document MoveIntoWorld
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@@ -35,6 +35,8 @@ namespace OpenRA.Mods.RA
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[Desc("Cell offset where the exiting actor enters the ActorMap")]
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[Desc("Cell offset where the exiting actor enters the ActorMap")]
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public readonly CVec ExitCell = CVec.Zero;
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public readonly CVec ExitCell = CVec.Zero;
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public readonly int Facing = -1;
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public readonly int Facing = -1;
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[Desc("AttackMove to a RallyPoint or stay where you are spawned.")]
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public readonly bool MoveIntoWorld = true;
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public readonly bool MoveIntoWorld = true;
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}
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}
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