Revert "new PauseState to differentiate game and editor pausing"

This reverts commit d1e18cad7a.
This commit is contained in:
Paul Chote
2014-07-08 10:40:23 +12:00
parent 18c9a25232
commit 802b6a652c
10 changed files with 21 additions and 25 deletions

View File

@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
public void OptionsClicked()
{
var cachedPause = world.PredictedPaused == World.PauseState.Paused;
var cachedPause = world.PredictedPaused;
ingameRoot.IsVisible = () => false;
if (world.LobbyInfo.IsSinglePlayer)