diff --git a/mods/cnc/rules/infantry.yaml b/mods/cnc/rules/infantry.yaml index 0cd037a100..0c68dbd3b2 100644 --- a/mods/cnc/rules/infantry.yaml +++ b/mods/cnc/rules/infantry.yaml @@ -27,7 +27,7 @@ E2: Cost: 160 Tooltip: Name: Grenadier - Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles + Description: Fast infantry armed with grenades. \n Strong vs Buildings, slow-moving targets Buildable: BuildPaletteOrder: 40 Prerequisites: anyhq @@ -68,7 +68,7 @@ E3: Health: HP: 45 AutoTarget: - ScanRadius: 5 + ScanRadius: 6 Armament: Weapon: Rockets LocalOffset: 256,43,341 @@ -84,7 +84,7 @@ E4: Cost: 200 Tooltip: Name: Flamethrower - Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles + Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Tanks Buildable: BuildPaletteOrder: 40 Owner: nod @@ -113,8 +113,8 @@ E5: Valued: Cost: 300 Tooltip: - Name: Chem Warrior - Description: Advanced Anti-infantry unit.\n Strong vs Infantry\n Weak vs Vehicles + Name: Chemical Warrior + Description: Advanced general-purpose infantry.\n Strong vs all Ground units Buildable: BuildPaletteOrder: 50 Owner: nod @@ -195,7 +195,7 @@ RMBO: RevealsShroud: Range: 6c0 AutoTarget: - ScanRadius: 5 + ScanRadius: 6 C4Demolition: C4Delay: 45 Armament: diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index 907b596b9d..be46813aaa 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -283,7 +283,7 @@ WEAP: Cost: 2000 Tooltip: Name: Weapons Factory - Description: Assembly point for\nvehicle reinforcements + Description: Produces vehicles ProvidesCustomPrerequisite: Prerequisite: vehicleproduction Buildable: @@ -354,7 +354,7 @@ HQ: Cost: 1000 Tooltip: Name: Communications Center - Description: Provides an overview of the battlefield.\n Requires power to operate. + Description: Provides radar & Air Strike support power. \nUnlocks higher-tech units & buildings. \nRequires power to operate. ProvidesCustomPrerequisite: Prerequisite: anyhq Buildable: @@ -429,7 +429,7 @@ EYE: Cost: 1800 Tooltip: Name: Advanced Communications Center - Description: Provides access to the Ion Cannon.\n Requires power to operate. + Description: Provides radar & Orbital Ion Cannon support power. \nUnlocks Mammoth Tank & Commando. \nRequires power to operate. ProvidesCustomPrerequisite: Prerequisite: anyhq Buildable: @@ -474,7 +474,7 @@ TMPL: Cost: 2000 Tooltip: Name: Temple of Nod - Description: Place of worship and secret missile silo.\n Requires power to operate. + Description: Provides Nuclear Strike support power. \nUnlocks Stealth Tank, Chem. Warrior & Obelisk of Light. \nRequires power to operate. ProvidesCustomPrerequisite: Prerequisite: anyhq Buildable: @@ -520,7 +520,7 @@ GUN: Value: 1440 Tooltip: Name: Turret - Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft + Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry Buildable: Queue: Defense BuildPaletteOrder: 45 @@ -563,7 +563,7 @@ SAM: Value: 2160 Tooltip: Name: SAM Site - Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks + Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units. Buildable: Queue: Defense BuildPaletteOrder: 50 @@ -603,7 +603,7 @@ OBLI: Value: 3120 Tooltip: Name: Obelisk of Light - Description: Advanced base defense.\n Requires power to operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft + Description: Advanced base defense. \nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft Buildable: Queue: Defense BuildPaletteOrder: 60 @@ -649,7 +649,7 @@ GTWR: Value: 1440 Tooltip: Name: Guard Tower - Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks, Aircraft + Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks Buildable: Queue: Defense BuildPaletteOrder: 40 @@ -688,7 +688,7 @@ ATWR: Value: 2880 Tooltip: Name: Advanced Guard Tower - Description: Anti-armor defensive structure.\n Strong vs Light Vehicles, Tanks\n Weak vs Infantry + Description: All-purpose defensive structure.\n Strong vs Aircraft, Tanks\n Weak vs Infantry Buildable: Queue: Defense BuildPaletteOrder: 60 @@ -737,7 +737,7 @@ SBAG: Value: 0 Tooltip: Name: Sandbag Barrier - Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. + Description: Stops infantry & light vehicles. \nCan be crushed by tanks. Buildable: Queue: Defense BuildPaletteOrder: 20 @@ -761,7 +761,7 @@ CYCL: Value: 0 Tooltip: Name: Chain Link Barrier - Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. + Description: Stops infantry & light vehicles. \nCan be crushed by tanks. Buildable: Queue: Defense BuildPaletteOrder: 20 @@ -785,7 +785,7 @@ BRIK: Value: 0 Tooltip: Name: Concrete Barrier - Description: Stop units and blocks enemy fire. + Description: Stop units. Buildable: Queue: Defense BuildPaletteOrder: 30 diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index bb67e5e73f..551b1fa100 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -78,7 +78,7 @@ APC: Cost: 600 Tooltip: Name: APC - Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry + Description: Armed infantry transport. \nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry Buildable: BuildPaletteOrder: 30 Prerequisites: pyle @@ -125,7 +125,7 @@ ARTY: Cost: 600 Tooltip: Name: Artillery - Description: Long-range artillery.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft + Description: Long-range artillery.\n Strong vs Infantry, Vehicles & Buildings Buildable: BuildPaletteOrder: 60 Prerequisites: anyhq @@ -161,7 +161,7 @@ FTNK: Cost: 600 Tooltip: Name: Flame Tank - Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings, Vehicles\n Weak vs Aircraft + Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings & Vehicles\n Weak vs Tanks Buildable: BuildPaletteOrder: 50 Prerequisites: anyhq @@ -197,7 +197,7 @@ BGGY: Cost: 300 Tooltip: Name: Nod Buggy - Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft + Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks Buildable: BuildPaletteOrder: 20 Prerequisites: afld @@ -232,7 +232,7 @@ BIKE: Cost: 500 Tooltip: Name: Recon Bike - Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry + Description: Fast scout vehicle, armed with \nrockets. \nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry Buildable: BuildPaletteOrder: 30 Prerequisites: afld @@ -269,7 +269,7 @@ JEEP: Cost: 400 Tooltip: Name: Hum-Vee - Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft + Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks Buildable: BuildPaletteOrder: 20 Prerequisites: weap @@ -304,7 +304,7 @@ LTNK: Cost: 600 Tooltip: Name: Light Tank - Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry, Aircraft + Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry Buildable: BuildPaletteOrder: 40 Prerequisites: anyhq @@ -343,7 +343,7 @@ MTNK: Cost: 800 Tooltip: Name: Medium Tank - Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry, Aircraft + Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry Buildable: BuildPaletteOrder: 40 Prerequisites: anyhq @@ -383,7 +383,7 @@ HTNK: Cost: 1500 Tooltip: Name: Mammoth Tank - Description: Heavily armored GDI Tank.\n Strong vs Everything + Description: Heavily armored GDI Tank. \nCan attack Aircraft.\n Strong vs Everything Buildable: BuildPaletteOrder: 60 Prerequisites: eye @@ -436,7 +436,7 @@ MSAM: Cost: 1200 Tooltip: Name: Rocket Launcher - Description: Long range rocket artillery.\n Strong vs all ground units. + Description: Long range rocket artillery.\n Strong vs all Ground units. Buildable: BuildPaletteOrder: 50 Prerequisites: anyhq @@ -473,7 +473,7 @@ MLRS: Cost: 600 Tooltip: Name: Mobile S.A.M. - Description: Powerful anti-air unit.\nCannot attack ground units. + Description: Powerful anti-air unit. \nCannot attack Ground units. Buildable: BuildPaletteOrder: 70 Prerequisites: anyhq @@ -513,7 +513,7 @@ STNK: Cost: 900 Tooltip: Name: Stealth Tank - Description: Long-range missile tank that can cloak.\nHas weak armor. Can be spotted by infantry.\n Strong vs Vehicles, Tanks, Aircraft\n Weak vs Infantry. + Description: Long-range missile tank that can cloak. \nCan attack Aircraft. \nHas weak armor. Can be spotted by infantry.\n Strong vs Vehicles, Tanks\n Weak vs Infantry. Buildable: BuildPaletteOrder: 90 Prerequisites: tmpl diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index 17be86dafb..e166ced223 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -250,7 +250,7 @@ Rockets: Trail: smokey ContrailLength: 8 Speed: 298 - RangeLimit: 30 + RangeLimit: 20 Warhead: Spread: 128 Versus: @@ -282,7 +282,7 @@ BikeRockets: Trail: smokey ContrailLength: 8 Speed: 298 - RangeLimit: 40 + RangeLimit: 20 Warhead: Spread: 128 Versus: @@ -410,7 +410,7 @@ Chemspray: Spread: 256 Versus: None: 100% - Wood: 50% + Wood: 35% Light: 75% Heavy: 50% InfDeath: 6 @@ -643,7 +643,7 @@ MammothMissiles: ArtilleryShell: ROF: 65 Range: 11c0 - MinRange: 2c0 + MinRange: 2c896 Report: TNKFIRE2.AUD Projectile: Bullet Speed: 204