Replace ResourceType with strings in interfaces/public methods.

This commit is contained in:
Paul Chote
2021-01-25 22:21:48 +00:00
committed by reaperrr
parent dcd8eccee4
commit 80e92849da
21 changed files with 226 additions and 186 deletions

View File

@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Traits
protected readonly IResourceLayer ResourceLayer;
protected readonly CellLayer<RendererCellContents> RenderContent;
protected readonly ResourceRendererInfo Info;
protected readonly World World;
protected readonly Dictionary<string, ResourceType> ResourceInfo;
readonly HashSet<CPos> dirty = new HashSet<CPos>();
readonly Queue<CPos> cleanDirty = new Queue<CPos>();
@@ -43,36 +43,34 @@ namespace OpenRA.Mods.Common.Traits
public ResourceRenderer(Actor self, ResourceRendererInfo info)
{
Info = info;
World = self.World;
ResourceLayer = self.Trait<IResourceLayer>();
ResourceLayer.CellChanged += AddDirtyCell;
ResourceInfo = self.TraitsImplementing<ResourceType>()
.ToDictionary(r => r.Info.Type, r => r);
RenderContent = new CellLayer<RendererCellContents>(self.World.Map);
}
void AddDirtyCell(CPos cell, ResourceType resType)
void AddDirtyCell(CPos cell, string resourceType)
{
if (resType == null || Info.RenderTypes.Contains(resType.Info.Type))
if (resourceType == null || Info.RenderTypes.Contains(resourceType))
dirty.Add(cell);
}
void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr)
{
var resources = w.WorldActor.TraitsImplementing<ResourceType>()
.ToDictionary(r => r.Info.ResourceType, r => r);
foreach (var r in resources)
foreach (var resourceType in ResourceInfo.Values)
{
if (spriteLayer == null)
{
var first = r.Value.Variants.First().Value.GetSprite(0);
var first = resourceType.Variants.First().Value.GetSprite(0);
var emptySprite = new Sprite(first.Sheet, Rectangle.Empty, TextureChannel.Alpha);
spriteLayer = new TerrainSpriteLayer(w, wr, emptySprite, first.BlendMode, wr.World.Type != WorldType.Editor);
}
if (shadowLayer == null)
{
var firstWithShadow = r.Value.Variants.Values.FirstOrDefault(v => v.ShadowStart > 0);
var firstWithShadow = resourceType.Variants.Values.FirstOrDefault(v => v.ShadowStart > 0);
if (firstWithShadow != null)
{
var first = firstWithShadow.GetShadow(0, WAngle.Zero);
@@ -82,7 +80,7 @@ namespace OpenRA.Mods.Common.Traits
}
// All resources must share a blend mode
var sprites = r.Value.Variants.Values.SelectMany(v => Exts.MakeArray(v.Length, x => v.GetSprite(x)));
var sprites = resourceType.Variants.Values.SelectMany(v => Exts.MakeArray(v.Length, x => v.GetSprite(x)));
if (sprites.Any(s => s.BlendMode != spriteLayer.BlendMode))
throw new InvalidDataException("Resource sprites specify different blend modes. "
+ "Try using different ResourceRenderer traits for resource types that use different blend modes.");
@@ -93,10 +91,13 @@ namespace OpenRA.Mods.Common.Traits
foreach (var cell in w.Map.AllCells)
{
var type = ResourceLayer.GetResource(cell).Type;
if (type != null && Info.RenderTypes.Contains(type.Info.Type))
if (type != null && Info.RenderTypes.Contains(type))
{
var resourceContent = ResourceLayer.GetResource(cell);
var rendererCellContents = new RendererCellContents(ChooseRandomVariant(resourceContent.Type), resourceContent.Type, resourceContent.Density);
if (!ResourceInfo.TryGetValue(resourceContent.Type, out var resourceType))
continue;
var rendererCellContents = new RendererCellContents(ChooseRandomVariant(resourceType), resourceType, resourceContent.Density);
RenderContent[cell] = rendererCellContents;
UpdateRenderedSprite(cell, rendererCellContents);
}
@@ -135,11 +136,12 @@ namespace OpenRA.Mods.Common.Traits
if (resourceContent.Density > 0)
{
var cellContents = RenderContent[cell];
var resourceData = ResourceInfo[resourceContent.Type];
var variant = cellContents.Variant;
if (cellContents.Variant == null || cellContents.Type != resourceContent.Type)
variant = ChooseRandomVariant(resourceContent.Type);
if (cellContents.Variant == null || cellContents.Type.Info.Type != resourceContent.Type)
variant = ChooseRandomVariant(resourceData);
var rendererCellContents = new RendererCellContents(variant, resourceContent.Type, resourceContent.Density);
var rendererCellContents = new RendererCellContents(variant, resourceData, resourceContent.Density);
RenderContent[cell] = rendererCellContents;
UpdateRenderedSprite(cell, rendererCellContents);
@@ -199,22 +201,25 @@ namespace OpenRA.Mods.Common.Traits
return t.Variants.Keys.Random(Game.CosmeticRandom);
}
protected virtual ResourceType GetRenderedResourceType(CPos cell) { return RenderContent[cell].Type; }
protected virtual string GetRenderedResourceType(CPos cell) { return RenderContent[cell].Type.Info.Type; }
protected virtual string GetRenderedResourceTooltip(CPos cell) { return RenderContent[cell].Type?.Info.Name; }
IEnumerable<ResourceType> IResourceRenderer.ResourceTypes => World.WorldActor.TraitsImplementing<ResourceType>();
IEnumerable<string> IResourceRenderer.ResourceTypes => ResourceInfo.Keys;
ResourceType IResourceRenderer.GetRenderedResourceType(CPos cell) { return GetRenderedResourceType(cell); }
string IResourceRenderer.GetRenderedResourceType(CPos cell) { return GetRenderedResourceType(cell); }
string IResourceRenderer.GetRenderedResourceTooltip(CPos cell) { return GetRenderedResourceTooltip(cell); }
IEnumerable<IRenderable> IResourceRenderer.RenderUIPreview(WorldRenderer wr, ResourceType resourceType, int2 origin, float scale)
IEnumerable<IRenderable> IResourceRenderer.RenderUIPreview(WorldRenderer wr, string resourceType, int2 origin, float scale)
{
var sequence = resourceType.Variants.First().Value;
if (!ResourceInfo.TryGetValue(resourceType, out var resourceInfo))
yield break;
var sequence = resourceInfo.Variants.First().Value;
var sprite = sequence.GetSprite(sequence.Length - 1);
var shadow = sequence.GetShadow(sequence.Length - 1, WAngle.Zero);
var palette = resourceType.Palette;
var palette = resourceInfo.Palette;
if (shadow != null)
yield return new UISpriteRenderable(shadow, WPos.Zero, origin, 0, palette, scale);
@@ -222,13 +227,16 @@ namespace OpenRA.Mods.Common.Traits
yield return new UISpriteRenderable(sprite, WPos.Zero, origin, 0, palette, scale);
}
IEnumerable<IRenderable> IResourceRenderer.RenderPreview(WorldRenderer wr, ResourceType resourceType, WPos origin)
IEnumerable<IRenderable> IResourceRenderer.RenderPreview(WorldRenderer wr, string resourceType, WPos origin)
{
var sequence = resourceType.Variants.First().Value;
if (!ResourceInfo.TryGetValue(resourceType, out var resourceInfo))
yield break;
var sequence = resourceInfo.Variants.First().Value;
var sprite = sequence.GetSprite(sequence.Length - 1);
var shadow = sequence.GetShadow(sequence.Length - 1, WAngle.Zero);
var alpha = sequence.GetAlpha(sequence.Length - 1);
var palette = resourceType.Palette;
var palette = resourceInfo.Palette;
var tintModifiers = sequence.IgnoreWorldTint ? TintModifiers.IgnoreWorldTint : TintModifiers.None;
if (shadow != null)
@@ -243,7 +251,7 @@ namespace OpenRA.Mods.Common.Traits
public readonly ResourceType Type;
public readonly int Density;
public static readonly RendererCellContents Empty = default(RendererCellContents);
public static readonly RendererCellContents Empty = default;
public RendererCellContents(string variant, ResourceType type, int density)
{