Refactor supply traits to *Cash traits
Adding 'Type' and 'Stances' support as well.
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@@ -82,7 +82,7 @@ TRUK.Hijackable:
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ExternalCapturable:
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Type: MissionObjective
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CaptureCompleteTime: 1
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-SupplyTruck:
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-DeliversCash:
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RenderSprites:
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Image: TRUK
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Palette: truk-soviets
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@@ -102,7 +102,7 @@ APC:
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TRUK:
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-SpawnActorOnDeath:
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-SupplyTruck:
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-DeliversCash:
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Buildable:
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Prerequisites: ~disabled
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@@ -102,7 +102,7 @@ APC:
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TRUK:
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-SpawnActorOnDeath:
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-SupplyTruck:
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-DeliversCash:
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Buildable:
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Prerequisites: ~disabled
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@@ -527,7 +527,7 @@
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RepairableBuilding:
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PlayerExperience: 25
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EngineerRepairable:
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AcceptsSupplies:
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AcceptsDeliveredCash:
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WithMakeAnimation:
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ExternalCapturable:
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ExternalCapturableBar:
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@@ -553,7 +553,7 @@
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RequiredForShortGame: false
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AutoTarget:
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-GivesBuildableArea:
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-AcceptsSupplies:
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-AcceptsDeliveredCash:
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DrawLineToTarget:
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RenderRangeCircle:
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Explodes:
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@@ -403,7 +403,7 @@ PDOX:
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DisplayRadarPing: True
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Range: 2
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SupportPowerChargeBar:
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-AcceptsSupplies:
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-AcceptsDeliveredCash:
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Power:
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Amount: -200
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MustBeDestroyed:
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@@ -476,7 +476,7 @@ TRUK:
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Speed: 128
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RevealsShroud:
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Range: 4c0
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SupplyTruck:
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DeliversCash:
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Payload: 500
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PlayerExperience: 50
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SpawnActorOnDeath:
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@@ -1309,7 +1309,6 @@ GAICBM:
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Inherits: ^Building
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Valued:
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Cost: 800
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-AcceptsSupplies:
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Tooltip:
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Name: Deployed ICBM
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-GivesBuildableArea:
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@@ -152,7 +152,6 @@
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Type: Footprint
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EngineerRepairable:
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ShakeOnDeath:
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AcceptsSupplies:
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Guardable:
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Range: 3c0
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Demolishable:
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