Basic (zomg hacked) shellmap script [commit hacked by chrisf to remove 3MB AUD]
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46
OpenRA.Mods.RA/DefaultShellmapScript.cs
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46
OpenRA.Mods.RA/DefaultShellmapScript.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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using OpenRA;
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namespace OpenRA.Mods.RA
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{
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class DefaultShellmapScriptInfo : ITraitInfo
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{
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public object Create(Actor self) { return new DefaultShellmapScript(); }
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}
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class DefaultShellmapScript : ITick
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{
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// Rude hack around the multiple-creation bug:
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// wait long enough for the transient copies to die before starting
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int initialDelay = 20;
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public void Tick(Actor self)
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{
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// Another rude hack
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Game.MoveViewport(new int2(85,65));
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if (initialDelay > 0 && --initialDelay == 0)
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Sound.PlayMusic("hell226m.aud");
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}
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}
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}
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