Fix Target.Invalid comparion bug in AutoTarget
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@@ -258,7 +258,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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{
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var autoTarget = ScanForTarget(self, AllowMove, true);
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var autoTarget = ScanForTarget(self, AllowMove, true);
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if (autoTarget != Target.Invalid)
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if (autoTarget.Type != TargetType.Invalid)
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attacker = autoTarget.Actor;
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attacker = autoTarget.Actor;
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}
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}
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