engineer stuff
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37
OpenRa.Game/Traits/Activities/CaptureBuilding.cs
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37
OpenRa.Game/Traits/Activities/CaptureBuilding.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRa.Game.Traits.Activities
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{
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class CaptureBuilding : IActivity
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{
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Actor target;
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public CaptureBuilding(Actor target) { this.target = target; }
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public IActivity NextActivity { get; set; }
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public IActivity Tick(Actor self)
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{
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if (target == null || target.IsDead) return NextActivity;
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// todo: don't waste engineers on things that have been captured
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// between order issue time and the time we hit the building.
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target.Health -= EngineerCapture.EngineerDamage;
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if (target.Health <= 0)
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{
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target.Owner = self.Owner;
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target.Health = EngineerCapture.EngineerDamage;
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}
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// the engineer is sacrificed.
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Game.world.AddFrameEndTask(w => w.Remove(self));
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return NextActivity;
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}
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public void Cancel(Actor self) { target = null; NextActivity = null; }
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}
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}
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