From a58a353915982bfe19c33605cd7a398c8527d960 Mon Sep 17 00:00:00 2001 From: psydev Date: Sat, 3 May 2014 18:03:32 -0700 Subject: [PATCH 1/8] tweak: artillery min. range slight increase Artillery was recently buffed, but I think this makes the fact that they can currently fire at close range is not appropriate. I think artillery should be vulnerable to units that are able to get quite close, instead of being able to fire at them and do massive damage. The reason min. range of 2c896 was picked is that when you set min. range to 3c0, it is not able to fire exactly 3 cells away. Perhaps the behaviour should change so that 3c0 = 3 cells away. (For comparison, MLRS has minimum range of 3). --- mods/cnc/weapons.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index 5a8f0373e2..62c62614cf 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -643,7 +643,7 @@ MammothMissiles: ArtilleryShell: ROF: 65 Range: 11c0 - MinRange: 2c0 + MinRange: 2c896 Report: TNKFIRE2.AUD Projectile: Bullet Speed: 204 From 134403fceee988fc9334d8d49c4796f95750e425 Mon Sep 17 00:00:00 2001 From: psydev Date: Tue, 6 May 2014 18:17:38 -0700 Subject: [PATCH 2/8] Reduce RangeLimit of Rockets, BikeRockets To give some units a chance to escape, limiting RangeLimit of these rockets. Basically it is because if you get within range with a vehicle, but then quickly turn around to get out of range, the missile will follow you for quite a long ways, well beyond its initial range. There is currently no way to escape the missile. This allows a unit which is very fast to stand a chance of escaping a shot instead of having no chance. --- mods/cnc/weapons.yaml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index 62c62614cf..a781a9ea19 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -250,7 +250,7 @@ Rockets: Trail: smokey ContrailLength: 8 Speed: 298 - RangeLimit: 30 + RangeLimit: 20 Warhead: Spread: 128 Versus: @@ -282,7 +282,7 @@ BikeRockets: Trail: smokey ContrailLength: 8 Speed: 298 - RangeLimit: 40 + RangeLimit: 20 Warhead: Spread: 128 Versus: From be5c35aab8991e7d3d6a44164abd69199b7bb28d Mon Sep 17 00:00:00 2001 From: psydev Date: Tue, 6 May 2014 18:23:10 -0700 Subject: [PATCH 3/8] Nerf Chem warrior vs. Wood, 50% -> 35% Since Chem warriors are awesome vs. everything, I think it would make sense to make them not quite as awesome vs. buildings. There is a bit of a lack of dinstinction between chem and flamers, and right now it doesn't appear to players like it makes much sense to build flamers when you can build chems instead. This will keep "burning buildings down" as the forte of the flame throwers. The chems will still be decent vs. wood, but not as crazy as they have been. --- mods/cnc/weapons.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index a781a9ea19..d517e2deca 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -410,7 +410,7 @@ Chemspray: Spread: 256 Versus: None: 100% - Wood: 50% + Wood: 35% Light: 75% Heavy: 50% InfDeath: 6 From 345e77a2841fb1b5f07ea82901b8cc06b090e8ad Mon Sep 17 00:00:00 2001 From: psydev Date: Tue, 6 May 2014 18:36:03 -0700 Subject: [PATCH 4/8] Increase ScanRadius of Commando & Rocket Soldiers Making ScanRadius value equal their range (6). --- mods/cnc/rules/infantry.yaml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/cnc/rules/infantry.yaml b/mods/cnc/rules/infantry.yaml index 0cd037a100..0915d0ae71 100644 --- a/mods/cnc/rules/infantry.yaml +++ b/mods/cnc/rules/infantry.yaml @@ -68,7 +68,7 @@ E3: Health: HP: 45 AutoTarget: - ScanRadius: 5 + ScanRadius: 6 Armament: Weapon: Rockets LocalOffset: 256,43,341 @@ -195,7 +195,7 @@ RMBO: RevealsShroud: Range: 6c0 AutoTarget: - ScanRadius: 5 + ScanRadius: 6 C4Demolition: C4Delay: 45 Armament: From 931fa9233e109ba960f1a11d5b2aabba0b3c4ac7 Mon Sep 17 00:00:00 2001 From: psydev Date: Tue, 6 May 2014 18:45:27 -0700 Subject: [PATCH 5/8] Updated infantry unit descriptions There were a few misconceptions. --- mods/cnc/rules/infantry.yaml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/mods/cnc/rules/infantry.yaml b/mods/cnc/rules/infantry.yaml index 0915d0ae71..05af2ed4c0 100644 --- a/mods/cnc/rules/infantry.yaml +++ b/mods/cnc/rules/infantry.yaml @@ -27,7 +27,7 @@ E2: Cost: 160 Tooltip: Name: Grenadier - Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles + Description: Fast infantry armed with grenades. \n Strong vs Buildings, slow-moving targets Buildable: BuildPaletteOrder: 40 Prerequisites: anyhq @@ -84,7 +84,7 @@ E4: Cost: 200 Tooltip: Name: Flamethrower - Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles + Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Tanks Buildable: BuildPaletteOrder: 40 Owner: nod @@ -114,7 +114,7 @@ E5: Cost: 300 Tooltip: Name: Chem Warrior - Description: Advanced Anti-infantry unit.\n Strong vs Infantry\n Weak vs Vehicles + Description: Weaponized-tiberium infantry.\n Strong vs all Ground units Buildable: BuildPaletteOrder: 50 Owner: nod From 2a2ad267c1afe5c9b96da618d8c6d9dbc1b5db00 Mon Sep 17 00:00:00 2001 From: psydev Date: Tue, 6 May 2014 19:14:40 -0700 Subject: [PATCH 6/8] Updated structure descriptions Provided more explanation, eliminated ambiguity. Where necessary, I wrote "cannot target aircraft" instead of "weak vs. aircraft", since the latter is ambiguous. --- mods/cnc/rules/structures.yaml | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index 907b596b9d..be46813aaa 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -283,7 +283,7 @@ WEAP: Cost: 2000 Tooltip: Name: Weapons Factory - Description: Assembly point for\nvehicle reinforcements + Description: Produces vehicles ProvidesCustomPrerequisite: Prerequisite: vehicleproduction Buildable: @@ -354,7 +354,7 @@ HQ: Cost: 1000 Tooltip: Name: Communications Center - Description: Provides an overview of the battlefield.\n Requires power to operate. + Description: Provides radar & Air Strike support power. \nUnlocks higher-tech units & buildings. \nRequires power to operate. ProvidesCustomPrerequisite: Prerequisite: anyhq Buildable: @@ -429,7 +429,7 @@ EYE: Cost: 1800 Tooltip: Name: Advanced Communications Center - Description: Provides access to the Ion Cannon.\n Requires power to operate. + Description: Provides radar & Orbital Ion Cannon support power. \nUnlocks Mammoth Tank & Commando. \nRequires power to operate. ProvidesCustomPrerequisite: Prerequisite: anyhq Buildable: @@ -474,7 +474,7 @@ TMPL: Cost: 2000 Tooltip: Name: Temple of Nod - Description: Place of worship and secret missile silo.\n Requires power to operate. + Description: Provides Nuclear Strike support power. \nUnlocks Stealth Tank, Chem. Warrior & Obelisk of Light. \nRequires power to operate. ProvidesCustomPrerequisite: Prerequisite: anyhq Buildable: @@ -520,7 +520,7 @@ GUN: Value: 1440 Tooltip: Name: Turret - Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft + Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry Buildable: Queue: Defense BuildPaletteOrder: 45 @@ -563,7 +563,7 @@ SAM: Value: 2160 Tooltip: Name: SAM Site - Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks + Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units. Buildable: Queue: Defense BuildPaletteOrder: 50 @@ -603,7 +603,7 @@ OBLI: Value: 3120 Tooltip: Name: Obelisk of Light - Description: Advanced base defense.\n Requires power to operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft + Description: Advanced base defense. \nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft Buildable: Queue: Defense BuildPaletteOrder: 60 @@ -649,7 +649,7 @@ GTWR: Value: 1440 Tooltip: Name: Guard Tower - Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks, Aircraft + Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks Buildable: Queue: Defense BuildPaletteOrder: 40 @@ -688,7 +688,7 @@ ATWR: Value: 2880 Tooltip: Name: Advanced Guard Tower - Description: Anti-armor defensive structure.\n Strong vs Light Vehicles, Tanks\n Weak vs Infantry + Description: All-purpose defensive structure.\n Strong vs Aircraft, Tanks\n Weak vs Infantry Buildable: Queue: Defense BuildPaletteOrder: 60 @@ -737,7 +737,7 @@ SBAG: Value: 0 Tooltip: Name: Sandbag Barrier - Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. + Description: Stops infantry & light vehicles. \nCan be crushed by tanks. Buildable: Queue: Defense BuildPaletteOrder: 20 @@ -761,7 +761,7 @@ CYCL: Value: 0 Tooltip: Name: Chain Link Barrier - Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. + Description: Stops infantry & light vehicles. \nCan be crushed by tanks. Buildable: Queue: Defense BuildPaletteOrder: 20 @@ -785,7 +785,7 @@ BRIK: Value: 0 Tooltip: Name: Concrete Barrier - Description: Stop units and blocks enemy fire. + Description: Stop units. Buildable: Queue: Defense BuildPaletteOrder: 30 From 98c7741907c464310748076217f158a502b5c1b7 Mon Sep 17 00:00:00 2001 From: psydev Date: Tue, 6 May 2014 19:27:29 -0700 Subject: [PATCH 7/8] Updated vehicle descriptions. Changed AA desc. "Weak vs. Aircraft" is kind of ambiguous, so I replaced it. Instead, I specified which units can attack aircraft by giving them a separate line reading "Can attack Aircraft". All entries of "weak vs. aircraft" have been removed. --- mods/cnc/rules/vehicles.yaml | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index bb67e5e73f..551b1fa100 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -78,7 +78,7 @@ APC: Cost: 600 Tooltip: Name: APC - Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry + Description: Armed infantry transport. \nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry Buildable: BuildPaletteOrder: 30 Prerequisites: pyle @@ -125,7 +125,7 @@ ARTY: Cost: 600 Tooltip: Name: Artillery - Description: Long-range artillery.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft + Description: Long-range artillery.\n Strong vs Infantry, Vehicles & Buildings Buildable: BuildPaletteOrder: 60 Prerequisites: anyhq @@ -161,7 +161,7 @@ FTNK: Cost: 600 Tooltip: Name: Flame Tank - Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings, Vehicles\n Weak vs Aircraft + Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings & Vehicles\n Weak vs Tanks Buildable: BuildPaletteOrder: 50 Prerequisites: anyhq @@ -197,7 +197,7 @@ BGGY: Cost: 300 Tooltip: Name: Nod Buggy - Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft + Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks Buildable: BuildPaletteOrder: 20 Prerequisites: afld @@ -232,7 +232,7 @@ BIKE: Cost: 500 Tooltip: Name: Recon Bike - Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry + Description: Fast scout vehicle, armed with \nrockets. \nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry Buildable: BuildPaletteOrder: 30 Prerequisites: afld @@ -269,7 +269,7 @@ JEEP: Cost: 400 Tooltip: Name: Hum-Vee - Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft + Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks Buildable: BuildPaletteOrder: 20 Prerequisites: weap @@ -304,7 +304,7 @@ LTNK: Cost: 600 Tooltip: Name: Light Tank - Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry, Aircraft + Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry Buildable: BuildPaletteOrder: 40 Prerequisites: anyhq @@ -343,7 +343,7 @@ MTNK: Cost: 800 Tooltip: Name: Medium Tank - Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry, Aircraft + Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry Buildable: BuildPaletteOrder: 40 Prerequisites: anyhq @@ -383,7 +383,7 @@ HTNK: Cost: 1500 Tooltip: Name: Mammoth Tank - Description: Heavily armored GDI Tank.\n Strong vs Everything + Description: Heavily armored GDI Tank. \nCan attack Aircraft.\n Strong vs Everything Buildable: BuildPaletteOrder: 60 Prerequisites: eye @@ -436,7 +436,7 @@ MSAM: Cost: 1200 Tooltip: Name: Rocket Launcher - Description: Long range rocket artillery.\n Strong vs all ground units. + Description: Long range rocket artillery.\n Strong vs all Ground units. Buildable: BuildPaletteOrder: 50 Prerequisites: anyhq @@ -473,7 +473,7 @@ MLRS: Cost: 600 Tooltip: Name: Mobile S.A.M. - Description: Powerful anti-air unit.\nCannot attack ground units. + Description: Powerful anti-air unit. \nCannot attack Ground units. Buildable: BuildPaletteOrder: 70 Prerequisites: anyhq @@ -513,7 +513,7 @@ STNK: Cost: 900 Tooltip: Name: Stealth Tank - Description: Long-range missile tank that can cloak.\nHas weak armor. Can be spotted by infantry.\n Strong vs Vehicles, Tanks, Aircraft\n Weak vs Infantry. + Description: Long-range missile tank that can cloak. \nCan attack Aircraft. \nHas weak armor. Can be spotted by infantry.\n Strong vs Vehicles, Tanks\n Weak vs Infantry. Buildable: BuildPaletteOrder: 90 Prerequisites: tmpl From 68c79769667003eee07f9621f67178b8288ddcb8 Mon Sep 17 00:00:00 2001 From: psydev Date: Fri, 9 May 2014 16:09:28 -0700 Subject: [PATCH 8/8] Simplified chem warrior description. --- mods/cnc/rules/infantry.yaml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/cnc/rules/infantry.yaml b/mods/cnc/rules/infantry.yaml index 05af2ed4c0..0c68dbd3b2 100644 --- a/mods/cnc/rules/infantry.yaml +++ b/mods/cnc/rules/infantry.yaml @@ -113,8 +113,8 @@ E5: Valued: Cost: 300 Tooltip: - Name: Chem Warrior - Description: Weaponized-tiberium infantry.\n Strong vs all Ground units + Name: Chemical Warrior + Description: Advanced general-purpose infantry.\n Strong vs all Ground units Buildable: BuildPaletteOrder: 50 Owner: nod