move aircraft code into Mods.RA/Air/
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62
OpenRA.Mods.RA/Air/ReservableProduction.cs
Executable file
62
OpenRA.Mods.RA/Air/ReservableProduction.cs
Executable file
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Air
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{
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// a small hack to teach Production about Reservable.
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public class ReservableProductionInfo : ProductionInfo, ITraitPrerequisite<ReservableInfo>
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{
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public override object Create(ActorInitializer init) { return new ReservableProduction(this); }
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}
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class ReservableProduction : Production
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{
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public ReservableProduction(ReservableProductionInfo info) : base(info) {}
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public override bool Produce(Actor self, ActorInfo producee)
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{
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if (Reservable.IsReserved(self))
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return false;
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// Pick a spawn/exit point
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// Todo: Reorder in a synced random way
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foreach (var s in self.Info.Traits.WithInterface<ExitInfo>())
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{
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var exit = self.Location + s.ExitCell;
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if (!self.World.WorldActor.Trait<UnitInfluence>().GetUnitsAt( exit ).Any( x => x != self ))
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{
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var newUnit = self.World.CreateActor( producee.Name, new TypeDictionary
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{
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new LocationInit( exit ),
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new OwnerInit( self.Owner ),
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});
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var rp = self.TraitOrDefault<RallyPoint>();
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if( rp != null )
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{
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newUnit.QueueActivity( new HeliFly( Util.CenterOfCell(rp.rallyPoint)) );
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}
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foreach (var t in self.TraitsImplementing<INotifyProduction>())
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t.UnitProduced(self, newUnit, exit);
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//Log.Write("debug", "{0} #{1} produced by {2} #{3}", newUnit.Info.Name, newUnit.ActorID, self.Info.Name, self.ActorID);
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return true;
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}
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}
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return false;
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}
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}
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}
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