Don't crash Lua when the translation attempt fails.
This commit is contained in:
committed by
Gustas
parent
0c47a0a710
commit
807e9b5496
@@ -88,19 +88,19 @@ namespace OpenRA
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public bool TryGetString(string key, out string value, IDictionary<string, object> arguments = null)
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public bool TryGetString(string key, out string value, IDictionary<string, object> arguments = null)
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{
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{
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if (!HasMessage(key))
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{
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value = null;
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return false;
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}
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var fluentArguments = new Dictionary<string, IFluentType>();
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if (arguments != null)
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foreach (var (k, v) in arguments)
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fluentArguments.Add(k, v.ToFluentType());
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try
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try
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{
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{
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if (!HasMessage(key))
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{
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value = null;
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return false;
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}
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var fluentArguments = new Dictionary<string, IFluentType>();
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if (arguments != null)
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foreach (var (k, v) in arguments)
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fluentArguments.Add(k, v.ToFluentType());
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var result = bundle.TryGetAttrMsg(key, fluentArguments, out var errors, out value);
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var result = bundle.TryGetAttrMsg(key, fluentArguments, out var errors, out value);
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foreach (var error in errors)
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foreach (var error in errors)
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Log.Write("debug", $"Translation of {key}: {error}");
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Log.Write("debug", $"Translation of {key}: {error}");
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@@ -109,7 +109,8 @@ namespace OpenRA
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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Log.Write("debug", $"Translation of {key}: {e}");
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Log.Write("debug", $"Translation of {key} failed:");
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Log.Write("debug", e);
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value = null;
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value = null;
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return false;
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return false;
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}
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}
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