Change IRenderable.WithPos -> OffsetBy.
This is more appropriate for the actual use cases. Fixes #3621.
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@@ -31,10 +31,11 @@ namespace OpenRA.Mods.RA.Render
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? (int)Math.Abs((self.ActorID + Game.LocalTick) / 5 % 4 - 1) - 1 : 0;
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var shadowSprites = r.Select(a => a.WithPalette(wr.Palette("shadow"))
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.WithPos(a.Pos - new WVec(0, 0, a.Pos.Z)).WithZOffset(a.ZOffset + a.Pos.Z));
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.OffsetBy(new WVec(0, 0, -a.Pos.Z)).WithZOffset(a.ZOffset + a.Pos.Z));
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var worldVisualOffset = new WVec(0,0,-43*visualOffset);
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var flyingSprites = !flying ? r :
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r.Select(a => a.WithPos(a.Pos - new WVec(0,0,43*visualOffset)));
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r.Select(a => a.OffsetBy(worldVisualOffset));
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return shadowSprites.Concat(flyingSprites);
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}
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