Basic (zomg hacked) shellmap script [commit hacked by chrisf to remove 3MB AUD]
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@@ -44,8 +44,12 @@ namespace OpenRA.FileFormats
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public Dictionary<string, ActorReference> Actors = new Dictionary<string, ActorReference>();
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public List<SmudgeReference> Smudges = new List<SmudgeReference>();
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public Dictionary<string, int2> Waypoints = new Dictionary<string, int2>();
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public Dictionary<string, MiniYaml> Rules = new Dictionary<string, MiniYaml>();
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// Rules overrides
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public Dictionary<string, MiniYaml> Rules = new Dictionary<string, MiniYaml>();
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public Dictionary<string, MiniYaml> Weapons = new Dictionary<string, MiniYaml>();
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public Dictionary<string, MiniYaml> Voices = new Dictionary<string, MiniYaml>();
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public Dictionary<string, MiniYaml> Terrain = new Dictionary<string, MiniYaml>();
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// Binary map data
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public byte TileFormat = 1;
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public int2 MapSize;
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@@ -135,8 +135,6 @@ namespace OpenRA
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SheetBuilder.Initialize(renderer);
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LoadModPackages(manifest);
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Timer.Time( "load assemblies, packages: {0}" );
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Rules.LoadRules(manifest);
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Timer.Time( "load rules: {0}" );
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Game.packageChangePending = false;
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LoadMap(manifest.ShellmapUid);
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@@ -157,7 +155,7 @@ namespace OpenRA
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world = null; // trying to access the old world will NRE, rather than silently doing it wrong.
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ChromeProvider.Initialize(manifest.Chrome);
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world = new World(mapName);
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world = new World(manifest,mapName);
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Timer.Time( "world: {0}" );
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SequenceProvider.Initialize(manifest.Sequences);
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@@ -171,6 +169,11 @@ namespace OpenRA
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Debug("Map change {0} -> {1}".F(Game.mapName, mapName));
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}
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public static void MoveViewport(int2 loc)
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{
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viewport.Center(loc);
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}
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internal static void Initialize(Renderer renderer, int2 clientSize, int localPlayer, Controller controller)
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{
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Game.renderer = renderer;
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@@ -49,13 +49,35 @@ namespace OpenRA
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TechTree = new TechTree();
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}
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static Dictionary<string, T> LoadYamlRules<T>(string[] files, Func<KeyValuePair<string, MiniYaml>, Dictionary<string, MiniYaml>, T> f)
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{
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var y = files.Select(a => MiniYaml.FromFile(a)).Aggregate(MiniYaml.Merge);
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return y.ToDictionary(kv => kv.Key.ToLowerInvariant(), kv => f(kv, y));
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}
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public static void LoadRules(Manifest m, Map map)
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{
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Log.Write("Using rules files: ");
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foreach (var y in m.Rules)
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Log.Write(" -- {0}", y);
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Log.Write("Using Map: {0}",map.Uid);
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Info = LoadYamlRules(m.Rules, map.Rules, (k, y) => new ActorInfo(k.Key.ToLowerInvariant(), k.Value, y));
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Weapons = LoadYamlRules(m.Weapons, map.Weapons, (k, _) => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
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Voices = LoadYamlRules(m.Voices, map.Voices, (k, _) => new VoiceInfo(k.Value));
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TerrainTypes = LoadYamlRules(m.Terrain, map.Terrain, (k, _) => new TerrainCost(k.Value))
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.ToDictionary(kv => (TerrainType)Enum.Parse(typeof(TerrainType), kv.Key, true), kv => kv.Value);
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TechTree = new TechTree();
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}
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static Dictionary<string, T> LoadYamlRules<T>(string[] files, Dictionary<string,MiniYaml>dict, Func<KeyValuePair<string, MiniYaml>, Dictionary<string, MiniYaml>, T> f)
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{
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var y = files.Select(a => MiniYaml.FromFile(a)).Aggregate(dict,MiniYaml.Merge);
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return y.ToDictionary(kv => kv.Key.ToLowerInvariant(), kv => f(kv, y));
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}
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public static IEnumerable<string> Categories()
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{
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return Info.Values.Select( x => x.Category ).Distinct().Where( g => g != null ).ToList();
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@@ -166,6 +166,11 @@ namespace OpenRA.Graphics
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return (1 / 24.0f) * (new float2(mi.Location.X, mi.Location.Y) + Location);
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}
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public void Center(int2 loc)
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{
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scrollPosition = (Game.CellSize*loc - .5f * new float2(Width, Height)).ToInt2();
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}
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public void Center(IEnumerable<Actor> actors)
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{
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if (!actors.Any()) return;
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@@ -75,7 +75,7 @@ namespace OpenRA
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public readonly WorldRenderer WorldRenderer;
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internal readonly Minimap Minimap;
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public World(string mapUid)
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public World(Manifest manifest, string mapUid)
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{
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Timer.Time( "----World.ctor" );
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@@ -83,9 +83,14 @@ namespace OpenRA
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throw new InvalidDataException("Cannot find map with Uid {0}".F(mapUid));
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Map = new Map( Game.AvailableMaps[mapUid].Package );
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customTerrain = new ICustomTerrain[Map.MapSize.X, Map.MapSize.Y];
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Timer.Time( "new Map: {0}" );
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Rules.LoadRules(manifest,Map);
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Timer.Time( "load rules: {0}" );
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var theaterInfo = Rules.Info["world"].Traits.WithInterface<TheaterInfo>()
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.FirstOrDefault(t => t.Theater == Map.Theater);
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TileSet = new TileSet(theaterInfo.Tileset, theaterInfo.Templates, theaterInfo.Suffix);
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46
OpenRA.Mods.RA/DefaultShellmapScript.cs
Normal file
46
OpenRA.Mods.RA/DefaultShellmapScript.cs
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@@ -0,0 +1,46 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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using OpenRA;
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namespace OpenRA.Mods.RA
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{
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class DefaultShellmapScriptInfo : ITraitInfo
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{
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public object Create(Actor self) { return new DefaultShellmapScript(); }
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}
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class DefaultShellmapScript : ITick
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{
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// Rude hack around the multiple-creation bug:
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// wait long enough for the transient copies to die before starting
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int initialDelay = 20;
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public void Tick(Actor self)
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{
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// Another rude hack
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Game.MoveViewport(new int2(85,65));
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if (initialDelay > 0 && --initialDelay == 0)
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Sound.PlayMusic("hell226m.aud");
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}
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}
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}
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -90,6 +90,7 @@
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<Compile Include="Thief.cs" />
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<Compile Include="Crates\ResetRadarCrateAction.cs" />
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<Compile Include="TraitsInterfaces.cs" />
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<Compile Include="DefaultShellmapScript.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -415,4 +415,5 @@ Waypoints:
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Smudges:
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Rules:
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World:
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DefaultShellmapScript:
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