Change IFacing.TurnSpeed to WAngle.

This commit is contained in:
Paul Chote
2020-06-03 18:01:15 +01:00
committed by teinarss
parent 6adf45bcb4
commit 803b930405
8 changed files with 18 additions and 18 deletions

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@@ -317,7 +317,7 @@ namespace OpenRA.Traits
public interface IFacing public interface IFacing
{ {
int TurnSpeed { get; } WAngle TurnSpeed { get; }
WAngle Facing { get; set; } WAngle Facing { get; set; }
} }

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@@ -73,7 +73,7 @@ namespace OpenRA.Mods.Cnc.Traits
public CPos TopLeft { get { return self.World.Map.CellContaining(CenterPosition); } } public CPos TopLeft { get { return self.World.Map.CellContaining(CenterPosition); } }
// Isn't used anyway // Isn't used anyway
public int TurnSpeed { get { return 255; } } public WAngle TurnSpeed { get { return WAngle.Zero; } }
CPos cachedLocation; CPos cachedLocation;

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@@ -60,14 +60,14 @@ namespace OpenRA.Mods.Common.Activities
this.minRange = minRange; this.minRange = minRange;
} }
public static void FlyTick(Actor self, Aircraft aircraft, WAngle desiredFacing, WDist desiredAltitude, WVec moveOverride, int turnSpeedOverride = -1) public static void FlyTick(Actor self, Aircraft aircraft, WAngle desiredFacing, WDist desiredAltitude, WVec moveOverride, WAngle? turnSpeedOverride = null)
{ {
var dat = self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition); var dat = self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition);
var move = aircraft.Info.CanSlide ? aircraft.FlyStep(desiredFacing) : aircraft.FlyStep(aircraft.Facing); var move = aircraft.Info.CanSlide ? aircraft.FlyStep(desiredFacing) : aircraft.FlyStep(aircraft.Facing);
if (moveOverride != WVec.Zero) if (moveOverride != WVec.Zero)
move = moveOverride; move = moveOverride;
var turnSpeed = turnSpeedOverride > -1 ? turnSpeedOverride : aircraft.TurnSpeed; var turnSpeed = turnSpeedOverride ?? aircraft.TurnSpeed;
aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, turnSpeed); aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, turnSpeed);
// Note: we assume that if move.Z is not zero, it's intentional and we want to move in that vertical direction instead of towards desiredAltitude. // Note: we assume that if move.Z is not zero, it's intentional and we want to move in that vertical direction instead of towards desiredAltitude.
@@ -83,18 +83,18 @@ namespace OpenRA.Mods.Common.Activities
aircraft.SetPosition(self, aircraft.CenterPosition + move); aircraft.SetPosition(self, aircraft.CenterPosition + move);
} }
public static void FlyTick(Actor self, Aircraft aircraft, WAngle desiredFacing, WDist desiredAltitude, int turnSpeedOverride = -1) public static void FlyTick(Actor self, Aircraft aircraft, WAngle desiredFacing, WDist desiredAltitude, WAngle? turnSpeedOverride = null)
{ {
FlyTick(self, aircraft, desiredFacing, desiredAltitude, WVec.Zero, turnSpeedOverride); FlyTick(self, aircraft, desiredFacing, desiredAltitude, WVec.Zero, turnSpeedOverride);
} }
// Should only be used for vertical-only movement, usually VTOL take-off or land. Terrain-induced altitude changes should always be handled by FlyTick. // Should only be used for vertical-only movement, usually VTOL take-off or land. Terrain-induced altitude changes should always be handled by FlyTick.
public static bool VerticalTakeOffOrLandTick(Actor self, Aircraft aircraft, WAngle desiredFacing, WDist desiredAltitude, int turnSpeedOverride = -1) public static bool VerticalTakeOffOrLandTick(Actor self, Aircraft aircraft, WAngle desiredFacing, WDist desiredAltitude, WAngle? turnSpeedOverride = null)
{ {
var dat = self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition); var dat = self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition);
var move = WVec.Zero; var move = WVec.Zero;
var turnSpeed = turnSpeedOverride > -1 ? turnSpeedOverride : aircraft.TurnSpeed; var turnSpeed = turnSpeedOverride ?? aircraft.TurnSpeed;
aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, turnSpeed); aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, turnSpeed);
if (dat != desiredAltitude) if (dat != desiredAltitude)
@@ -261,12 +261,12 @@ namespace OpenRA.Mods.Common.Activities
yield return new TargetLineNode(useLastVisibleTarget ? lastVisibleTarget : target, targetLineColor.Value); yield return new TargetLineNode(useLastVisibleTarget ? lastVisibleTarget : target, targetLineColor.Value);
} }
public static int CalculateTurnRadius(int speed, int turnSpeed) public static int CalculateTurnRadius(int speed, WAngle turnSpeed)
{ {
// turnSpeed -> divide into 256 to get the number of ticks per complete rotation // turnSpeed -> divide into 256 to get the number of ticks per complete rotation
// speed -> multiply to get distance travelled per rotation (circumference) // speed -> multiply to get distance travelled per rotation (circumference)
// 180 -> divide by 2*pi to get the turn radius: 180==1024/(2*pi), with some extra leeway // 180 -> divide by 2*pi to get the turn radius: 180==1024/(2*pi), with some extra leeway
return turnSpeed > 0 ? 180 * speed / turnSpeed : 0; return turnSpeed.Angle > 0 ? 180 * speed / turnSpeed.Angle : 0;
} }
} }
} }

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@@ -20,13 +20,13 @@ namespace OpenRA.Mods.Common.Activities
{ {
readonly Aircraft aircraft; readonly Aircraft aircraft;
readonly INotifyIdle[] tickIdles; readonly INotifyIdle[] tickIdles;
readonly int turnSpeed; readonly WAngle turnSpeed;
int remainingTicks; int remainingTicks;
public FlyIdle(Actor self, int ticks = -1, bool tickIdle = true) public FlyIdle(Actor self, int ticks = -1, bool tickIdle = true)
{ {
aircraft = self.Trait<Aircraft>(); aircraft = self.Trait<Aircraft>();
turnSpeed = aircraft.IdleTurnSpeed > -1 ? aircraft.IdleTurnSpeed : aircraft.TurnSpeed; turnSpeed = aircraft.IdleTurnSpeed ?? aircraft.TurnSpeed;
remainingTicks = ticks; remainingTicks = ticks;
if (tickIdle) if (tickIdle)

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@@ -215,8 +215,8 @@ namespace OpenRA.Mods.Common.Traits
public WPos CenterPosition { get; private set; } public WPos CenterPosition { get; private set; }
public CPos TopLeft { get { return self.World.Map.CellContaining(CenterPosition); } } public CPos TopLeft { get { return self.World.Map.CellContaining(CenterPosition); } }
public int TurnSpeed { get { return !IsTraitDisabled && !IsTraitPaused ? 4 * Info.TurnSpeed : 0; } } public WAngle TurnSpeed { get { return !IsTraitDisabled && !IsTraitPaused ? new WAngle(4 * Info.TurnSpeed) : WAngle.Zero; } }
public int IdleTurnSpeed { get { return Info.IdleTurnSpeed != -1 ? 4 * Info.IdleTurnSpeed : -1; } } public WAngle? IdleTurnSpeed { get { return Info.IdleTurnSpeed != -1 ? new WAngle(4 * Info.IdleTurnSpeed) : (WAngle?)null; } }
public Actor ReservedActor { get; private set; } public Actor ReservedActor { get; private set; }
public bool MayYieldReservation { get; private set; } public bool MayYieldReservation { get; private set; }

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@@ -71,7 +71,7 @@ namespace OpenRA.Mods.Common.Traits
[Sync] [Sync]
public WAngle Facing { get; set; } public WAngle Facing { get; set; }
public int TurnSpeed { get { return 0; } } public WAngle TurnSpeed { get { return WAngle.Zero; } }
public Husk(ActorInitializer init, HuskInfo info) public Husk(ActorInitializer init, HuskInfo info)
{ {

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@@ -222,7 +222,7 @@ namespace OpenRA.Mods.Common.Traits
set { facing = value; } set { facing = value; }
} }
public int TurnSpeed { get { return 4 * Info.TurnSpeed; } } public WAngle TurnSpeed { get { return new WAngle(4 * Info.TurnSpeed); } }
#endregion #endregion
[Sync] [Sync]

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@@ -40,14 +40,14 @@ namespace OpenRA.Mods.Common
/// If facing is already within step of desiredFacing then desiredFacing is returned. /// If facing is already within step of desiredFacing then desiredFacing is returned.
/// Step is given as an integer to allow negative values (step away from the desired facing) /// Step is given as an integer to allow negative values (step away from the desired facing)
/// </summary> /// </summary>
public static WAngle TickFacing(WAngle facing, WAngle desiredFacing, int step) public static WAngle TickFacing(WAngle facing, WAngle desiredFacing, WAngle step)
{ {
var leftTurn = (facing - desiredFacing).Angle; var leftTurn = (facing - desiredFacing).Angle;
var rightTurn = (desiredFacing - facing).Angle; var rightTurn = (desiredFacing - facing).Angle;
if (leftTurn < step || rightTurn < step) if (leftTurn < step.Angle || rightTurn < step.Angle)
return desiredFacing; return desiredFacing;
return rightTurn < leftTurn ? new WAngle(facing.Angle + step) : new WAngle(facing.Angle - step); return rightTurn < leftTurn ? facing + step : facing - step;
} }
/// <summary> /// <summary>