engineer stuff
This commit is contained in:
@@ -109,6 +109,7 @@
|
|||||||
<Compile Include="Support\PerfHistory.cs" />
|
<Compile Include="Support\PerfHistory.cs" />
|
||||||
<Compile Include="Traits\AcceptsOre.cs" />
|
<Compile Include="Traits\AcceptsOre.cs" />
|
||||||
<Compile Include="Traits\Activities\Attack.cs" />
|
<Compile Include="Traits\Activities\Attack.cs" />
|
||||||
|
<Compile Include="Traits\Activities\CaptureBuilding.cs" />
|
||||||
<Compile Include="Traits\Activities\Circle.cs" />
|
<Compile Include="Traits\Activities\Circle.cs" />
|
||||||
<Compile Include="Traits\Activities\Demolish.cs" />
|
<Compile Include="Traits\Activities\Demolish.cs" />
|
||||||
<Compile Include="Traits\Activities\Fly.cs" />
|
<Compile Include="Traits\Activities\Fly.cs" />
|
||||||
@@ -179,6 +180,7 @@
|
|||||||
<Compile Include="Traits\BelowUnits.cs" />
|
<Compile Include="Traits\BelowUnits.cs" />
|
||||||
<Compile Include="Traits\Building.cs" />
|
<Compile Include="Traits\Building.cs" />
|
||||||
<Compile Include="Traits\C4Demolition.cs" />
|
<Compile Include="Traits\C4Demolition.cs" />
|
||||||
|
<Compile Include="Traits\EngineerCapture.cs" />
|
||||||
<Compile Include="Traits\Explodes.cs" />
|
<Compile Include="Traits\Explodes.cs" />
|
||||||
<Compile Include="Traits\ChronoshiftDeploy.cs" />
|
<Compile Include="Traits\ChronoshiftDeploy.cs" />
|
||||||
<Compile Include="Traits\Fake.cs" />
|
<Compile Include="Traits\Fake.cs" />
|
||||||
|
|||||||
37
OpenRa.Game/Traits/Activities/CaptureBuilding.cs
Normal file
37
OpenRa.Game/Traits/Activities/CaptureBuilding.cs
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace OpenRa.Game.Traits.Activities
|
||||||
|
{
|
||||||
|
class CaptureBuilding : IActivity
|
||||||
|
{
|
||||||
|
Actor target;
|
||||||
|
|
||||||
|
public CaptureBuilding(Actor target) { this.target = target; }
|
||||||
|
|
||||||
|
public IActivity NextActivity { get; set; }
|
||||||
|
|
||||||
|
public IActivity Tick(Actor self)
|
||||||
|
{
|
||||||
|
if (target == null || target.IsDead) return NextActivity;
|
||||||
|
// todo: don't waste engineers on things that have been captured
|
||||||
|
// between order issue time and the time we hit the building.
|
||||||
|
|
||||||
|
target.Health -= EngineerCapture.EngineerDamage;
|
||||||
|
if (target.Health <= 0)
|
||||||
|
{
|
||||||
|
target.Owner = self.Owner;
|
||||||
|
target.Health = EngineerCapture.EngineerDamage;
|
||||||
|
}
|
||||||
|
|
||||||
|
// the engineer is sacrificed.
|
||||||
|
Game.world.AddFrameEndTask(w => w.Remove(self));
|
||||||
|
|
||||||
|
return NextActivity;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Cancel(Actor self) { target = null; NextActivity = null; }
|
||||||
|
}
|
||||||
|
}
|
||||||
34
OpenRa.Game/Traits/EngineerCapture.cs
Normal file
34
OpenRa.Game/Traits/EngineerCapture.cs
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using OpenRa.Game.Traits.Activities;
|
||||||
|
|
||||||
|
namespace OpenRa.Game.Traits
|
||||||
|
{
|
||||||
|
class EngineerCapture : IOrder
|
||||||
|
{
|
||||||
|
public const int EngineerDamage = 300;
|
||||||
|
|
||||||
|
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
|
||||||
|
{
|
||||||
|
if (underCursor == null) return null;
|
||||||
|
if (!underCursor.traits.Contains<Building>()) return null;
|
||||||
|
|
||||||
|
// todo: other bits
|
||||||
|
|
||||||
|
return new Order(underCursor.Health <= EngineerDamage ? "Capture" : "Enter",
|
||||||
|
self, underCursor, int2.Zero, null);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ResolveOrder(Actor self, Order order)
|
||||||
|
{
|
||||||
|
if (order.OrderString == "Enter" || order.OrderString == "Capture")
|
||||||
|
{
|
||||||
|
self.CancelActivity();
|
||||||
|
self.QueueActivity(new Move(order.TargetActor, 2));
|
||||||
|
self.QueueActivity(new CaptureBuilding(order.TargetActor));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -564,7 +564,7 @@ FireDelay=8
|
|||||||
LongDesc=Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
|
LongDesc=Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
|
||||||
[E6]
|
[E6]
|
||||||
Description=Engineer
|
Description=Engineer
|
||||||
Traits=Unit, Mobile, RenderInfantry, TakeCover, SquishByTank
|
Traits=Unit, Mobile, EngineerCapture, RenderInfantry, TakeCover, SquishByTank
|
||||||
Voice=EngineerVoice
|
Voice=EngineerVoice
|
||||||
LongDesc=Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
|
LongDesc=Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
|
||||||
[SPY]
|
[SPY]
|
||||||
|
|||||||
Reference in New Issue
Block a user