From 80b69af30c84ef988abf53871a4eb0cb09b695e5 Mon Sep 17 00:00:00 2001 From: "C. Helmig" Date: Sun, 20 Aug 2017 14:30:36 +0200 Subject: [PATCH] d2k: sonic weapon fix. Works around buggy friend-foe discrimination (/Falloff) for sonic weapon. Damage values closer to original game. (Fixes #13850) --- mods/d2k/weapons/other.yaml | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/mods/d2k/weapons/other.yaml b/mods/d2k/weapons/other.yaml index 62347fe615..0076e8fddf 100644 --- a/mods/d2k/weapons/other.yaml +++ b/mods/d2k/weapons/other.yaml @@ -15,10 +15,13 @@ Sound: Warhead@1Dam: SpreadDamage Range: 0, 32 Falloff: 100, 100 - Damage: 150 + Damage: 86 AffectsParent: false ValidStances: Neutral, Enemy Versus: + none: 200 + light: 110 + wood: 110 wall: 50 building: 60 heavy: 60 @@ -28,11 +31,14 @@ Sound: DamageTypes: Prone50Percent, TriggerProne, SoundDeath Warhead@2Dam: SpreadDamage Range: 0, 32 - Falloff: 50, 50 # Only does half damage to friendly units - Damage: 150 + Falloff: 100, 100 + Damage: 43 # Only does half damage to friendly units AffectsParent: false ValidStances: Ally Versus: + none: 200 + light: 110 + wood: 110 wall: 50 building: 60 heavy: 60