Replace ResourceType with strings in interfaces/public methods.
This commit is contained in:
@@ -16,7 +16,7 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Warheads
|
||||
{
|
||||
public class CreateResourceWarhead : Warhead, IRulesetLoaded<WeaponInfo>
|
||||
public class CreateResourceWarhead : Warhead
|
||||
{
|
||||
[Desc("Size of the area. The resources are seeded within this area.", "Provide 2 values for a ring effect (outer/inner).")]
|
||||
public readonly int[] Size = { 0, 0 };
|
||||
@@ -25,16 +25,6 @@ namespace OpenRA.Mods.Common.Warheads
|
||||
[FieldLoader.Require]
|
||||
public readonly string AddsResourceType = null;
|
||||
|
||||
void IRulesetLoaded<WeaponInfo>.RulesetLoaded(Ruleset rules, WeaponInfo info)
|
||||
{
|
||||
var world = rules.Actors["world"];
|
||||
var resourceType = world.TraitInfos<ResourceTypeInfo>()
|
||||
.FirstOrDefault(t => t.Type == AddsResourceType);
|
||||
|
||||
if (resourceType == null)
|
||||
throw new YamlException("CreateResourceWarhead defines an invalid resource type '{0}'".F(AddsResourceType));
|
||||
}
|
||||
|
||||
// TODO: Allow maximum resource splatter to be defined. (Per tile, and in total).
|
||||
public override void DoImpact(in Target target, WarheadArgs args)
|
||||
{
|
||||
@@ -53,17 +43,15 @@ namespace OpenRA.Mods.Common.Warheads
|
||||
var minRange = (Size.Length > 1 && Size[1] > 0) ? Size[1] : 0;
|
||||
var allCells = world.Map.FindTilesInAnnulus(targetTile, minRange, Size[0]);
|
||||
|
||||
var resourceType = world.WorldActor.TraitsImplementing<ResourceType>()
|
||||
.First(t => t.Info.Type == AddsResourceType);
|
||||
|
||||
var resourceLayer = world.WorldActor.Trait<IResourceLayer>();
|
||||
var maxDensity = resourceLayer.GetMaxDensity(AddsResourceType);
|
||||
foreach (var cell in allCells)
|
||||
{
|
||||
if (!resourceLayer.CanAddResource(resourceType, cell))
|
||||
if (!resourceLayer.CanAddResource(AddsResourceType, cell))
|
||||
continue;
|
||||
|
||||
var splash = world.SharedRandom.Next(1, resourceType.Info.MaxDensity - resourceLayer.GetResource(cell).Density);
|
||||
resourceLayer.AddResource(resourceType, cell, splash);
|
||||
var splash = world.SharedRandom.Next(1, maxDensity - resourceLayer.GetResource(cell).Density);
|
||||
resourceLayer.AddResource(AddsResourceType, cell, splash);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user