Change IRenderable.WithPos -> OffsetBy.
This is more appropriate for the actual use cases. Fixes #3621.
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@@ -76,9 +76,9 @@ namespace OpenRA.Graphics
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palette, normalsPalette, shadowPalette);
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}
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public IRenderable WithPos(WPos newPos)
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public IRenderable OffsetBy(WVec vec)
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{
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return new VoxelRenderable(voxels, newPos, zOffset, camera, scale,
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return new VoxelRenderable(voxels, pos + vec, zOffset, camera, scale,
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lightSource, lightAmbientColor, lightDiffuseColor,
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palette, normalsPalette, shadowPalette);
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}
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