Change IRenderable.WithPos -> OffsetBy.

This is more appropriate for the actual use cases.
Fixes #3621.
This commit is contained in:
Paul Chote
2013-08-03 11:16:52 +12:00
parent 3788d4f185
commit 805b4b6258
11 changed files with 18 additions and 15 deletions

View File

@@ -247,7 +247,7 @@ namespace OpenRA.Mods.RA
var offset = (xy - sourceLocation).ToWVec();
if (manager.self.Owner.Shroud.IsTargetable(unit))
foreach (var r in unit.Render(wr))
r.WithPos(r.Pos + offset).Render(wr);
r.OffsetBy(offset).Render(wr);
}
// Unit tiles