Fixed UnhardcodeBaseBuilderBotModule update rule

Update rules should should not read `modData.DefaultRules`
This commit is contained in:
Gustas
2023-01-07 17:53:28 +02:00
committed by Pavel Penev
parent 29d21545a6
commit 80b92fb667

View File

@@ -11,27 +11,88 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class UnhardcodeBaseBuilderBotModule : UpdateRule
{
MiniYamlNode defences;
// Excludes AttackBomber and AttackTDGunboatTurreted as actors with these AttackBase traits aren't supposed to be controlled.
readonly string[] attackBase = { "AttackLeap", "AttackPopupTurreted", "AttackAircraft", "AttackTesla", "AttackCharges", "AttackFollow", "AttackTurreted", "AttackFrontal", "AttackGarrisoned", "AttackOmni", "AttackSwallow" };
readonly string[] buildings = { "Building", "EnergyWall", "D2kBuilding" };
bool anyAdded;
public override string Name => "BaseBuilderBotModule got new fields to configure buildings that are defenses.";
public override string Description => "DefenseTypes were added.";
public override IEnumerable<string> BeforeUpdateActors(ModData modData, List<MiniYamlNode> resolvedActors)
{
var defences = new List<string>();
foreach (var actor in resolvedActors)
{
if (actor.Key.StartsWith('^'))
continue;
var isBuildable = false;
var isBuilding = false;
var canAttack = false;
foreach (var trait in actor.Value.Nodes)
{
if (trait.IsRemoval())
continue;
if (trait.KeyMatches("Buildable", includeRemovals: false))
{
isBuildable = true;
continue;
}
if (buildings.Any(v => trait.KeyMatches(v, includeRemovals: false)))
{
isBuilding = true;
continue;
}
if (attackBase.Any(ab => trait.KeyMatches(ab, includeRemovals: false)))
canAttack = true;
}
if (isBuildable && isBuilding && canAttack)
{
var name = actor.Key.ToLower();
if (!defences.Contains(name))
defences.Add(name);
}
}
this.defences = new MiniYamlNode("DefenseTypes", FieldSaver.FormatValue(defences));
yield break;
}
public override IEnumerable<string> AfterUpdate(ModData modData)
{
if (anyAdded)
yield return "`BaseBuilderBotModule` was unhardcoded and a new field added: `DefenseTypes`. Please verify the automated changes.";
anyAdded = false;
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
var addNodes = new List<MiniYamlNode>();
var defense = modData.DefaultRules.Actors.Values.Where(a => a.HasTraitInfo<BuildingInfo>() && a.HasTraitInfo<AttackBaseInfo>()).Select(a => a.Name);
var defensetypes = new MiniYamlNode("DefenseTypes", FieldSaver.FormatValue(defense.ToList()));
addNodes.Add(defensetypes);
foreach (var baseBuilderManager in actorNode.ChildrenMatching("BaseBuilderBotModule"))
foreach (var addNode in addNodes)
baseBuilderManager.AddNode(addNode);
foreach (var squadManager in actorNode.ChildrenMatching("BaseBuilderBotModule", includeRemovals: false))
{
if (!squadManager.ChildrenMatching(defences.Key, includeRemovals: false).Any())
{
squadManager.AddNode(defences);
anyAdded = true;
}
}
yield break;
}