpenRA.Mods.RA/Air/Land.cs
Executable file
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Air
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{
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public class Land : CancelableActivity
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{
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Target Target;
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public Land(Target t) { Target = t; }
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public override IActivity Tick(Actor self)
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{
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if (!Target.IsValid)
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Cancel(self);
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if (IsCanceled) return NextActivity;
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var d = Target.CenterLocation - self.CenterLocation;
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if (d.LengthSquared < 50) /* close enough */
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return NextActivity;
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var aircraft = self.Trait<Aircraft>();
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if (aircraft.Altitude > 0)
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--aircraft.Altitude;
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var desiredFacing = Util.GetFacing(d, aircraft.Facing);
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aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, aircraft.ROT);
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var speed = .2f * aircraft.MovementSpeed;
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var angle = aircraft.Facing / 128f * Math.PI;
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aircraft.center += speed * -float2.FromAngle((float)angle);
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return this;
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}
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}
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}
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