Replace ResourceType with strings in interfaces/public methods.

This commit is contained in:
Paul Chote
2021-01-25 22:21:48 +00:00
committed by reaperrr
parent dcd8eccee4
commit 80e92849da
21 changed files with 226 additions and 186 deletions

View File

@@ -26,19 +26,28 @@ namespace OpenRA.Mods.Common.Traits
public class EditorResourceLayer : IResourceLayer, IWorldLoaded, INotifyActorDisposing
{
protected readonly Map Map;
protected readonly Dictionary<int, ResourceType> Resources;
protected readonly Dictionary<string, ResourceTypeInfo> ResourceInfo;
protected readonly Dictionary<int, string> Resources;
protected readonly CellLayer<ResourceLayerContents> Tiles;
public int NetWorth { get; protected set; }
bool disposed;
public event Action<CPos, ResourceType> CellChanged;
public event Action<CPos, string> CellChanged;
ResourceLayerContents IResourceLayer.GetResource(CPos cell) { return Tiles.Contains(cell) ? Tiles[cell] : default; }
bool IResourceLayer.CanAddResource(ResourceType resourceType, CPos cell, int amount) { return CanAddResource(resourceType, cell, amount); }
int IResourceLayer.AddResource(ResourceType resourceType, CPos cell, int amount) { return AddResource(resourceType, cell, amount); }
int IResourceLayer.RemoveResource(ResourceType resourceType, CPos cell, int amount) { return RemoveResource(resourceType, cell, amount); }
int IResourceLayer.GetMaxDensity(string resourceType)
{
if (!ResourceInfo.TryGetValue(resourceType, out var resourceInfo))
return 0;
return resourceInfo.MaxDensity;
}
bool IResourceLayer.CanAddResource(string resourceType, CPos cell, int amount) { return CanAddResource(resourceType, cell, amount); }
int IResourceLayer.AddResource(string resourceType, CPos cell, int amount) { return AddResource(resourceType, cell, amount); }
int IResourceLayer.RemoveResource(string resourceType, CPos cell, int amount) { return RemoveResource(resourceType, cell, amount); }
void IResourceLayer.ClearResources(CPos cell) { ClearResources(cell); }
bool IResourceLayer.IsVisible(CPos cell) { return Map.Contains(cell); }
bool IResourceLayer.IsEmpty => false;
@@ -50,8 +59,10 @@ namespace OpenRA.Mods.Common.Traits
Map = self.World.Map;
Tiles = new CellLayer<ResourceLayerContents>(Map);
Resources = self.TraitsImplementing<ResourceType>()
.ToDictionary(r => r.Info.ResourceType, r => r);
ResourceInfo = self.TraitsImplementing<ResourceType>()
.ToDictionary(r => r.Info.Type, r => r.Info);
Resources = ResourceInfo.Values
.ToDictionary(r => r.ResourceType, r => r.Type);
Map.Resources.CellEntryChanged += UpdateCell;
}
@@ -76,10 +87,10 @@ namespace OpenRA.Mods.Common.Traits
var newTile = ResourceLayerContents.Empty;
var newTerrain = byte.MaxValue;
if (Resources.TryGetValue(tile.Type, out var type))
if (Resources.TryGetValue(tile.Type, out var resourceType) && ResourceInfo.TryGetValue(resourceType, out var resourceInfo))
{
newTile = new ResourceLayerContents(type, CalculateCellDensity(type, cell));
newTerrain = Map.Rules.TerrainInfo.GetTerrainIndex(type.Info.TerrainType);
newTile = new ResourceLayerContents(resourceType, CalculateCellDensity(resourceType, cell));
newTerrain = Map.Rules.TerrainInfo.GetTerrainIndex(resourceInfo.TerrainType);
}
// Nothing has changed
@@ -89,7 +100,7 @@ namespace OpenRA.Mods.Common.Traits
UpdateNetWorth(t.Type, t.Density, newTile.Type, newTile.Density);
Tiles[uv] = newTile;
Map.CustomTerrain[uv] = newTerrain;
CellChanged?.Invoke(cell, type);
CellChanged?.Invoke(cell, newTile.Type);
// Neighbouring cell density depends on this cell
foreach (var d in CVec.Directions)
@@ -106,24 +117,24 @@ namespace OpenRA.Mods.Common.Traits
UpdateNetWorth(neighbouringTile.Type, neighbouringTile.Density, neighbouringTile.Type, density);
Tiles[neighbouringCell] = new ResourceLayerContents(neighbouringTile.Type, density);
CellChanged?.Invoke(neighbouringCell, type);
CellChanged?.Invoke(neighbouringCell, neighbouringTile.Type);
}
}
void UpdateNetWorth(ResourceType oldType, int oldDensity, ResourceType newType, int newDensity)
void UpdateNetWorth(string oldResourceType, int oldDensity, string newResourceType, int newDensity)
{
// Density + 1 as workaround for fixing ResourceLayer.Harvest as it would be very disruptive to balancing
if (oldType != null && oldDensity > 0)
NetWorth -= (oldDensity + 1) * oldType.Info.ValuePerUnit;
if (oldResourceType != null && oldDensity > 0 && ResourceInfo.TryGetValue(oldResourceType, out var oldResourceInfo))
NetWorth -= (oldDensity + 1) * oldResourceInfo.ValuePerUnit;
if (newType != null && newDensity > 0)
NetWorth += (newDensity + 1) * newType.Info.ValuePerUnit;
if (newResourceType != null && newDensity > 0 && ResourceInfo.TryGetValue(newResourceType, out var newResourceInfo))
NetWorth += (newDensity + 1) * newResourceInfo.ValuePerUnit;
}
public int CalculateCellDensity(ResourceType type, CPos c)
public int CalculateCellDensity(string resourceType, CPos c)
{
var resources = Map.Resources;
if (type == null || resources[c].Type != type.Info.ResourceType)
if (resourceType == null || !ResourceInfo.TryGetValue(resourceType, out var resourceInfo) || resources[c].Type != resourceInfo.ResourceType)
return 0;
// Set density based on the number of neighboring resources
@@ -133,73 +144,85 @@ namespace OpenRA.Mods.Common.Traits
for (var v = -1; v < 2; v++)
{
var cell = c + new CVec(u, v);
if (resources.Contains(cell) && resources[cell].Type == type.Info.ResourceType)
if (resources.Contains(cell) && resources[cell].Type == resourceInfo.ResourceType)
adjacent++;
}
}
return Math.Max(int2.Lerp(0, type.Info.MaxDensity, adjacent, 9), 1);
return Math.Max(int2.Lerp(0, resourceInfo.MaxDensity, adjacent, 9), 1);
}
bool AllowResourceAt(ResourceType rt, CPos cell)
bool AllowResourceAt(string resourceType, CPos cell)
{
var mapResources = Map.Resources;
if (!mapResources.Contains(cell))
return false;
if (!ResourceInfo.TryGetValue(resourceType, out var resourceInfo))
return false;
// Ignore custom terrain types when spawning resources in the editor
var terrainInfo = Map.Rules.TerrainInfo;
var terrainType = terrainInfo.TerrainTypes[terrainInfo.GetTerrainInfo(Map.Tiles[cell]).TerrainType].Type;
if (!rt.Info.AllowedTerrainTypes.Contains(terrainType))
if (!resourceInfo.AllowedTerrainTypes.Contains(terrainType))
return false;
// TODO: Check against actors in the EditorActorLayer
return rt.Info.AllowOnRamps || Map.Ramp[cell] == 0;
return resourceInfo.AllowOnRamps || Map.Ramp[cell] == 0;
}
bool CanAddResource(ResourceType resourceType, CPos cell, int amount = 1)
bool CanAddResource(string resourceType, CPos cell, int amount = 1)
{
var resources = Map.Resources;
if (!resources.Contains(cell))
return false;
if (!ResourceInfo.TryGetValue(resourceType, out var resourceInfo))
return false;
// The editor allows the user to replace one resource type with another, so treat mismatching resource type as an empty cell
var content = resources[cell];
if (content.Type != resourceType.Info.ResourceType)
return amount <= resourceType.Info.MaxDensity && AllowResourceAt(resourceType, cell);
if (content.Type != resourceInfo.ResourceType)
return amount <= resourceInfo.MaxDensity && AllowResourceAt(resourceType, cell);
var oldDensity = content.Type == resourceType.Info.ResourceType ? content.Index : 0;
return oldDensity + amount <= resourceType.Info.MaxDensity;
var oldDensity = content.Type == resourceInfo.ResourceType ? content.Index : 0;
return oldDensity + amount <= resourceInfo.MaxDensity;
}
int AddResource(ResourceType resourceType, CPos cell, int amount = 1)
int AddResource(string resourceType, CPos cell, int amount = 1)
{
var resources = Map.Resources;
if (!resources.Contains(cell))
return 0;
if (!ResourceInfo.TryGetValue(resourceType, out var resourceInfo))
return 0;
// The editor allows the user to replace one resource type with another, so treat mismatching resource type as an empty cell
var content = resources[cell];
var oldDensity = content.Type == resourceType.Info.ResourceType ? content.Index : 0;
var density = (byte)Math.Min(resourceType.Info.MaxDensity, oldDensity + amount);
Map.Resources[cell] = new ResourceTile((byte)resourceType.Info.ResourceType, density);
var oldDensity = content.Type == resourceInfo.ResourceType ? content.Index : 0;
var density = (byte)Math.Min(resourceInfo.MaxDensity, oldDensity + amount);
Map.Resources[cell] = new ResourceTile((byte)resourceInfo.ResourceType, density);
return density - oldDensity;
}
int RemoveResource(ResourceType resourceType, CPos cell, int amount = 1)
int RemoveResource(string resourceType, CPos cell, int amount = 1)
{
var resources = Map.Resources;
if (!resources.Contains(cell))
return 0;
if (!ResourceInfo.TryGetValue(resourceType, out var resourceInfo))
return 0;
var content = resources[cell];
if (content.Type == 0 || content.Type != resourceType.Info.ResourceType)
if (content.Type == 0 || content.Type != resourceInfo.ResourceType)
return 0;
var oldDensity = content.Index;
var density = (byte)Math.Max(0, oldDensity - amount);
resources[cell] = density > 0 ? new ResourceTile((byte)resourceType.Info.ResourceType, density) : default;
resources[cell] = density > 0 ? new ResourceTile((byte)resourceInfo.ResourceType, density) : default;
return oldDensity - density;
}