move aircraft code into Mods.RA/Air/
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53
OpenRA.Mods.RA/Air/ReturnOnIdle.cs
Executable file
53
OpenRA.Mods.RA/Air/ReturnOnIdle.cs
Executable file
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Mods.RA.Air
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{
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class ReturnOnIdleInfo : TraitInfo<ReturnOnIdle> { }
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// fly home or fly-off-map behavior for idle planes
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class ReturnOnIdle : INotifyIdle
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{
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public void Idle(Actor self)
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{
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var altitude = self.Trait<Aircraft>().Altitude;
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if (altitude == 0) return; // we're on the ground, let's stay there.
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var airfield = ReturnToBase.ChooseAirfield(self);
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if (airfield != null)
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{
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self.QueueActivity(new ReturnToBase(self, airfield));
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self.QueueActivity(new Rearm());
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}
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else
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{
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//Game.Debug("Plane has nowhere to land; flying away");
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self.QueueActivity(new FlyOffMap());
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self.QueueActivity(new RemoveSelf());
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}
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}
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}
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class FlyAwayOnIdleInfo : TraitInfo<FlyAwayOnIdle> { }
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class FlyAwayOnIdle : INotifyIdle
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{
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public void Idle(Actor self)
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{
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self.QueueActivity(new FlyOffMap());
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self.QueueActivity(new RemoveSelf());
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}
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}
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}
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