Change IRenderable.WithPos -> OffsetBy.
This is more appropriate for the actual use cases. Fixes #3621.
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@@ -38,7 +38,7 @@ namespace OpenRA.Graphics
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public IRenderable WithScale(float newScale) { return new BeamRenderable(pos, zOffset, length, width, color); }
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public IRenderable WithPalette(PaletteReference newPalette) { return new BeamRenderable(pos, zOffset, length, width, color); }
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public IRenderable WithZOffset(int newOffset) { return new BeamRenderable(pos, zOffset, length, width, color); }
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public IRenderable WithPos(WPos pos) { return new BeamRenderable(pos, zOffset, length, width, color); }
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public IRenderable OffsetBy(WVec vec) { return new BeamRenderable(pos + vec, zOffset, length, width, color); }
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public void BeforeRender(WorldRenderer wr) {}
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public void Render(WorldRenderer wr)
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